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magic:start [2020/05/08 09:38] – [LV2 Spells] Cindermagic:start [2021/02/18 12:06] – external edit 127.0.0.1
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 **Transmutation:**Transformations, enhancements, some curses; anything that changes the physical properties of an object or creature that already exists. \\ **Transmutation:**Transformations, enhancements, some curses; anything that changes the physical properties of an object or creature that already exists. \\
  
-=====Spell List===== +======Psionic====== 
- +======Magic System====== 
-====Cantrips==== +====5e Overhaul==== 
- +**[[https://drive.google.com/file/d/11oYjn_ROVoIZ7wOgeT3H85eVhx_UEirt/view|Raw Power]]**\\ 
-====LV1 Spells==== +This system expands upon the VariantSpell Points rules found in the 5th edition Dungeon Master’s Guide (pages 288/289). The basics of the Raw Power system are as follows
- +  * Characters may cast any spell from their list of spells at any time, regardless of level. 
-====LV2 Spells==== +  * Spell Points replace Spell Slots as the resources used by casters, and provide a safe way to cast spells. 
- +  * A spellcaster’s Prowess determines the level at which spells may be cast using spell points. 
-[[spell:envocation:shatter|Shatter]] +  Spells cast at a level higher than a spellcaster’s Prowess must be Channelled. Channelled spells take longer to cast, and risk causing Drain. 
-====LV3 Spells==== +By using these rules, players are allowed more freedom of choice at the cost of more complexity. The individual mechanics are described in more detail in the sections that follow.
- +
-====LV4 Spells==== +
- +
-====LV5 Spells==== +
- +
-[[spell:conjuration:infernal_calling|Infernal Calling]] +
-====LV6 Spells==== +
- +
-====LV7 Spells==== +
- +
-====LV8 Spells==== +
- +
-====LV9 Spells====+