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Rise of Narkul
Campaign 1 - Kyle
Story - Technical - Sessions - Calendar - Secrets
Introduction & Story
The Nation of Reton is experiencing a long running peace over the past eighty (80) odd years. Although various tensions between factions, cultish plots, dangerous beasts and day-to-day troubles occur in the land it is overall one of the more calm periods of the nations life. Our story starts with humble beginnings, A well known supplier has hired four (4) relatively new adventures for a simple delivery job.
they are to deliver some rare supplies from the city of Whitkin about a weeks travel south to the rural town of Meford.
Though little do they known that none of them will be here to see where this story goes, what ripples in the country and the continent it will cause. An Old Evil returning, Government corruption, Civil wars, Planner travel and even some dungeons & dragons. Comrades fallen, friends made, people lost and stories written and re-written. What happens here is sure to shape the events to come before and after. Welcome to the world of Felwind.
Overview
Chapter 1: The Forsaken Sessions 0-6
Chapter 2: Alemor Island Sessions 7-11
Chapter 3: Guthber Toumond Sessions 12-19
Chapter 4: Carric's Keep Sessions 20-24
Chapter 5: Cult of Narkul Sessions 25-30
Chapter 6: Pinga's Monastery Sessions 31-35
Chapter 7: Sovereign Sessions 36-43
Chapter 8: Dyndryd the Eternal Sessions 44-48
Chapter 9: Narkul the Risen Sessions 49-50































