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planes:exilis [2019/06/21 09:38] – Kyle | planes:exilis [2023/12/05 16:00] – Cinder | ||
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- | ====== Exilis ====== | + | ====== Exilis |
// Plane of Chaos and the unknown // \\ | // Plane of Chaos and the unknown // \\ | ||
[[planes: | [[planes: | ||
- | See also: [[c3:the_land_of_exilis|Campaign: The Land of Exilis]] | + | See also: [[c3:summary|Campaign: The Land of Exilis]] |
- | + | ||
- | ---- | + | |
+ | <WRAP box right 25em> <WRAP centeralign> | ||
+ | ===== Exilis ===== | ||
+ | {{ planes: | ||
+ | Exilis post events of Campaign 3 - [[https:// | ||
+ | **Flag of Exilis** | ||
+ | {{ faction: | ||
+ | **Flag of Livion** | ||
+ | {{ faction: | ||
+ | </ | ||
+ | ^ Population | ||
+ | ^ Demonym(s) | ||
+ | ^ Capital | ||
+ | ^ Groups | ||
+ | ^ Languages | ||
+ | </ | ||
====The Land of Exilis==== | ====The Land of Exilis==== | ||
- | Nobody that is willing to tell you really knows where Exilis is. its not off any coast and not in any known country. its truly a mystery. \\ only ancient legends even speak the name Exilis and what the land contains. rumours | + | Exilis is the name given to the single |
- | what rumours that do float around say that its not a choice you get to Exilis, | + | Its unclear how one would dilibritly |
- | Everyone arrives on the train, nobody comes here willingly the train rises out of the sea at one end | + | |
- | of the landmass | + | |
- | the way. \\ the land of Exilis is surrounded by dead calm sea in all directions and is doused in an eternal twilight, a shattered full moon hangs high in the sky cloaking the lands in its soft blue glow. | + | |
- | this darkness | + | There is a moon in the skies above Exilis, Shattered as if something had struck it. The moon never moves but dose change phases. The astrology behind it makes no sense. Some reckon it is the Corpse of an //Old God//. |
+ | A train runs through the landmass. Making 4 stops along the way and only ever traveling in one direction | ||
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normal rate until they hit 16. \\ Time of day never changes. the moon will sometimes become eclipsed or turn blood red signaling terrible but bountiful events but other then that there is no concept of time. the moon never changes its position. wind and clouds form and sometimes even rain. | normal rate until they hit 16. \\ Time of day never changes. the moon will sometimes become eclipsed or turn blood red signaling terrible but bountiful events but other then that there is no concept of time. the moon never changes its position. wind and clouds form and sometimes even rain. | ||
- | ====Gold is worthless compared to life itself==== | + | Time for Exilis in relation |
- | ---- | + | |
- | Lumens are what is used as currency and fuel for the lanterns. You earn lumens the same way you | + | |
- | earn coin by performing, doing favours or completing quests. Some monsters also carry lumens within them and | + | |
- | will drop them once slain, you can also steal lumens from other lanterns if you were to stoop that | + | |
- | low, stealing items or other objects | + | |
+ | Time line. | ||
+ | Notable Characters | ||
+ | Stem, Entered Exilis on accident before the Ashley war and returned after it but before rise of Narkul \\ | ||
+ | Before 12264, After 12288. | ||
+ | Robert: Entered Exilis just as the war started, Returned from Exilis Just after the war. | ||
+ | Entered: 12264, Returned 12286. | ||
- | ====Locations of Exilis==== | + | Delta: Entered |
+ | Entered: 12264, Returned 12271 | ||
+ | Zyllis: Entered Exilis after the war, returned some years later before rise of Narkul. \\ | ||
+ | Entered: 12289, Returned 12329 | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ====Gold is worthless compared to life itself==== | ||
+ | Lumens are what is used as currency and fuel for the lanterns. You earn lumens the same way you | ||
+ | earn coin by performing, doing favours or completing quests. Some monsters also carry lumens within them and | ||
+ | will drop them once slain, you can also steal lumens from other lanterns if you were to stoop that | ||
+ | low, stealing items or other objects is a light punishment compared what will happen if you are caught trying to steal lumens from another' | ||
+ | |||
+ | ====Locations of Exilis==== | ||
**Broken Sea Spire** \\ | **Broken Sea Spire** \\ | ||
A university re-purposed as a research facility out on the edge of the great lake Ulra. Headed by Professor Stem the tower studies the many strange creatures and entities in this land. \\ | A university re-purposed as a research facility out on the edge of the great lake Ulra. Headed by Professor Stem the tower studies the many strange creatures and entities in this land. \\ | ||
Dark rituals and experimental spells are conducted within the halls and it holds many many secrets and horrors for those that dive deep enough. \\ Some say the very gate between existence lies beneath. \\ The Tower was originally part of the mortal realm until a magic ritual was interrupted by a group of nameless heroes, destroying the tower and sending half of it into Exilis along with the Lich professor Stem. | Dark rituals and experimental spells are conducted within the halls and it holds many many secrets and horrors for those that dive deep enough. \\ Some say the very gate between existence lies beneath. \\ The Tower was originally part of the mortal realm until a magic ritual was interrupted by a group of nameless heroes, destroying the tower and sending half of it into Exilis along with the Lich professor Stem. | ||
- | |||
**Train Stations** \\ | **Train Stations** \\ | ||
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**City of Nabelhime** \\ More of a fortress then a city, the greatest concentration of Sage movement is here as its just outside of the furthest corruption by the livion virus. this is also where you will find the blood hunter workshop and be able to take up hunts for marks. the sage's war on the virus is eternal, blood hunters have also been established to help fight the monstrosities of this land. if you are ever infected by the virus here is the best place to go. | **City of Nabelhime** \\ More of a fortress then a city, the greatest concentration of Sage movement is here as its just outside of the furthest corruption by the livion virus. this is also where you will find the blood hunter workshop and be able to take up hunts for marks. the sage's war on the virus is eternal, blood hunters have also been established to help fight the monstrosities of this land. if you are ever infected by the virus here is the best place to go. | ||
- | **City of Seiko** \\ for the size of the city it has the least amount of light, the streets are dangerous its best not to draw attention to yourself s. always travel with your weapon drawn. sometimes lost stave off the curse that befalls them, and they have managed a society of refuge. but this also attracts The dark and much worse things, only Orphans and Beholders are truly safe here and you will find quite a few of them that have set up services here like inns, shops and smiths, lumens are not accepted here items must be traded for with other items. there is a small squad of sages stationed outside the city that hold anyone' | + | **City of Seiko** \\ for the size of the city it has the least amount of light, the streets are dangerous its best not to draw attention to yourself s. always travel with your weapon drawn. sometimes lost stave off the curse that befalls them, and they have managed a society of refuge. but this also attracts The dark and much worse things, only Orphans and Beholders are truly safe here and you will find quite a few of them that have set up services here like inns, shops and smiths, lumens are not accepted here items must be traded for with other items. there is a small squad of sages stationed outside the city that hold anyone' |
**Town of Parct, Small village** \\ | **Town of Parct, Small village** \\ | ||
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====Other Mechanics==== | ====Other Mechanics==== | ||
- | |||
- | |||
**Sight Rot** \\ | **Sight Rot** \\ | ||
This painful infection causes bleeding from the eyes and eventually blinds the victim. \\ | This painful infection causes bleeding from the eyes and eventually blinds the victim. \\ | ||
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Sight rot can be cured using a rare flower called Eyebright, which grows in some swamps. Given an hour, a character who has proficiency with an Herbalism kit can turn the flower into one dose of ointment. Applied to the eyes before a Long Rest, one dose of it prevents the disease from worsening after that rest. After three doses, the ointment cures the disease entirely. | Sight rot can be cured using a rare flower called Eyebright, which grows in some swamps. Given an hour, a character who has proficiency with an Herbalism kit can turn the flower into one dose of ointment. Applied to the eyes before a Long Rest, one dose of it prevents the disease from worsening after that rest. After three doses, the ointment cures the disease entirely. | ||
- | **Torrent Rot** \\ A dangerous infection caused by drowned creatures. when infection starts | + | **Torrent Rot** \\ A dangerous infection caused by drowned creatures. when infection starts |
- | **Entity' | + | **Entity' |
**Livion Virus** \\ | **Livion Virus** \\ | ||
A terrible horrible virus that is only curable if caught early enough \\ | A terrible horrible virus that is only curable if caught early enough \\ | ||
Upon infection the target has 1 D12 days +3 to get rid of it or become part of the garden \\ | Upon infection the target has 1 D12 days +3 to get rid of it or become part of the garden \\ | ||
- | in the first few days you are unable to eat and when you do you throw it back up in a black spew that wriggles and writhes on its own, you will starve but still be unable to eat. disadvantage on Con saves. \\ Futher | + | in the first few days you are unable to eat and when you do you throw it back up in a black spew that wriggles and writhes on its own, you will starve but still be unable to eat. disadvantage on Con saves. \\ Further |
+ | |||
+ | ====Creatures and Organisations of Exilis==== | ||
+ | **Sages and the capital** \\ | ||
+ | At the end of the railway that runs through the land of Exilis is the capital, a glorious city of brilliant light, acting as a beacon of the land of Exilis providing safety for all. Sages are the enforcers of the government, powerful beings that have learned the art of light magic and can manipulate it to their will. This makes the Counsel the overbearing power of the Land as they control the light and lumens but the government controls the counsel. | ||
+ | They usually dress sages in long decorated robes of various colours showing their rank and golden faceless masks, it is very rare to see what the sages look like underneath their robes. They are known as stern but fair, they only seek order and justice and are overall pitiful and kind-hearted even though they are told not to directly interact with the citizens. \\ If you need help, a Sage will always be willing. Leaders of the government like any government drunk on power are blind to the threats outside the city's walls and only care about the power they have and getting more. | ||
+ | |||
+ | ---- | ||
+ | |||
+ | =====The Outer Entities===== | ||
+ | The Four Old Gods call this land home and harmlessly drift or slumber around the land observing what is going on in other dimensions. They hardly interact with others, but each has their own followings or cults. Some people have an audience with these entities but rarely ends well. Followers of these entities are often granted ascend to a higher being, causing them to mutate perfectly into ghastly creatures but still preserving at least some of their personality. People that have this happen to them often live in isolation afterwards to either study their thoughts or some perhaps in shame as they were forced into it by their fellow believers or offered as a sacrifice. It's not uncommon to see one or two of these ascended creatures wandering around the towns if you see one perhaps it's best to chat they often have the deepest information available and it's often curiosity that makes the best conversation. | ||
+ | These Old gods were once elder Apolith that trancended to the perfect higher being of existance and when they did loacted themselfs in this dimention away from other Apoliths. | ||
+ | The outer entities comprise the following in true name and title. \\ | ||
+ | Norgrous (Norg-o-rus) the Sea eye. \\ | ||
+ | Ura (ooo-rah) the sky crawler. \\ | ||
+ | Syn-Sigalian (See-e-an Sig-alien) the cave dweller. \\ | ||
+ | Nyala (Nah-ah-la) the Harvester. \\ | ||
+ | If you by some odd trick of the gods know their true names It is not wise to speak them unless you are looking for trouble. | ||
+ | **The Scare crow** \\ | ||
+ | If you ask anyone about a scarecrow that looks as if it was a mutilated body crucified on a rotted cross they will say you are crazy and throw you out of their place of residence. Those wise enough to know that there are infarct 5 entities they share the land of Exilis but sometimes it's better to forget about the scarecrow, there is a reason it has no name. Ancient books speak of a force of nature taken form, an outer entity of life and death eb and flow. This Entity does not mind its own timings but directly starts the domino effect for all mortals and their accomplishment and suffering. It has no name and should be avoided unfortunately if you see it then it's possible that it has already seen your fate as a book and is here to watch us you are unraveled. or maybe you are lucky and it's there for one you are travelling with. | ||
+ | |||
+ | **Beholders** \\ | ||
+ | A foreign introduction to the land of Exilis, Beholders have made quite a name for themselves, brought it many thousands of years ago by the outer entity Norgorus they have become a common sight in the land, often acting as magical trades shop owners always ready to buy, sell or identify magical items. They are more or less friendly and do not possess their own lanterns, it’s often that their shop is also their lair. You will find seven Beholders in the Land of Exilis. | ||