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**Transmutation: | **Transmutation: | ||
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+ | ======Psionic====== | ||
+ | ======Magic System====== | ||
+ | ====5e Overhaul==== | ||
+ | **[[https:// | ||
+ | This system expands upon the Variant: Spell Points rules found in the 5th edition Dungeon Master’s Guide (pages 288/289). The basics of the Raw Power system are as follows: | ||
+ | * Characters may cast any spell from their list of spells at any time, regardless of level. | ||
+ | * Spell Points replace Spell Slots as the resources used by casters, and provide a safe way to cast spells. | ||
+ | * A spellcaster’s Prowess determines the level at which spells may be cast using spell points. | ||
+ | * Spells cast at a level higher than a spellcaster’s Prowess must be Channelled. Channelled spells take longer to cast, and risk causing Drain. | ||
+ | By using these rules, players are allowed more freedom of choice at the cost of more complexity. The individual mechanics are described in more detail in the sections that follow. |