Differences
This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision Next revisionBoth sides next revision | ||
item:staff:magis_staff [2020/07/11 21:49] – Cinder | item:staff_of_the_arch-magi [2020/10/13 17:19] – ↷ Page moved and renamed from item:staff:magis_staff to item:staff_of_the_arch-magi Kyle | ||
---|---|---|---|
Line 25: | Line 25: | ||
* Web (2 charges) | * Web (2 charges) | ||
- | You can also use an action to cast one of the following Spells from the staff without using any charges: Arcane Lock, Detect Magic, enlarge/reduce, light, Mage Hand, or Protection from Evil and Good. | + | You can also use an action to cast one of the following Spells from the staff without using any charges: |
+ | *Arcane Lock | ||
+ | *Detect Magic | ||
+ | *Enlarge/reduce | ||
+ | *light | ||
+ | *Mage Hand | ||
+ | *Protection from Evil and Good | ||
- | Retributive Strike: You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius Sphere centered on it. | + | **Retributive Strike:** \\ You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius Sphere centered on it. |
You have a 50 percent chance to instantly Travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 x the number of Charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of Origin, as shown in the following table. On a successful save, a creature takes half as much damage. | You have a 50 percent chance to instantly Travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 x the number of Charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of Origin, as shown in the following table. On a successful save, a creature takes half as much damage. |