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c3:secrets:notes [2019/06/10 13:59] – Cinder | c3:secrets:notes [2019/06/12 23:59] (current) – external edit 127.0.0.1 | ||
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- | ====SPOILERS BELLOW READ AT YOUR OWN RISK==== | ||
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- | ====I AM SERIOUS IF YOU CAN READ THIS I ASK YOU TO IGNORE, THERE ARE NO SECRET LOOT LOCATIONS OR ANYTHING LIKE THAT JUST PLOT==== | ||
Sages are made from correctly admisnistered infection. when done wrong it turns people into infected monsters. | Sages are made from correctly admisnistered infection. when done wrong it turns people into infected monsters. | ||
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- | **Sight Rot** \\ | ||
- | This painful infection causes bleeding from the eyes and eventually blinds the victim. \\ | ||
- | A beast or humanoid that drinks water tainted by sight rot must succeed on a DC 15 Constitution saving throw or become infected. One day after infection, the creature’s vision starts to become blurry. The creature takes a −1 penalty to Attack rolls and Ability Checks that rely on sight. At the end of each Long Rest after the symptoms appear, the penalty worsens by 1. When it reaches −5, the victim is Blinded until its sight is restored by magic such as Lesser Restoration or heal. \\ | ||
- | Sight rot can be cured using a rare flower called Eyebright, which grows in some swamps. Given an hour, a character who has proficiency with an Herbalism kit can turn the flower into one dose of ointment. Applied to the eyes before a Long Rest, one dose of it prevents the disease from worsening after that rest. After three doses, the ointment cures the disease entirely. | ||
- | **Torrent Rot** \\ A dangerous infection caused by drowned creatures. when infection starts teh creature will feel heavy and water logged to start off, as hours pass thier movement speed will be reduced by 10 feet and thier body will be bloated, after 24 hours wounds will start openeing up on the body and water will start leaking out uncontrollably, | ||
- | **Entity' | ||
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- | **Livion Virus** \\ | ||
- | A terrible horrible virus that is only curable if caught early enough \\ | ||
- | Upon infection the target has 1 D12 days +3 to get rid of it or become part of the garden \\ | ||
- | in the first few days you are unable to eat and when you do you throw it back up in a black spew that wriggles and writhes on its own, you will starve but still be unable to eat. disadvantage on Con saves. \\ Futher days later you are unable to contrl your body at times. before your turn roll a D20, on an Odd number the DM decides your turn. \\ in your last days your skin will start to fall off reviling a red fleshy exoskeleton as you slowly start to morph into a livion hornet. | ||
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- | JohM: | ||
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- | Zonotar: 5 Days | ||
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- | Lekoglo: 7 Days | ||
Only a few places can cure the virus, proffessor Stem, Tier 2 sages, and some beholders. | Only a few places can cure the virus, proffessor Stem, Tier 2 sages, and some beholders. | ||
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30: Level infinity you become an Orphan | 30: Level infinity you become an Orphan | ||
- | **John:** 10+4 15 Level 4: Weakness to pcy dmg, disadvantage against fright, advantage on medicine saves, Entities appear transparent and other items can be seen or seen for there true purpose. | ||
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- | **Lekelgo: | ||
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- | **Vicnemem: | ||
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- | **Robert:** 10+4+5-5 14 Level 3: you are normal, you can see the celistial beings when they want to be seen and are normally resistant to the virus. \\ | ||
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- | **Zonatar: | ||
Temporary Insight bonus Points: \\ Certain events can add temporary insight points, these points go away after a few hours. \\ Seeing a lots get converted +2 \\ Slaying a lost or drowned creature +1 \\ Seeing a drowned Beholder +4 \\ Seeing an Orphan +4 \\ | Temporary Insight bonus Points: \\ Certain events can add temporary insight points, these points go away after a few hours. \\ Seeing a lots get converted +2 \\ Slaying a lost or drowned creature +1 \\ Seeing a drowned Beholder +4 \\ Seeing an Orphan +4 \\ |