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planes:exilis [2019/06/01 19:56] – [Creatures and Organisations of Exilis] Cinderplanes:exilis [2019/06/12 23:01] Cinder
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-====Creatures and Organisations of Exilis==== 
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-**Sages and the capital** \\ 
-At the end of the railway that runs through the land of exilis is the capital, a glorias city of brilliant light, it acts as a beacon of the land of exilis providing safety for all. \\ Sages are the enforcers of the government, powerful beings that have learned the art of light magic and can manipulate it to their will. This makes the Counsel the over bearing power of the Land as they control the light and lumens but the government in turn controls the counsel. 
  
-Sages are usually dressed in long decorated robes of various colours showing their rank and golden faceless masks, it is very rare to see what the sages look like underneath their robes. They are known as stern but fair, they only seek order and justice and are overall pitiful and kind hearted even though they are told not to directly interact with the citizens. \\ If you need help a Sage will always be willing. 
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-The leaders of the government like any government drunk on power are blind to the threats outside the cties walls and only care about the power they have and obtaining more. 
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-**Beholders** \\ 
-a foreign introduction to the land of Exilis, Beholders have made quite a name for themselves, brought it many thousands of years ago by one of the outer entities they have become a common sight in the land, often acting as magical trades shop owners always ready to buy, sell or identify magical items. They are more or less friendly and do not possess their own lanterns, it’s quite often that their shop is also their lair. \\ You will find seven Beholders in the Land of Exilis. 
  
 ====Locations of Exilis==== ====Locations of Exilis====
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 Dark rituals and experimental spells are conducted within the halls and it holds many many secrets and horrors for those that dive deep enough. \\ Some say the very gate between existence lies beneath. \\ The Tower was originally part of the mortal realm until a magic ritual was interrupted by a group of nameless heroes, destroying the tower and sending half of it into Exilis along with the Lich professor Stem. Dark rituals and experimental spells are conducted within the halls and it holds many many secrets and horrors for those that dive deep enough. \\ Some say the very gate between existence lies beneath. \\ The Tower was originally part of the mortal realm until a magic ritual was interrupted by a group of nameless heroes, destroying the tower and sending half of it into Exilis along with the Lich professor Stem.
  
-**Sage Tower** \\ 
-In the capital city of this land lies the sage tower, the HQ of the government's Sage's that bring order to the land. It’s a place of offering, worship and celebration, the higher you go the more secrets you will find, at the very top lies the Lumen Monk, Unworthy leader of the sages 
  
 **Train Stations** \\ **Train Stations** \\
 There are 4 train stations in the land of Exilis along a single track, Each train station is small and run down looking giving a very lonely vibe. the only one with any kind of positive atmosphere is the last station just before the end of the line which is located in the capital. you can catch the train any time for free but it only goes one way and do not stay on it when it dives back into to sea. \\ Recently the conductor has been charging passengers for trips, its unknown why. There are 4 train stations in the land of Exilis along a single track, Each train station is small and run down looking giving a very lonely vibe. the only one with any kind of positive atmosphere is the last station just before the end of the line which is located in the capital. you can catch the train any time for free but it only goes one way and do not stay on it when it dives back into to sea. \\ Recently the conductor has been charging passengers for trips, its unknown why.
  
-**Town of FellFree** \\ Often called the town of beginnings as its where most new arrivals end up, its also the area with the most forest. the town contains all the basics, and Inn, blacksmith, shop, and a Beholder store, there is a great seance of community in this town and its the best start any new arrival is going to get. +**Town of FellFree** \\ Often called the town of beginnings as its where most new arrivals end up, its also the area with the most forest. the town contains all the basics, and Inn, blacksmith, shop, and a Beholder store, there is a great seance of community in this town and its the best start any new arrival is going to get..
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-**Capital** \\ where Seiko is the city for those cast out, the capital is a true beacon of stability and safety despite how corrupt its leaders are. this city holds everything an adventure could need as well as a government task board and special smiths. \\ The capital is home the self proclaimed president simply known as Sir. +
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-**Town of Ebony** \\ A town just outside of the sleeper's den. the town is full of followers of this Entity. contains all the basics as well as a temple to the Entity Sleeper, you need to watch your words while here, keep a low profile and don't ever agree to anything someone asks until you are sure of their intentions. more people go missing here then anywhere and it holds the highest amount of orphan sightings. +
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-**City of Promise** \\ the name itself is a lie but thats hard to see from the warm welcome you will recive. \\ The city is full of carnival style games of chance and feats, mostly rigged but you won't know that. \\ Not only that but there is a large amount of 'Snake oil' Stores promising things far to good to be true, almost all products bought within the city cannot be inspected until leaving. \\ The city is goverened by a man with little remorse named Parker Knight and his crooks with power and connections. \\ They live off the suffering of the hopeful and naive. but they have secret connections to the government so nothing can be done, You will see no sage near this city as the very idea stains their honour. you will also find no trace of any entity worship and plenty of government job boards and guards. a safe place as long as you don't listen to the fools.+
  
 **City of Nabelhime** \\ More of a fortress then a city, the greatest concentration of Sage movement is here as its just outside of the furthest corruption by the livion virus. this is also where you will find the blood hunter workshop and be able to take up hunts for marks. the sage's war on the virus is eternal, blood hunters have also been established to help fight the monstrosities of this land. if you are ever infected by the virus here is the best place to go. **City of Nabelhime** \\ More of a fortress then a city, the greatest concentration of Sage movement is here as its just outside of the furthest corruption by the livion virus. this is also where you will find the blood hunter workshop and be able to take up hunts for marks. the sage's war on the virus is eternal, blood hunters have also been established to help fight the monstrosities of this land. if you are ever infected by the virus here is the best place to go.
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 nobody speaks of the fishing village at the start of the track. dangerous secrets that nobody should learn lie there. nobody speaks of the fishing village at the start of the track. dangerous secrets that nobody should learn lie there.
  
 +====Other Mechanics====
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 +
 +**Sight Rot** \\
 +This painful infection causes bleeding from the eyes and eventually blinds the victim. \\
 +A beast or humanoid that drinks water tainted by sight rot must succeed on a DC 15 Constitution saving throw or become infected. One day after infection, the creature’s vision starts to become blurry. The creature takes a −1 penalty to Attack rolls and Ability Checks that rely on sight. At the end of each Long Rest after the symptoms appear, the penalty worsens by 1. When it reaches −5, the victim is Blinded until its sight is restored by magic such as Lesser Restoration or heal. \\
 +Sight rot can be cured using a rare flower called Eyebright, which grows in some swamps. Given an hour, a character who has proficiency with an Herbalism kit can turn the flower into one dose of ointment. Applied to the eyes before a Long Rest, one dose of it prevents the disease from worsening after that rest. After three doses, the ointment cures the disease entirely.
 +
 +**Torrent Rot** \\ A dangerous infection caused by drowned creatures. when infection starts teh creature will feel heavy and water logged to start off, as hours pass thier movement speed will be reduced by 10 feet and thier body will be bloated, after 24 hours wounds will start openeing up on the body and water will start leaking out uncontrollably, you regain your moment but now you will take an extra 5 damage from all sources and weild any weapon at -2 to hit, can be cured with heal or lesser restoration, Dry root can be mixed into any common potion for instant cure as well. this sickness is contagous people coming into contact will need to make a DC14 con save or become infected.
 +
 +**Entity's Presence** \\ A creature can suffer this status if the come into direct sight or contact with an outer entity and it takes notice of them. the creature suffers disadvantage on all checks, half moment speed and is frightened of creatures it dosent know for the next 12 hours.
 +
 +**Livion Virus** \\
 +A terrible horrible virus that is only curable if caught early enough \\
 +Upon infection the target has 1 D12 days +3 to get rid of it or become part of the garden \\
 +in the first few days you are unable to eat and when you do you throw it back up in a black spew that wriggles and writhes on its own, you will starve but still be unable to eat. disadvantage on Con saves. \\ Futher days later you are unable to contrl your body at times. before your turn roll a D20, on an Odd number the DM decides your turn. \\ in your last days your skin will start to fall off reviling a red fleshy exoskeleton as you slowly start to morph into a livion hornet. 
  
  
  • planes/exilis.txt
  • Last modified: 6 months ago
  • by Cinder