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planes:exilis [2019/06/01 19:41] – Cinder | planes:exilis [2019/06/01 19:56] – [Creatures and Organisations of Exilis] Cinder | ||
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The leaders of the government like any government drunk on power are blind to the threats outside the cties walls and only care about the power they have and obtaining more. | The leaders of the government like any government drunk on power are blind to the threats outside the cties walls and only care about the power they have and obtaining more. | ||
- | =====The Outer Entities===== \\ | ||
- | ---- | ||
- | The Five Old Gods call this land home and harmlessly drift or slumber around the land observing what is going on in other dimensions. They hardly interact with others but each have their own followings or cults. \\ Some people have managed to get an audience with these entities but often doesn’t end well. Followers of these entities are often granted accent to a higher being, causing them to mutate perfectly in to ghastly creatures but still preserving at least some of their personality. \\ people that have this happen to them often reside in isolation afterwards to either study their | ||
- | thoughts or some perhaps in shame as they were forced into it by their fellow believers or offered as a sacrifice. But its not uncommon to see one or two of these ascended creatures wandering around the towns if you do see one perhaps its best to chat they often have the deepest information available and its often curiosity that makes the best conversation. \\ | ||
- | The outer Entities consist of the following in true name and Title. \\ Norgrous (Norg-o-rus) the Sea eye \\ Ura (ooo-rah) the sky crawler \\ Syn-Sigalian (See-e-an Sig-alien) the cave dweller \\ Nyala (Nah-ah-la) the Havester \\ a being with no name (The Scare Crow) \\ if you by some odd trick of the gods know thier true names It is not wise to speak them unless you are looking for trouble. | ||
- | **The Scare crow** \\ | ||
- | If you ask anyone about a scare crow that looks as if it was a mutilated body crucified on a rotted cross they will say you are crazy and throw you out of their place of residence. \\ Those wise enough know that their are infarct 5 entities they share the land of Exilis but sometimes its better to forget about the scare crow, there is a reason it has no name. \\ Ancient books speak of a force of nature taken form, an outer entity of life and death eb and flow. This Entity dose not mind its own timings but instead directly starts the domino effect for all mortals and their accomplishment and suffering. It has no name and should be avoided unfortunately if you do see it then its possible that it has already seen your fate as a book and is here to watch us you are unravelled. or maybe you are lucky and its simply there for one you are travelling with. | ||
**Beholders** \\ | **Beholders** \\ | ||
- | a foreign introduction to the land of Exilis, Beholders have made quite a name for themselves, brought it many thousands of years ago by the outer entity Norgorus | + | a foreign introduction to the land of Exilis, Beholders have made quite a name for themselves, brought it many thousands of years ago by one of the outer entities |
====Locations of Exilis==== | ====Locations of Exilis==== | ||
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**Broken Sea Spire** \\ | **Broken Sea Spire** \\ | ||
A university re-purposed as a research facility out on the edge of the great lake Ulra. Headed by Professor Stem the tower studies the many strange creatures and entities in this land. \\ | A university re-purposed as a research facility out on the edge of the great lake Ulra. Headed by Professor Stem the tower studies the many strange creatures and entities in this land. \\ | ||
- | Dark rituals and experimental spells are conducted within the halls and it holds many many secrets and horrors for those that dive deep enough. | + | Dark rituals and experimental spells are conducted within the halls and it holds many many secrets and horrors for those that dive deep enough. \\ Some say the very gate between existence lies beneath. \\ The Tower was originally part of the mortal realm until a magic ritual was interrupted by a group of nameless heroes, destroying the tower and sending half of it into Exilis along with the Lich professor Stem. |
**Sage Tower** \\ | **Sage Tower** \\ | ||
- | In the capital city of this land lies the sage tower, the HQ of the government' | + | In the capital city of this land lies the sage tower, the HQ of the government' |
**Train Stations** \\ | **Train Stations** \\ | ||
- | There are 4 train stations in the land of Exilis along a single track, Each train station is small and run down looking giving a very lonely vibe. the only one with any kind of positive atmosphere is the last station just before the end of the line which is located in the capital. you can catch the train anytime | + | There are 4 train stations in the land of Exilis along a single track, Each train station is small and run down looking giving a very lonely vibe. the only one with any kind of positive atmosphere is the last station just before the end of the line which is located in the capital. you can catch the train any time for free but it only goes one way and do not stay on it when it dives back into to sea. \\ Recently the conductor has been charging passengers for trips, its unknown why. |
- | **Town of FellFree** \\ Often called the town of beginnings as its where most new arrivals end up, its also the area with the most forrest. the town contains all the basics, and Inn, blacksmith, shop, and a Beholder | + | **Town of FellFree** \\ Often called the town of beginnings as its where most new arrivals end up, its also the area with the most forest. the town contains all the basics, and Inn, blacksmith, shop, and a Beholder |
- | **Capital** \\ where Seiko is the city for those cast out, the capital is a true beacon of stability and safety despite how corrupt its leaders are. this city holds everything an adventure could need as well as a goverment | + | **Capital** \\ where Seiko is the city for those cast out, the capital is a true beacon of stability and safety despite how corrupt its leaders are. this city holds everything an adventure could need as well as a government |
- | **Town of Ebony** \\ A town just outside of the sleeper' | + | **Town of Ebony** \\ A town just outside of the sleeper' |
- | **City of Promise** \\ the name itself is a lie, crooks with power and connections | + | **City of Promise** \\ the name itself is a lie but thats hard to see from the warm welcome you will recive. \\ The city is full of carnival style games of chance and feats, mostly rigged but you won't know that. \\ Not only that but there is a large amount of 'Snake oil' Stores promising things far to good to be true, almost all products bought within the city cannot be inspected until leaving. \\ The city is goverened by a man with little remorse named Parker Knight and his crooks with power and connections. \\ They live off the suffering of the hopeful and naive. but they have secret connections to the government so nothing can be done, You will see no sage near this city as the very idea stains their honour. you will also find no trace of any entity worship and plenty of government |
**City of Nabelhime** \\ More of a fortress then a city, the greatest concentration of Sage movement is here as its just outside of the furthest corruption by the livion virus. this is also where you will find the blood hunter workshop and be able to take up hunts for marks. the sage's war on the virus is eternal, blood hunters have also been established to help fight the monstrosities of this land. if you are ever infected by the virus here is the best place to go. | **City of Nabelhime** \\ More of a fortress then a city, the greatest concentration of Sage movement is here as its just outside of the furthest corruption by the livion virus. this is also where you will find the blood hunter workshop and be able to take up hunts for marks. the sage's war on the virus is eternal, blood hunters have also been established to help fight the monstrosities of this land. if you are ever infected by the virus here is the best place to go. | ||
- | **City of Seiko** \\ for the size of the city it has the least amount of light, the streets are dangerous its best not to draw attention to yourselfs. always travel with your weapon drawn. sometimes lost stave off the curse that befalls them, and they have managed a society of refuge. but this also attracts The dark and much worse things, only Orphans and Beholders are truly safe here and you will find quite a few of them that have set up services here like inns, shops and smiths, lumens are not accepted here items must be traded for with other items. there is a small squad of sages stationed outside the city that hold anyone' | + | **City of Seiko** \\ for the size of the city it has the least amount of light, the streets are dangerous its best not to draw attention to yourself s. always travel with your weapon drawn. sometimes lost stave off the curse that befalls them, and they have managed a society of refuge. but this also attracts The dark and much worse things, only Orphans and Beholders are truly safe here and you will find quite a few of them that have set up services here like inns, shops and smiths, lumens are not accepted here items must be traded for with other items. there is a small squad of sages stationed outside the city that hold anyone' |
**Town of Parct, Small village** \\ | **Town of Parct, Small village** \\ |