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user:lukejett [2023/03/11 19:13] – [Homebrew Ideas (Feel free to use)] Luke | user:lukejett [2023/06/21 19:42] – [Homebrew Ideas (Feel free to use)] Luke | ||
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==== Characters ==== | ==== Characters ==== | ||
- | - Merric | + | - [[Character: |
- | - Karg - Half-Orc Beastmaster employed to seek out the Hand of Narkul in Ascension of Narkul. | + | - [[Character: |
==== Homebrew Ideas (Feel free to use)==== | ==== Homebrew Ideas (Feel free to use)==== | ||
+ | |||
+ | === Subclasses === | ||
+ | **Barbarian**\\ | ||
+ | [[homebrew: | ||
+ | **Fighter**\\ | ||
+ | [[homebrew: | ||
+ | |||
+ | === Spells === | ||
+ | **Level 2**\\ | ||
+ | [[homebrew: | ||
+ | **Level 4**\\ | ||
+ | [[homebrew: | ||
=== Magic Items === | === Magic Items === | ||
+ | [[homebrew: | ||
+ | |||
+ | [[homebrew: | ||
+ | |||
+ | [[homebrew: | ||
+ | |||
+ | [[homebrew: | ||
+ | |||
+ | === Mechanic Changes === | ||
- | **Frostbite**\\ | ||
- | //Weapon (Longsword or Battleaxe), Rare (Optional Attunement)// | ||
- | Frostbite is a rugged and violent weapon, with an twisting, rough cedar wood handle and a cold serrated blade that is almost akin to frosted glass.\\ | ||
- | This weapon grants +1 to attack and damage rolls made with it. When you hit with an attack made with this weapon, the target takes an additional 1d4 cold damage.\\ | ||
- | // | ||
- | While attuned to Frostbite, its wielder can use their bonus action to activate Winter' | ||
- | Winter' | ||
- | **Spider' | + | [[homebrew: |
- | //Weapon (Dagger), Very Rare, (Requires Attunement)// | + | |
- | When you hit a creature with an attack made with Spider' | + | |
- | * 1-6: The target becomes discoloured and weezy. The target is Poisoned for as long as it is diseased. | + | |
- | * 7-11: The target begins to hallucinate, | + | |
- | * 12-16: The target' | + | |
- | * 17-19: The target becomes lethargic and sways side-to-side. The target is Stunned for as long as it is diseased. | + | |
- | * 20: The target' | + | |
- | At the end of the target' | + | |
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* Uses Pathfinder' | * Uses Pathfinder' | ||
* Once each in-game Month, the party can decide what their Kingdom will work on for that month, ranging from claiming new territory and developing the land to creating armies and establishing new settlements within your borders. This will involve balancing your Colony' | * Once each in-game Month, the party can decide what their Kingdom will work on for that month, ranging from claiming new territory and developing the land to creating armies and establishing new settlements within your borders. This will involve balancing your Colony' | ||
- | * Outside of this the party can venture outside their borders and explore the surrounding areas, gaining more information and prepare that area to be claimed in advance. Sometimes events may occur that the party have to deal with. Small events might need direct party intervention, | + | * Outside of this the party can venture outside their borders and explore the surrounding areas, gaining more information and prepare that area to be claimed in advance. Sometimes events may occur that the party have to deal with. Small events might need direct party intervention, |