Differences
This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision Next revisionBoth sides next revision | ||
town:c_template [2019/10/12 21:27] – Kyle | town:c_template [2020/06/24 09:59] – Kyle | ||
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=====Stats===== | =====Stats===== | ||
- | Population: 0 \\ | + | **Population:** 0 \\ |
/* | /* | ||
- Hamlet: Up to 100. | - Hamlet: Up to 100. | ||
Line 13: | Line 13: | ||
- Town: Between 1,000 and 10,000. | - Town: Between 1,000 and 10,000. | ||
- City: Between 10,000 and 20,000. | - City: Between 10,000 and 20,000. | ||
- | - Capital: Between 20,000 and 50,000. */ | + | - Capital: Between 20,000 and 50,000+ */ |
- | Demographics: | + | |
+ | **Demographics: | ||
/* Don't need all, acts as a guideline | /* Don't need all, acts as a guideline | ||
- | Dominant: (Primary race eg. 40%+ of population) | + | Dominant: |
- | Minority: (Secondary races eg. Common but don't hold as much power) | + | Minority: |
- | Enclave: (Neighbourhoods eg. China towns, Refugee neighbourhood) | + | Enclave: |
- | Groups: (Embassies, Families, Delgates) | + | Groups: |
- | Individuals: | + | Individuals: |
- | Singular: (Beholder, Mindflayer, Disguised Dragon, etc. Unique person/ | + | Singular: |
- | ---- | + | **Government: |
- | =====Locations===== | + | **Defence:** \\ |
- | ====Shop name==== | + | |
- | //Type// \\ | + | |
- | **Owner** | + | |
- | Desciption \\ | + | |
- | Notable items for sale \\ | + | |
- | ====Shop | + | **Commerce: |
- | //Type// \\ | + | |
+ | **Organisations: | ||
+ | |||
+ | ====Government==== | ||
+ | ====Crime==== | ||
+ | ====Geography==== | ||
+ | |||
+ | =====Notable Locations===== | ||
+ | ====Feature==== | ||
+ | The town square, an old tomb, vast vineyards, pristine beach, etc. | ||
+ | |||
+ | ====Shop==== | ||
+ | //Type// \\ | ||
**Owner** | **Owner** | ||
Desciption \\ | Desciption \\ | ||
- | Notable items for sale \\ | + | ^Item^Price^ |
+ | |Something|1gp| | ||
+ | |||
+ | /* Store types: Tavern, Inn, Blacksmith, Alchemist, Jeweler, Enchanter, General, Stables, Tanner, Tailor, Temple, and Adventurer */ | ||
- | Store types: Tavern, Inn, Blacksmith, Alchemist, Jeweler, Enchanter, General, Stables, Tanner, Tailor, Temple, and Adventurer |