=====9 - Wizard=====
====Boots intel====
**Gold Alliance**\\
**Chained Anchors**\\
Mercenaries hired by the Sunguard to control the docks, they also still run their own contracts and have a more relaxed hiring process than the Sunguard
**Captain Wymark**\\
The captain works for himself, taking on contracts that others usually don't, as such he only hires crew suitable for each job.\\
The cargo is still unknown to outsiders but the captain was paid by the Gold Alliance, rumours are Wymark has left town after a fight with GA\\
**EKH**\\
Could be one of three, Boots' money is on either Hedington or "Kid"
* Ellis Kade Hagemann (M Human, Arboriculturist)
* E.K.Hedington (M Elf, CEO of Gold Alliance)
* Esybee "Kid" Hedwist (F Gnome, Wizard at the Academy)
====Meeting with Ansley====
**Halflar** That's a name I haven't heard in a while, disappeared and hasn't surfaced again.\\
**Kat & Assassins** Rings a bell, I wasn't involved but a few associates were.. I'll confirm if its the right people and let you know a price.
====Meeting with Owyn====
**Interference** Owyn provides an address to a town house in Lilian Gate, two wizards were sent but haven't returned, Owyn wishes to hire people who he knows are good before putting a out public request
**Teleportation circles**, I focus mainly on Evocation and Abjuration but even so, they're diagrams for teleportation circles, I'm a bit rusty each are to the Nine Hells, Master Hebaroot will be able to help further.\\
He looks over a four stones, picks one up and says "You available? I've got something intriguing for you to look at" a couple minutes later a male Gnome appears in the middle of the room. He excitedly agrees with Owyn that they are to Nine Hells but would need a few days to study and go over maps to find exactly where, or if you're the adventurous type can send you there tomorrow.
**EKH** Not familiar sorry, could ask around if you want.\\
====Potential Jobs====
^ Illusionary Home ^^
^Who|Remon's Academy (Owyn)|
^Where|Lilian|
^What|Magical interference (Mimic house)|
^Reward|250gp & (Mimic Clothes & 100gp worth of jewellery)|
====Ground====
**Foyer/Dining** 2x Chair mimic & 1x Table mimic\\
**Kitchen** 1x Knife block mimic & 1x Oven mimic\\
**Guest room** 1x Chest mimic & 3x Book mimics\\
====Upper====
**Bathroom** Door mimic & Bath mimic\\
**Master** Mother mimic & 2x Bedside mimic\\
**Second** No mimics, Chest with loot\\
====Mother====
===Stats===
HP 200 - AC 10\\
**Action**\\
//2x Pseudopod// If within 10ft of a wall +8 (2d6+5 Bludgeon) \\
//1x Bite// If within 5ft of a wall +8 (2d10+5 Piercing & 2d6 acid)\\
**Reaction**\\
//Trip// when a creature tries to walk they must make a DC 14 Dex save else be tripped and fall prone\\
===Lair===
**Sticky floor** entire floor becomes difficult terrain\\
**Shifting home** Layout changes, entry disappears, stair case turns to slide into a pit\\
**Burning wounds** Acidic mist triggers every 25hp lost (1d4 acid)
**Shop Heist**\\
* Gloves of Thievery //Kat//
* Boots of Elvenkind //Kat// (750gp)
* Cloak of Billowing //Taki// (500gp)
* Earrings of Messaging //Taki//
* Cape of Montebank //Mal//
Defenses\\
* Guards and Wards (6th Level)
* Illusion that makes the doors disappear + Arcane lock DC 25
* Windows appear pitch black
* Vault corridor there is a dense fog
* 1-5 Enter Sunguard prison
* 6-10 Return to shop
* 11-15 Corridor opens to a 100ft fall
* 16-20 Reach vault door
* 2x Mages
* 1x Machine Lieutenant