=====Armies===== Total spending per season 3586gp ====Old Tree==== ^Hollow Cliff Infantry|||| ^Commander Maeve|||Cost 293| ^HUMAN SEASONED MEDIUM INFANTRY|||| ^ATTACK|+3^DEFENSE|13| ^POWER|+2^TOUGHNESS|12| ^MORALE|+3^SIZE|1d8| ^TRAITS|||| ^Courageous|Once per battle, this unit can choose to succeed on a morale check it just failed.||| ^Carfell Rise Infantry|||| ^Commander Tertius Portius|||Cost 240| ^HUMAN VETERAN LIGHT INFANTRY|||| ^ATTACK|+3^DEFENSE|12| ^POWER|+1^TOUGHNESS|12| ^MORALE|+4^SIZE|1d6| ^TRAITS|||| ^Courageous|Once per battle, this unit can choose to succeed on a morale check it just failed.||| ^Wyncook Plains Cavalry|||| ^Commander Ruben Nel|||Cost 439| ^HUMAN SEASONED LIGHT CAVALRY|||| ^ATTACK|+4^DEFENSE|11| ^POWER|+2^TOUGHNESS|11| ^MORALE|+5^SIZE|1d8| ^TRAITS|||| ^Courageous|Once per battle, this unit can choose to succeed on a morale check it just failed.||| ^Charge|Cannot use while engaged. A Charge is an attack with advantage on the Attack check. It inflicts 2 casualties on a successful Power check.The charging unit is then engaged with the defending unit and must make a DC 13 Morale check to disengage.||| ^Eroded Archipelago Archers|||| ^Commander Lana Kahue|||Cost 522| ^HUMAN VETERAN MEDIUM ARCHERS|||| ^ATTACK|+3^DEFENSE|12| ^POWER|+3^TOUGHNESS|11| ^MORALE|+5^SIZE|1d8| ^TRAITS|||| ^Courageous|Once per battle, this unit can choose to succeed on a morale check it just failed.||| ^Mulburg Marsh Archers|||| ^Commander Biru Raja|||Cost 378| ^HUMAN SEASONED MEDIUM ARCHERS|||| ^ATTACK|+3^DEFENSE|12| ^POWER|+3^TOUGHNESS|11| ^MORALE|+4^SIZE|1d6| ^TRAITS|||| ^Courageous|Once per battle, this unit can choose to succeed on a morale check it just failed.||| ^OldTree Guard|||| ^Commander Osman|||Cost 172| ^HUMAN REGULAR MEDIUM INFANTRY|||| ^ATTACK|+3^DEFENSE|13| ^POWER|+2^TOUGHNESS|12| ^MORALE|+2^SIZE|1d4| ^TRAITS|||| ^Courageous|Once per battle, this unit can choose to succeed on a morale check it just failed.||| ====Naporia==== {{c:ghr:secret:naporia_garrison.png?nolink |}} ====Mulburg==== ^Mulburg Castle|||| ^Duke Miguel Rollo|||Cost 188| ^2ND LEVEL FORTIFICATION (KEEP)|||| ^ATTACK|-^DEFENSE|-| ^POWER|-^TOUGHNESS|24| ^MORALE|-^SIZE|1d8| ^TRAITS|||| ^Fortification|Units defending this structure gain +4 Morale.||| ^Mulburg Garrison|||| ^High Commander Arhtek|||Cost 439| ^LIZARDFOLK VETERAN SUPER-HEAVY INFANTRY|||| ^ATTACK|+3^DEFENSE|16| ^POWER|+7^TOUGHNESS|13| ^MORALE|+4^SIZE|1d8| ^TRAITS|||| ^Amphibious|This unit does not suffer terrain penalties for fighting in water or on land.||| /* To do */ ^Mulburg Archers|||| ^Commander Joatta|||Cost 615| ^HUMAN VETERAN HEAVY ARCHERS|||| ^ATTACK|+3^DEFENSE|14| ^POWER|+5^TOUGHNESS|11| ^MORALE|+5^SIZE|1d8| ^TRAITS|||| ^Courageous|Once per battle, this unit can choose to succeed on a morale check it just failed.|||