|1|2|3|4|5|6|7|8|9|10|
|I|II|III|IV|V|VI|VII|VIII|IX|X|
| | | AWI | | |AWI=Ashlem War, intro
| | | |!| | | |
| | | T9H | | |T9H=The Nine Hells
| | | |!| | | |
| | | TCS | | |TCS=The Chained Seer
| |,|-|^|-|.| |
| BTY |~| LIB |BTY=Betrayers|LIB=Library
| |`|-|v|-|'| |
| | | NRB | | |NRB=Neerock Bridge
| |,|-|^|-|.| |
| KGT |~| VOL |KGT=Knight&Spear|VOL=Volcano
| |`|-|v|-|'| |
| | | GTE | | |GTE=Moranon's Gate
Encounter Calc - (12 Base + 3 per level) * (# Players + 1 per 3 victories)\\
(12+3)*5=75 (Level 1, 0 Victories)\\
(12+3)*6=90 (Level 1, 3 Victories)\\
(12+3)*7=105 (Level 1, 6 Victories)\\
(12+3)*8=120 (Level 1, 9 Victories)\\
**Sessions**
* [[c:awmg:secret:0|Ashlem War]]
* [[c:awmg:secret:1|The Nine Hells]]
* Forced into the hells, battle on rooftop of tower and fight their way down, encountering prisoners on their way
* On the 3rd floor encounter the chained seer. Montage test escaping the city as more civilians and soldiers are brought in causing chaos within
* Betrayers
* Find a group of other survivors who promise they know the way. Is a ploy to attempt sacrificing the players
* [[c:awmg:secret:3|Library]]
* Discover a ruined library housing a wyrmling ruby dragon, advise on getting home and destroying gate behind them
* [[c:awmg:secret:4|Neerock Bridge]]
* Bridge crossing across a large river of lava
* Knight & Spear
* Encounter the black knight with a elven longsword, looking over the cliffs can see blinding spear fighting for their lives
* [[c:awmg:secret:6|Volcano]]
* Discovering Moranon's true name, speaking the name in his presences causes him to become weakened
* [[c:awmg:secret:7|Moranon's Gate]]
* The finale, fight their way to Moranon's gate, stop this attacking force and return home
Circumstantial Events
* **Character Death**
* Find themselves in talks with a devil, they can be restored to life if they promise to kill Moranon's right hand, can't expect you to kill Moranon themself. Until right hand is dead they won't be able to cross through the gate.
====Old Encounters/Details====
Session encounters: *indicates fixed location
* Map discovery (on tanned leather found in a demon camp)
* Ruby or Topaz Wyrmling researching the Nine Hells
* Outpost ruins
* How to exit
* The Key
* Moranon's name
* Moranon's real name (Out of the way)*
* The Eternal Prison
* Blinding Spear (Spear being swarmed, Bryn dies, Spear escapes)*
* Moranon's Gate (Finale)*
* Lava crossing (Bridge)*
* Lava crossing (No bridge)
* Various simple encounters (rewarded with items)
* Volcano*
* Modern city (can be viewed from an edge)
Major encounters are completed in order excepting for fixed locations which occur when travelled through.\\
*Indicates fixed location
^ Major Encounters (Complex) ^^
^ Chapter Name ^ Detail ^
^ M1 The Nine Hells* | Introduction |
^ M2 Chained Seer | The Seer of the Damned pleads players to flee. |
^ M3 Neerock or Bascarres Bridge* | Bridge crossing |
^ M4 Birth of a Devil* | True name discovery |
^ M5 Moranon's Gate* | Finale |
^ Major Encounters (Standalone) ^^
^ Chapter Name ^ Detail ^
^ M6 Vestephany | Topaz Wyrmling. I am Vestephany but you can just call me Tif, is there a new fasion trend? |
^ M7 The Crossing* | Lava crossing, elementals surface |
^ M8 Shining Lance* | Blinding Spear |
^ M10 Vermilion Volcano* | Volcano |
^ M11 Codex Ignis | S&F Item (Codex) |
^ M12 Disruptor | S&F Item (Chaos Longsword) |
^ M13 Dark Reply | Rose with Replier, fighting off two devils, forced into a tower near lava pool. When defeated can take sword but the Black Knight keeps standing back up with 1hp |
^ Travel Encounters ^^
^ Name ^ Detail ^
^ T1 | Gargoyle ambush |
^ T2 | Small lava crossing (14ft) |
^ T3 | Safe |
^ T4 | Young dragon blocks way forward |
^ T5 | Rocky pass ambush, arrows fire out of small openings in the rock, boulders fall blocking path |
^ T6 | Safe |
^ T7 | An old wooden bridge over a ravine, screams of pain are heard below |
^ T8 | A monolith with gems inset, trying to pull summons a ring of fire and a devil |
^ T9 | Safe |
^ T10 | Pass a mapmaker sitting on a rock, offers to sell them a map. Keep encountering the mapper if they don't buy |
^ T11 | Demon military convoy |
^ T12 | Safe |
^ T13 | An oasis but surrounded by a wall of force, on the other side imps torment a tiefling woman trying to get in |
^ T14 | A woman with eyes that are a void with stars, she is unresponsive unless stare into her eyes for a minute. eyes transfer to starer, grants true seeing for 1 hour after it ends gain a long term madness until next long rest |
^ T15 | Safe |
^ T16 | Periapt of Wound Closure around the neck of a skeleton speared into the roof of a ruin, taking it awakens skeletons that attack |
^ T17 | Lose an arm for a feat (+ free fine wine or whiskey) |
^ T18 | Safe |
^ T19 | Chasm crossing (16ft) |
^ T20 | text |
^ Rest Encounters ^^
^ Name ^ Detail ^
^ R1 | Temperature increase. All metal starts glowing red hot as fire elementals attack |
^ R2 | Safe |
^ R3 | A small and brief portal opens above the group and the lower half of a body sticks through and promptly cut in half, legs and lower torso drop onto ground |
^ R4 | Safe |
^ R5 | Vivid dreams of their homes, peaceful at first but same portals start opening, everyone shocked awake |
^ R6 | Safe |
^ R7 | Hell hounds start circling the group and attack if not scared off |
^ R8 | Safe |
^ R9 | 6 Ghosts of soldiers from Ashlem War are still fighting, if interrupted they'll fight the group in confusion |
^ R10 | Vivid dreams of running down endless tunnels, feral demons hunting them down |
^ R11 | A curious imp tries to steal something shiny |
^ R12 | Safe |
^ R13 | Floor is lava, while resting among ruins ground starts seeping lava |
^ R14 | Safe |
^ R15 | Vivid dreams of home but despite mouths and objects moving everything is completely silent |
^ R16 | Safe |
^ R17 | Earthquake shifts dirt revealing 1,000s of skulls they were just sleeping atop of |
^ R18 | Safe |
^ R19 | Young Dragon circles above, takes no action unless threatened, flies away after half an hour |
^ R20 | Vivid dream of party members cutting down demons and devils, 100s of bodies lay dead and the morph into family, friends, comrades, etc. |