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item:hx_skeleton [2023/05/24 10:03] Cinderitem:hx_skeleton [2023/11/10 19:36] Cinder
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 //**Type:** Armor, **Class:** Unique, **Rarity:** Very Rare, **Attunement:** Required // \\ //**Type:** Armor, **Class:** Unique, **Rarity:** Very Rare, **Attunement:** Required // \\
  
-A custom made Warforged skeleton specifically for [[character:valefor|Zyllis]] its creator unknown, most likely not even man madeperhaps a simple manifestation of the Old gods influence over Zyllis. Was Zyllis merely upgraded like any other tool or did the abyssal power warp and change his very beingits unclear but the fact the metal skeleton exist for mortals to see comes with even grater horrifying truths.+//This is a Unique Magic item designed specifically for [[character:valefor|Zyllis]] and may not work as intended for other characters.// 
 + 
 +A terrifying creationA custome made warforge skeleton. Crafted by the fire Giant'of //Nabelhime// for a Warforged by the name of //Zyllis//\\ The //Forgotten God//, The //Hexblade// called the Giant's back to Nabelhime to work the forges a final timeUsing the bodies of //Gedon// & //Gora// to craft something trully twisted. \\ 
 +Created in the vision of a Tarrasque, The implications is that this would be Zyllis's new body. For something originally created to be human now prepared to be a true monster. The //Hexblade// Has truly terrible plans indeed.
  
 <WRAP box left 20em> <WRAP box left 20em>
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   *The wearer has resistance to Force & Necrotic damage.   *The wearer has resistance to Force & Necrotic damage.
   *The armor is not Magnetic and is not treated as metal for the purposes of spells such as //Heat Metal//   *The armor is not Magnetic and is not treated as metal for the purposes of spells such as //Heat Metal//
 +  *text
  
 **Lifeforce Repair:** \\ **Lifeforce Repair:** \\
 The armor naturally repairs itself when damaged. while the armor is within range of life force (Plants, animals, etc) it will repair itself at a rate of 30cm per 12 hours. during repairs plants will wither and die within 12 hours, animals and characters will feel weak suffering a level of exhaustion.  The armor naturally repairs itself when damaged. while the armor is within range of life force (Plants, animals, etc) it will repair itself at a rate of 30cm per 12 hours. during repairs plants will wither and die within 12 hours, animals and characters will feel weak suffering a level of exhaustion. 
  
-**Skill**+**Enhanced movement** \\ 
 +  *You gain +10ft walking speed 
 +  *Your climbing speed matches your walking speed 
 +  *Your jumping height is tripled. (Jumping height is)