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item:staff:magis_staff [2020/07/11 21:49] Cinderitem:staff_of_the_arch-magi [2020/10/13 17:19] – ↷ Page moved and renamed from item:staff:magis_staff to item:staff_of_the_arch-magi Kyle
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   * Web (2 charges)   * Web (2 charges)
  
-You can also use an action to cast one of the following Spells from the staff without using any charges: Arcane LockDetect Magic, enlarge/reducelightMage Hand, or Protection from Evil and Good.+You can also use an action to cast one of the following Spells from the staff without using any charges: \\       
 +  *Arcane Lock 
 +  *Detect Magic 
 +  *Enlarge/reduce 
 +  *light 
 +  *Mage Hand 
 +  *Protection from Evil and Good
  
-Retributive Strike: You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius Sphere centered on it.+**Retributive Strike:** \\ You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius Sphere centered on it.
  
 You have a 50 percent chance to instantly Travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 x the number of Charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of Origin, as shown in the following table. On a successful save, a creature takes half as much damage. You have a 50 percent chance to instantly Travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 x the number of Charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of Origin, as shown in the following table. On a successful save, a creature takes half as much damage.