[[https://anydice.com/program/1aec5|Healing potions]] ====The Fight==== ^Generic guard|||| ^HP|1^AC|13| ^Sword|+2 hit^Dmg|5 Slash| ^Bow|+2 hit^Dmg|5 Piercing| |Any significant damage will kill the guards|||| ^Duke Miguel Rollo|||| ^HP|100^AC|18| ^Runebreaker x2|||| ^Hit|+10(+2)^Dmg|1d8+5(1d10+5)| |While atunned to Runebreaker you can cast either counterspell or dispell magic once per long rest|||| ^Villain actions|||| ^I'm hit!|**(Reaction)** After being hit by an attack the closest ally to the attacker makes a single attack||| ^Get in here|**(Top of round)** 1d4 Guards come into the fight||| ^Man Down|**(Reaction)** If a special division member goes down the remaining members can move up to their movement and make an attack on whoever killed the member||| ^1x Superior Healing|**Bonus action** 30||| A large bald and shirtless human whose hands have been replaced with battle axes ^Cleaver|||| |Battle Master (Fighter)|||| ^HP|95^AC|18| ^Actions|||| ^2x B.Axe|+12 - 1d8+8||| ^5 Uses|||| ^Commander's Strike|For go one attack, choose an ally they make a reaction to attack and add 1d10||| ^Lunging Attack|Increase range of attack by 5ft. If the attack hits add 1d8||| ^Menacing Attack|On a hit target makes a DC16 Wis Save else be frightened until end of Cleaver's next turn||| ^Precision Attack|Add 1d10 damage to a successful attack||| ^Riposte|When an attacker misses make an attack against them add 1d10 to damage||| ^Sweeping Attack|On a hit you can hit another target within range using same to hit, only use 1d10 damage||| ^Trip Attack|On a hit add 1d10 damage and target makes a DC16 Str save else be knocked prone||| ^1x Greater Healing|**Bonus action** 12||| A bog standard knight, unable to see any defining features or personality ^Maximus Genericus|||| |Champion (Fighter)|||| ^HP|105^AC|20| ^Actions|||| ^2x G.Sword|+8 - 2d6+8||| ^Abilities|||| ^Improved Critical|Crit on a 19 or 20||| ^Great Weapon Fighting|Reroll damage dice of 1 or 2| ^1x Greater Healing|**Bonus action** 12||| ^Randy|||| |Hunter (Ranger)|||| ^HP|75^AC|18| ^Actions|||| ^2x L.Bow|+10 - 1d8+8||| ^Colossus Slayer|Deal an extra 1d8 once per turn to an injured target||| ^Abilities|||| ^Multiattack Defense|When hit gain +4 AC against all subsequent attacks from the attacker||| ^1x Greater Healing|**Bonus action** 12||| ^ Vincent |||| | Monk/Warlock |||| ^ HP | 70 ^ AC | 18 | ^ Actions |||| ^ 2x Martial Arts | +7 - 1d6+4 ||| ^ 2x Eldritch Blast Cantrip | +7 120 ft - 1d10+4 force damage ||| ^ 2 Spell slots |||| ^ Counterspell | +7, 3rd level or lower spell fails, DC equals 10 + the spell’s level ||| ^ 5 Ki |||| ^ Flurry of Blows | 1 ki for two unarmed attacks as bonus action ||| ^ Patient Defense | 1 ki for Dodge as bonus action ||| ^ Step of the Wind | 1 ki for Disengage or Dash as bonus action, jump distance doubled ||| ^ Stunning Strike | 1 ki point, Constitution save of stunned (DC 16) ||| ^ Abilities |||| ^ Deflect Missiles | (reaction) reduce by 1d10+9 ||| ^ Dark One's Blessing | When you drop an enemy to 0 hp you regain 5 temp hp ||| ^1x Greater Healing|**Bonus action** 12||| ^War Mage|||| ^HP|60^AC|13(15 with Mage armour)| ^Spells|+7^DC|14|| ^Cantrips (at will)|fire bolt, mage hand, poison spray, shocking grasp||| ^1st level (4 slots)|burning hands, mage armor, magic missile, thunderwave||| ^2nd level (3 slots)|flaming sphere, hold person, shatter||| ^3rd level (3 slots)|counterspell, dispell magic, lightning bolt||| ^4th level (1 slots)|ice storm||| ^Abilities|||| ^Self-Defense Casting|(reaction) When hit can cast a cantrip against the attacker||| ^Over Channel|(bonus) Give target of spell disadvantage on save. Attackers have advantage until next turn to hit Mage||| ^Tactical Casting|Exlude any number of creatures from making a save and take no damage||| ^1x Greater Healing|**Bonus action** 12||| ===Initative=== 20 - Cleaver\\ 19 - WarMage\\ 16 - Maximus\\ 11 - Vincent\\ 7 - Miguel\\ 6 - Randy\\ 1 - Guards\\ ===Loot=== * Duke Miguel * Runebreaker (Longsword +2 1d8+2(1d10+2)) * A teleportation circle diagram. You don't know where it will take you. (Mulburg castle wizard tower) * Cleaver * Earring of whisper * +2 Battle Axe * +2 Chain mail * Randy * Earring of whisper * Sending stone * +2 Great Sword * +2 Scale mail * Maximus * Earring of whisper * +2 Long Bow * +2 Plate Armour * Vincent * Earring of whisper * Chime of opening (3 Uses) * +2 Leather Armour * War Mage * A pair of glasses that gives you 10’ darkvision. * Gloves that while worn spell attack and dc +1