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c3:the_land_of_exilis

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 c3:the_land_of_exilis [2019/04/20 13:22]Sam c3:the_land_of_exilis [2019/05/11 23:11] (current)Sam Both sides previous revision Previous revision 2019/05/11 23:11 Sam 2019/04/20 13:22 Sam 2019/04/16 20:21 Sam 2019/04/16 20:19 Sam 2019/04/15 18:55 Sam 2019/02/26 14:32 Sam [Locations of Exilis] 2019/02/26 13:13 Sam 2019/02/20 19:27 Sam 2019/02/20 19:24 Sam 2019/02/20 17:47 Sam [Locations of Exilis] 2019/02/20 00:27 Sam [Locations of Exilis] 2019/02/18 22:33 Sam 2019/02/18 22:09 Sam 2019/02/18 21:55 Sam ↷ Page name changed from c3:subpage to c3:the_land_of_exilis2019/02/18 21:48 Sam 2019/02/18 21:36 Sam 2019/02/18 21:30 Sam 2019/02/18 21:21 Sam 2019/02/18 21:01 Sam 2019/02/18 20:51 Sam 2019/02/18 20:51 Sam 2019/02/18 20:48 Sam 2019/02/18 20:25 Sam 2019/02/18 20:25 Sam 2019/02/18 17:56 Kyle created 2019/05/11 23:11 Sam 2019/04/20 13:22 Sam 2019/04/16 20:21 Sam 2019/04/16 20:19 Sam 2019/04/15 18:55 Sam 2019/02/26 14:32 Sam [Locations of Exilis] 2019/02/26 13:13 Sam 2019/02/20 19:27 Sam 2019/02/20 19:24 Sam 2019/02/20 17:47 Sam [Locations of Exilis] 2019/02/20 00:27 Sam [Locations of Exilis] 2019/02/18 22:33 Sam 2019/02/18 22:09 Sam 2019/02/18 21:55 Sam ↷ Page name changed from c3:subpage to c3:the_land_of_exilis2019/02/18 21:48 Sam 2019/02/18 21:36 Sam 2019/02/18 21:30 Sam 2019/02/18 21:21 Sam 2019/02/18 21:01 Sam 2019/02/18 20:51 Sam 2019/02/18 20:51 Sam 2019/02/18 20:48 Sam 2019/02/18 20:25 Sam 2019/02/18 20:25 Sam 2019/02/18 17:56 Kyle created Line 21: Line 21: ====Gold is worthless compared to life itself==== ====Gold is worthless compared to life itself==== + ---- Lumens are what is used as currency and fuel for the lanterns. You earn lumens the same way you Lumens are what is used as currency and fuel for the lanterns. You earn lumens the same way you earn coin by performing, doing favours or completing quests. Some monsters also carry lumens within them and earn coin by performing, doing favours or completing quests. Some monsters also carry lumens within them and Line 30: Line 30: ====Creatures and Organisations of Exilis==== ====Creatures and Organisations of Exilis==== + ---- **Sages and the capital** \\ **Sages and the capital** \\ At the end of the railway that runs through the land of exilis is the capital, a glorias city of brilliant light, it acts as a beacon of the land of exilis providing safety for all. \\ Sages are the enforcers of the government, powerful beings that have learned the art of light magic and can manipulate it to their will. This makes the Counsel the over bearing power of the Land as they control the light and lumens but the government in turn controls the counsel. At the end of the railway that runs through the land of exilis is the capital, a glorias city of brilliant light, it acts as a beacon of the land of exilis providing safety for all. \\ Sages are the enforcers of the government, powerful beings that have learned the art of light magic and can manipulate it to their will. This makes the Counsel the over bearing power of the Land as they control the light and lumens but the government in turn controls the counsel. Line 38: Line 38: The leaders of the government like any government drunk on power are blind to the threats outside the cties walls and only care about the power they have and obtaining more. The leaders of the government like any government drunk on power are blind to the threats outside the cties walls and only care about the power they have and obtaining more. - **The Outer Entities** \\ + =====The Outer Entities===== \\ - Five god like entities ​call this land home and harmlessly drift or slumber around the land observing what is going on in other dimensions. They hardly interact with others but each have their own followings or cults. \\ Some people have managed to get an audience with these entities but often doesn’t end well. Followers of these entities are often granted accent to a higher being, causing them to mutate perfectly in to ghastly creatures but still preserving at least some of their personality. \\ people that have this happen to them often reside in isolation afterwards to either study their + ---- - thoughts or some perhaps in shame as they were forced into it by their fellow believers or offered as a sacrifice. But its not uncommon to see one or two of these ascended creatures wandering around the towns if you do see one perhaps its best to chat they offten ​have the deepest information ​avalible ​and its often curiosity that makes the best conversation. \\ + The Five Old Gods call this land home and harmlessly drift or slumber around the land observing what is going on in other dimensions. They hardly interact with others but each have their own followings or cults. \\ Some people have managed to get an audience with these entities but often doesn’t end well. Followers of these entities are often granted accent to a higher being, causing them to mutate perfectly in to ghastly creatures but still preserving at least some of their personality. \\ people that have this happen to them often reside in isolation afterwards to either study their + thoughts or some perhaps in shame as they were forced into it by their fellow believers or offered as a sacrifice. But its not uncommon to see one or two of these ascended creatures wandering around the towns if you do see one perhaps its best to chat they often have the deepest information ​available ​and its often curiosity that makes the best conversation. \\ The outer Entities consist of the following in true name and Title. \\ Norgrous (Norg-o-rus) the Sea eye \\ Ura (ooo-rah) the sky crawler \\ Syn-Sigalian (See-e-an Sig-alien) the cave dweller \\ Nyala (Nah-ah-la) the Havester \\ a being with no name (The Scare Crow) \\ if you by some odd trick of the gods know thier true names It is not wise to speak them unless you are looking for trouble. The outer Entities consist of the following in true name and Title. \\ Norgrous (Norg-o-rus) the Sea eye \\ Ura (ooo-rah) the sky crawler \\ Syn-Sigalian (See-e-an Sig-alien) the cave dweller \\ Nyala (Nah-ah-la) the Havester \\ a being with no name (The Scare Crow) \\ if you by some odd trick of the gods know thier true names It is not wise to speak them unless you are looking for trouble. **The Scare crow** \\ **The Scare crow** \\ - If you ask anyone about a scare crow that looks as if it was a mutilated body strung up to a rotted ​scare crow stump they will say you are crazy and throw you out of their place of residence. \\ Those wise enough know that their are infarct 5 entities they share the land of Exilis but sometimes its better to forget about the scare crow, there is a reason it has no name. \\ Ancient books speak of a force of nature taken form, an outer entity of life and death eb and flow. This Entity dose not mind its own timings but instead directly starts the domino effect for all mortals and their accomplishment and suffering. It has no name and should be avoided unfortunately if you do see it then its possible that it has already seen your fate as a book and is here to watch us you are unravelled. or maybe you are lucky and its simply there for one you are traveling ​with. + If you ask anyone about a scare crow that looks as if it was a mutilated body crucified on a rotted ​cross they will say you are crazy and throw you out of their place of residence. \\ Those wise enough know that their are infarct 5 entities they share the land of Exilis but sometimes its better to forget about the scare crow, there is a reason it has no name. \\ Ancient books speak of a force of nature taken form, an outer entity of life and death eb and flow. This Entity dose not mind its own timings but instead directly starts the domino effect for all mortals and their accomplishment and suffering. It has no name and should be avoided unfortunately if you do see it then its possible that it has already seen your fate as a book and is here to watch us you are unravelled. or maybe you are lucky and its simply there for one you are travelling ​with. **Beholders** \\ **Beholders** \\ - a foreign introduction to the land of Exilis, Beholders have made quite a name for themselves, brought it many thousands of years ago by the outer entity Norgorus they have become a common sight in the land, often acting as magical trades shop owners always ready to buy, sell or identify magical items. They are more or less friendly and do not possess their own lanterns, it’s quite often that their shop is also their lair. + a foreign introduction to the land of Exilis, Beholders have made quite a name for themselves, brought it many thousands of years ago by the outer entity Norgorus they have become a common sight in the land, often acting as magical trades shop owners always ready to buy, sell or identify magical items. They are more or less friendly and do not possess their own lanterns, it’s quite often that their shop is also their lair. \\ You will find seven Beholders in the Land of Exilis. ====Locations of Exilis==== ====Locations of Exilis==== - **The Great Sea Spire** \\ + **Broken ​Sea Spire** \\ - A university out in the middle ​of the great lake Ulra. Headed by Professor Stem the university teaches students about the many strange creatures and entities in this land. It also teaches how to earn favour from one of the outer entities that call this land home. \\ + A university ​re-purposed as a research facility ​out on the edge of the great lake Ulra. Headed by Professor Stem the tower studies ​the many strange creatures and entities in this land. \\ Dark rituals and experimental spells are conducted within the halls and it holds many many secrets and horrors for those that dive deep enough. Dark rituals and experimental spells are conducted within the halls and it holds many many secrets and horrors for those that dive deep enough. - - **The Scribe’s Word** \\ - A very special library owned and cared for by a Demonic avian lady going by the name of Valour. The library cannot be found and is only accessible if you are worthy. The Library technically lives on its own plane of existence that can meld with any other dimension at will. **Sage Tower** \\ **Sage Tower** \\ Line 77: Line 75: **Town of Parct, Small village** \\ **Town of Parct, Small village** \\ - nobody speaks of the fishing village at the start of the track. dangerous secrets that nobody should learn. + nobody speaks of the fishing village at the start of the track. dangerous secrets that nobody should learn lie there.
c3/the_land_of_exilis.txt · Last modified: 2019/05/11 23:11 by Sam