=====8 - Ashes on the water===== ====Aftermath==== Lotus Docks are in lockdown during the investigation, no ships to enter or leave.\\ Chained Anchors are checking all supplies being moved out of the district.\\ Minimum 50gp for information, up to 500gp.\\ 2 humans and 1 halfing were found in the wreckage of the Caroline, suspected theives, heavily slashed.\\ Only minor burns from guards on the Springbok, no deaths.\\ **Paying debt to Torment of Claws**\\ 'Bob' the dwarf thanks the group for the wine, boss is awfully interested in what happened that night.. three of ours turned up dead after they went on a mission on the Caroline, and awfully coincidental that both the Springbok that the wine came from the the Caroline both were set ablaze.\\ The three were foolish and went out on their own instead of waiting for more intel and a proper plan, don't care what happened that night but if you happen to have information or something from the boat, bosses are willing to lighten their pockets or arrange another deal?\\ ====Boots intel==== **Gold Alliance**\\ **Chained Anchors**\\ Mercenaries hired by the Sunguard to control the docks, they also still run their own contracts and have a more relaxed hiring process than the Sunguard **Captain Wymark**\\ The captain works for himself, taking on contracts that others usually don't, as such he only hires crew suitable for each job.\\ The cargo is still unknown to outsiders but the captain was paid by the Gold Alliance, \\ **EKH**\\ Could be one of three, Boots' money is on either Hedington or "Kid" * Ellis Kade Hagemann (M Human, Arboriculturist) * E.K.Hedington (M Elf, CEO of Gold Alliance) * Esybee "Kid" Hedwist (F Gnome, Wizard at the Academy) ====Meeting with Ansley==== **Halflar** That's a name I haven't heard in a while, disappeared and hasn't surfaced again.\\ **Kat & Assassins** Rings a bell, I wasn't involved but a few associates were.. I'll confirm if its the right people and let you know a price. ====Meeting with Owyn==== **Interferance** Owyn provides an address to a town house in Lilian Gate, two wizards were sent but haven't returned, Owyn wishes to hire people who he knows are good before putting a out public request **Teleportation circles**, I focus mainly on Evocation and Abjuration but even so, they're diagrams for teleportation circles, I'm a bit rusty each are to the Nine Hells, Master Hebaroot will be able to help further.\\ He looks over a four stones, picks one up and says "You available? I've got something intriguing for you to look at" a couple minutes later a male Gnome appears in the middle of the room. He excitedly agrees with Owyn that they are to Nine Hells but would need a few days to study and go over maps to find exactly where, or if you're the adventurous type can send you there tomorrow. **EKH** Not familiar sorry, could ask around if you want.\\ ====Potential Jobs==== ^ Devilish Deeds ^^ ^Who|Temple of Tyr| ^Where|Lambert| ^What|Whore house/Succubus&Incubus| ^Reward|200gp & Sunbeam| Succubus' are seducing guards and city folk to do their bidding, normally the temple would turn a blind eye to whore houses but the demons are a bigger threat, avoid killing civilians to double your pay, brother Bellore will show you to the house and guard the front door from any who try to enter or leave. 3x Succubus (in rooms)\\ 2x Incubus (barkeep & reception)\\ 8x Commoners ^ Illusionary Home ^^ ^Who|Remon's Academy (Owyn)| ^Where|Lilian| ^What|Magical interferance (Mimic house)| ^Reward|250gp & (Mimic Clothes & 100gp worth of jewlery)| ====Ground==== **Foyer/Dining** 2x Chair mimic & 1x Table mimic\\ **Kitchen** 1x Knife block mimic & 1x Oven mimic\\ **Guest room** 1x Chest mimic & 3x Book mimics\\ ====Upper==== **Bathroom** Door mimic & Bath mimic\\ **Master** Mother mimic & 2x Bedside mimic\\ **Second** No mimics, Chest with loot\\ ====Mother==== ===Stats=== HP 200 - AC 10\\ **Action**\\ //2x Pseudopod// If within 10ft of a wall +8 (2d6+5 Bludgeon) \\ //1x Bite// If within 5ft of a wall +8 (2d10+5 Piercing & 2d6 acid)\\ **Reaction**\\ //Trip// when a creature tries to walk they must make a DC 14 Dex save else be tripped and fall prone\\ ===Lair=== **Sticky floor** entire floor becomes difficult terrain\\ **Shifting home** Layout changes, entry disappears, stair case turns to slide into a pit\\ **Burning wounds** Acidic mist triggers every 25hp lost (1d4 acid)