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planes:exilis [2019/06/01 19:56] – [Creatures and Organisations of Exilis] Cinder | planes:exilis [2023/12/05 16:45] (current) – [Creatures and Organisations of Exilis] Cinder | ||
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- | ====== Exilis ====== | + | ====== Exilis |
// Plane of Chaos and the unknown // \\ | // Plane of Chaos and the unknown // \\ | ||
[[planes: | [[planes: | ||
- | See also: [[c3:the_land_of_exilis|The Land of Exilis]] | + | See also: [[c3:summary|Campaign: |
- | + | ||
- | ---- | + | |
+ | <WRAP box right 25em> <WRAP centeralign> | ||
+ | ===== Exilis ===== | ||
+ | {{ planes: | ||
+ | Exilis post events of Campaign 3 - [[https:// | ||
+ | **Flag of Exilis** | ||
+ | {{ faction: | ||
+ | **Flag of Livion** | ||
+ | {{ faction: | ||
+ | </ | ||
+ | ^ Population | ||
+ | ^ Demonym(s) | ||
+ | ^ Capital | ||
+ | ^ Groups | ||
+ | ^ Languages | ||
+ | </ | ||
====The Land of Exilis==== | ====The Land of Exilis==== | ||
- | Nobody that is willing to tell you really knows where Exilis is. its not off any coast and not in any known country. its truly a mystery. \\ only ancient legends even speak the name Exilis and what the land contains. rumours | + | Exilis is the name given to the single |
- | what rumours that do float around say that its not a choice you get to Exilis, | + | Its unclear how one would dilibritly |
- | Everyone arrives on the train, nobody comes here willingly the train rises out of the sea at one end | + | |
- | of the landmass | + | |
- | the way. \\ the land of Exilis is surrounded by dead calm sea in all directions and is doused in an eternal twilight, a shattered full moon hangs high in the sky cloaking the lands in its soft blue glow. | + | |
- | this darkness | + | There is a moon in the skies above Exilis, Shattered as if something had struck it. The moon never moves but dose change phases. The astrology behind it makes no sense. Some reckon it is the Corpse of an //Old God//. |
+ | A train runs through the landmass. Making 4 stops along the way and only ever traveling in one direction. The theory goes that the train is the collective presence of mortals that end up in Exilis. Manifests as a Train, A ways to leave, A constant appliance of hope. | ||
+ | |||
+ | |||
+ | **Time** \\ | ||
+ | Time is stagnant in Exilis. It dose not flow or change but rather sits still and rots. It affects every being differently. Some have no effect at all and never age, Others may find parts of there body aging at different rates. Some have their memories switched about to different parts of their lves, forgetting things that haven' | ||
+ | |||
+ | Those that manage to leave Exilis find themselves spat out in an almost random place. Some end up only a few days ahead of when they left when years have passed in Exilis. Others arrive decades before they were born and some leave at the very crescendo of the universe as everything is gone. \\ | ||
+ | Even once you have left the stagnate time effects you. You may not age for decades to come or age 50 years in a week until the stagnate time has left your body. | ||
+ | |||
+ | **The Abyssal Lake** \\ | ||
+ | The land-mass of Exilis teeters on the edge of the black ocean. Nobody dares to enter the water for they will be dragged down by unknown creatures. The water seems safe to drink, Nobody lives long enough to suffer the full effects of the water as it slowly erodes the soul. | ||
- | **Time In Exilis** | ||
- | Ageing occurs 10 times slower in this land then others, for every 10 years that pass only 1 years of | ||
- | age occurs. This only affects creatures and not food or other spoilage items. Children age at a | ||
- | normal rate until they hit 16. \\ Time of day never changes. the moon will sometimes become eclipsed or turn blood red signaling terrible but bountiful events but other then that there is no concept of time. the moon never changes its position. wind and clouds form and sometimes even rain. | ||
- | ====Gold is worthless compared to life itself==== | ||
---- | ---- | ||
+ | |||
+ | **Condensed Light** \\ | ||
Lumens are what is used as currency and fuel for the lanterns. You earn lumens the same way you | Lumens are what is used as currency and fuel for the lanterns. You earn lumens the same way you | ||
earn coin by performing, doing favours or completing quests. Some monsters also carry lumens within them and | earn coin by performing, doing favours or completing quests. Some monsters also carry lumens within them and | ||
will drop them once slain, you can also steal lumens from other lanterns if you were to stoop that | will drop them once slain, you can also steal lumens from other lanterns if you were to stoop that | ||
- | low, stealing items or other objects is a light punishment compared what will happen if you are caught trying to steal lumens from another' | + | low, stealing items or other objects is a light punishment compared what will happen if you are caught trying to steal lumens from another' |
+ | ====Locations of Exilis==== | ||
+ | **Broken Sea Spire** \\ | ||
+ | A university re-purposed as a research facility out on the edge of the great lake Ulra. Headed by Professor Stem the tower studies the many strange creatures and entities in this land. \\ | ||
+ | Dark rituals and experimental spells are conducted within the halls and it holds many many secrets and horrors for those that dive deep enough. \\ Some say the very gate between existence lies beneath. \\ The Tower was originally part of the mortal realm until a magic ritual was interrupted by a group of nameless heroes, destroying the tower and sending half of it into Exilis along with the Lich professor Stem. | ||
+ | **Train Stations** \\ | ||
+ | There are 4 train stations in the land of Exilis along a single track, Each train station is small and run down looking giving a very lonely vibe. the only one with any kind of positive atmosphere is the last station just before the end of the line which is located in the capital. you can catch the train any time for free but it only goes one way and do not stay on it when it dives back into to sea. \\ Recently the conductor has been charging passengers for trips, its unknown why. | ||
- | ====Creatures and Organisations of Exilis==== | + | **Town of FellFree** \\ Often called |
- | ---- | + | |
- | **Sages and the capital** \\ | + | |
- | At the end of the railway that runs through | + | |
- | Sages are usually dressed in long decorated robes of various colours showing their rank and golden faceless masks, it is very rare to see what the sages look like underneath their robes. They are known as stern but fair, they only seek order and justice and are overall pitiful and kind hearted even though they are told not to directly interact with the citizens. \\ If you need help a Sage will always be willing. | + | **City |
- | The leaders | + | **City |
+ | **Town of Parct, Small village** \\ | ||
+ | nobody speaks of the fishing village at the start of the track. dangerous secrets that nobody should learn lie there. | ||
+ | ====Livion and her Virus==== | ||
- | **Beholders** \\ | + | Getting sick or a disease is a very mortal thing to happen. From the common cold to an untreated wound. None would expect Gods or Aberrations |
- | a foreign introduction | + | Its unknown when [[character: |
- | ====Locations of Exilis==== | + | ====Other Mechanics==== |
+ | **Sight Rot** \\ | ||
+ | This painful infection causes bleeding from the eyes and eventually blinds the victim. \\ | ||
+ | A beast or humanoid that drinks water tainted by sight rot must succeed on a DC 15 Constitution saving throw or become infected. One day after infection, the creature’s vision starts to become blurry. The creature takes a −1 penalty to Attack rolls and Ability Checks that rely on sight. At the end of each Long Rest after the symptoms appear, the penalty worsens by 1. When it reaches −5, the victim is Blinded until its sight is restored by magic such as Lesser Restoration or heal. \\ | ||
+ | Sight rot can be cured using a rare flower called Eyebright, which grows in some swamps. Given an hour, a character who has proficiency with an Herbalism kit can turn the flower into one dose of ointment. Applied to the eyes before a Long Rest, one dose of it prevents the disease from worsening after that rest. After three doses, the ointment cures the disease entirely. | ||
- | **Broken Sea Spire** \\ | + | **Torrent Rot** \\ A dangerous infection caused |
- | A university re-purposed as a research facility out on the edge of the great lake Ulra. Headed | + | |
- | Dark rituals | + | |
- | **Sage Tower** \\ | + | **Entity' |
- | In the capital city of this land lies the sage tower, the HQ of the government's Sage's that bring order to the land. It’s a place of offering, worship and celebration, | + | |
- | **Train Stations** \\ | ||
- | There are 4 train stations in the land of Exilis along a single track, Each train station is small and run down looking giving a very lonely vibe. the only one with any kind of positive atmosphere is the last station just before the end of the line which is located in the capital. you can catch the train any time for free but it only goes one way and do not stay on it when it dives back into to sea. \\ Recently the conductor has been charging passengers for trips, its unknown why. | ||
- | **Town of FellFree** \\ Often called the town of beginnings as its where most new arrivals end up, its also the area with the most forest. the town contains all the basics, and Inn, blacksmith, shop, and a Beholder store, there is a great seance of community in this town and its the best start any new arrival is going to get. | ||
- | **Capital** \\ where Seiko is the city for those cast out, the capital is a true beacon of stability and safety | + | ====Creatures and Organisations of Exilis==== |
+ | **Sages and the capital** \\ | ||
+ | At the end of the railway that runs through the land of Exilis | ||
+ | They usually dress sages in long decorated robes of various colours showing their rank and golden faceless masks, it is very rare to see what the sages look like underneath their robes. They are known as stern but fair, they only seek order and justice and are overall pitiful and kind-hearted even though they are told not to directly interact with the citizens. \\ If you need help, a Sage will always be willing. Leaders of the government like any government drunk on power are blind to the threats outside the city's walls and only care about the power they have and getting more. | ||
- | **Town of Ebony** \\ A town just outside | + | **The Scare crow** \\ |
+ | If you ask anyone about a scarecrow that looks as if it was a mutilated body crucified on a rotted cross they will say you are crazy and throw you out of their place of residence. Those wise enough to know that there are infarct 5 entities they share the land of Exilis but sometimes it' | ||
+ | |||
+ | **Beholders** \\ | ||
+ | One of the few beings that are able to enter and leave //Exilis// Almost freely. Due to this they are able to collect resources from the outside dimensions and bring them in to supply and sell. They have become a common sight in the land, often acting as magical trades shop owners always ready to buy, sell or identify magical items. They are more or less friendly | ||
- | **City of Promise** \\ the name itself is a lie but thats hard to see from the warm welcome you will recive. \\ The city is full of carnival style games of chance and feats, mostly rigged but you won't know that. \\ Not only that but there is a large amount of 'Snake oil' Stores promising things far to good to be true, almost all products bought within the city cannot be inspected until leaving. \\ The city is goverened by a man with little remorse named Parker Knight and his crooks with power and connections. \\ They live off the suffering of the hopeful and naive. but they have secret connections to the government so nothing can be done, You will see no sage near this city as the very idea stains their honour. you will also find no trace of any entity worship and plenty of government job boards and guards. a safe place as long as you don't listen to the fools. | + | ---- |
- | **City of Nabelhime** \\ More of a fortress then a city, the greatest concentration of Sage movement | + | ===== The Old Gods ===== |
+ | Three Old Gods have their physical presence in this //Abyssal Lake//. Harmlessly drifting through | ||
+ | People that have this happen | ||
- | **City of Seiko** \\ for the size of the city it has the least amount of light, the streets are dangerous its best not to draw attention to yourself s. always travel with your weapon drawn. sometimes lost stave off the curse that befalls them, and they have managed a society of refuge. but this also attracts The dark and much worse things, only Orphans and Beholders are truly safe here and you will find quite a few of them that have set up services here like inns, shops and smiths, lumens are not accepted here items must be traded for with other items. there is a small squad of sages stationed outside the city that hold anyone' | ||
- | **Town of Parct, Small village** \\ | ||
- | nobody speaks of the fishing village at the start of the track. dangerous secrets that nobody should learn lie there. | ||
+ | Notable Characters | ||
+ | Stem, Entered Exilis on accident before the Ashley war and returned after it but before rise of Narkul \\ | ||
+ | Before 12264, After 12288. | ||
+ | Robert: Entered Exilis just as the war started, Returned from Exilis Just after the war. | ||
+ | Entered: 12264, Returned 12286. | ||
+ | Delta: Entered Exilis just as the war was starting, Returned before the portals opened up in the borderlands. \\ | ||
+ | Entered: 12264, Returned 12271 | ||
+ | Zyllis: Entered Exilis after the war, returned some years later before rise of Narkul. \\ | ||
+ | Entered: 12289, Returned 12329 | ||