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| c:mof:sessions [2026/01/17 11:24] – [Session 1: Setting Sail] Cinder | c:mof:sessions [2026/01/26 09:25] (current) – Cinder | ||
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| - | ====== | + | ====== Mysteries of Fate ====== |
| //Campaign 12 - Sam J// \\ | //Campaign 12 - Sam J// \\ | ||
| - | [[c: | + | [[c: |
| ===== Act 1: The Old World ===== | ===== Act 1: The Old World ===== | ||
| ==== Session 0: A New Opportunity ==== | ==== Session 0: A New Opportunity ==== | ||
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| The characters have been at the guild for between 6-12 months before the expedition is set to happen. What were the characters doing in that time? How did they meet? were any friendships or rivalries set forth before the journey began? | The characters have been at the guild for between 6-12 months before the expedition is set to happen. What were the characters doing in that time? How did they meet? were any friendships or rivalries set forth before the journey began? | ||
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| + | As the day of departure approaches the newly established party begins to get ready to head out. Everyone has already prepared, shopping has been completed and the guild has given out complimentary gear such as armor and weapons sent out to each members place of living. Along with that complimentary gear comes a letter and it says the following | ||
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| + | “dear adventurer, the day approaches where you will go out and claim this land in our name, you have been handpicked among many others so take great pride in yourself and don’t forget you worked hard to get to this moment. Here is some free gear compliments of the guild to assist you on your mission. Next Tuesday at dawn we shall set sail from the port city of Ferabreeze, please be there or you will be left behind. Good luck on your quest, and make sure to also have a good time while on the mission, in our line of work you never know what happy moment may be your last.” | ||
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| + | After reading the letter you all feel inspired and ready to take on this mission. No matter what your goals are, power, revenge, food, and just about anything else you feel as though this is a huge step in the right direction. In the following days you tie up any loose ends back home, such as saying bye to family and friends, making pet sitter accommodations, | ||
| + | You all look at each other and realize this will be your family for the foreseeable future and you’d do right to get on everyone’s good side. | ||
| + | Silas stands up and pulls a bottle of champagne out his bag | ||
| + | “My teacher gave this to me and I think now’s a good time as any to open it” | ||
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| + | He pours each drink one by one and hands it off to the team before raising his glass and offering a toast | ||
| + | “here’s to new friendships and adventures, May we be blessed with good fortune on this mission” | ||
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| + | Just as he says that the ship captain blows the horn and we officially set sail to our destination. | ||
| ==== Session 1: Setting Sail ==== | ==== Session 1: Setting Sail ==== | ||
| - | Party crash | + | **Hero Points** |
| + | *Paprika | ||
| + | *Terry | ||
| - | Party at shore, saver Merdan, miss Shulk | + | //"All Hands to Sations!!, All Hands o Stationssss!!"// |
| + | The Crack of Thunder overhead as the beating of cold rain batters the party' | ||
| + | another snap of thunder and the bright flash of lightning strikes the mast, the flames quickly extinguished by a flood of rain. The Captain and helmsmen both fighting for their lives keeping the wheel steady. There is a scream of one of the crewmembers as they fall overboard, others call out but there is no use, the maelstrom of the ocean has already swallowed them whole, sunk into the black waves. | ||
| + | Looking up against the howling wind, the clouds are swirling above, the party haven' | ||
| + | Things are looking bad, they may perish | ||
| - | Party find tracks | + | Silas uses his mighty strenght to take hold of the flailing sil ropes and tie them down to the ship |
| - | party find inventory | + | Bon uses his medical skills to patch up some of the wounded crew members. |
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| + | Terry climbs to the cows nest and keeps an eye out for the waves ahead shouting back updates to the helmsmen | ||
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| + | Paprika goes bellow deck to tie down the supplies before they get loose and casue major damage | ||
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| + | Shao ties wrangles the cannons before they break loose and takes a moment to ready ammo encase what ever casued this storm comes out for a fight | ||
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| + | Istite ties down soem supplies on deck using his strength to overcome the howling storm | ||
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| + | Karel also manages to tie down some supplies using her nimble hands to get some of the smalller loose items | ||
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| + | The party fight for their lifes against the storm, things are chaos but there is some glimmer of hope the party will pull through. but then things get darker as the crew catch something rising out of the water, something living, larger than any creature they have ever seen before. \\ | ||
| + | Like a horrid nightmare the captain' | ||
| + | The ships bell rings out, crisis alert, Uter dread fills much of the crew as some can't help but stare at the titanic creature. Tentacles start rising from the ocean' | ||
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| + | In these few moments the party find themselves reminiscing about the time before they got on this ship. Back in the Banker' | ||
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| + | Paprika introduces herself first, the cook | ||
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| + | Bon Introduces himself, the doctor, well dressed, complete covered | ||
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| + | Karel introduces herself, The mage, new member, dressed in yellow | ||
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| + | Terry introduces himself, the navigator, FLoral dragon | ||
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| + | Istite introduces himself, very stone face, goliath lacking Minera, The celestial takes notice. | ||
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| + | Silas Introduces himself, the muscle Banker asks his family name, | ||
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| + | Shao Introduces himself last, The monk | ||
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| + | ---- | ||
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| + | This slowly start to come back into focus for our adventurers. hearing the sound of waves softly lapping at the sore, feeling the soft sand against their faces, in their hands. the warmth of the sun coating them as the begin to regain conscious. waking up and looking around, by some act of the Pantheon they managed to survive that Kraken attack, but not all. They see others of the crew floating face down in the water or impaled on bits of wrecked ship. The party was lucky, Or perhaps truly an act of intervention. \\ | ||
| + | All around the shore is wreckage of the guild' | ||
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| + | The party take sock of their situation, sounding off when they hear or see the pained movement of two other survivors. two (2) [[culture: | ||
| + | //Karel// hands //Bon// is healer' | ||
| + | //Bon// Succeeds and stabilizes the female //Polder// but unfortunately //Karel// stumbles and the male //Polder// who was named //Shulk// passes on. | ||
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| + | With the medial emergency over the rest of the party start surveying the area. | ||
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| + | Istite tries to get a good view of the land, trying to locate signs of civilisation, | ||
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| + | Terry and Paprika while searching notice a large amount of fresh tracks. Some belonging to humanoids, Lizard folk, then smaller sets belonging to a //Polder// or Gnome, and a massive swaying track similar to a serpent but on a much larger scale. The humanoid tracks leading up away from the shore, up hill into the forest while the smaller and serpent tracks lead into or out of the sea. | ||
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| + | Shao gives it his best go trying to life the unconscious Crewmember but lacking strength he is unable. Silas comes to aid easily lifting the small lady and taking her with them. | ||
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| + | A quick discussion and the party follow the tracks leading inland. They follow the tracks for just under 2 hours before coming to a main road where the tracks they were following vanish into a sea of travelled dirt, hooves, cart tracks and all manor of other footprints make it impossible to follow their trail anymore. \\ | ||
| + | Checking the map the party figure out where they are, a choice o head south directly to town or keep going east to reach their camp. They decided to keep heading east. | ||
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| + | Its two days travel, during witch time //Merdan// the Polder woman regains consciousness ad is brought up to speed on what happened. | ||
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| + | Coming to a clearing they have arrived at the Guild' | ||
| - | party take two days travel | ||
| Meet seed | Meet seed | ||
| Line 26: | Line 102: | ||
| Fancy vegi stew | Fancy vegi stew | ||
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| + | Terry tstruggles with tent | ||
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| + | Party sets up camp | ||
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| + | Merdan stuff | ||
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| + | Party heads to town, does some exploring | ||
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| + | Party split, Bon, Shao and Istite to the court house, Paprika, Silas, Terry, Karel to the tavern | ||
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| + | Terry gets almost glassed. | ||
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| + | Parika pays 5 gold for drinks and smooth things over | ||
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| + | Silas approches some people ata table | ||
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| + | the other three meet the Orc mayor and get some deets | ||
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| + | The party meet back in the tavern for discussion, It sounds like the bandits come once a month and they may be raiding again tonight, | ||
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| + | The party return to camp and begin preparations. setting up a single trap?, and SHao sets up a trip wire but miss interperates the direction | ||
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| + | Sure enough the bandits arrive. The party make horrible stelth rolls but the banits have even worse eye sight | ||
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| + | A fight breaks out when a banit actually manages to stand on the single bear trap | ||
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| + | Shao punches a few to death | ||
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| + | Istite cleaves a few to death | ||
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| + | a bandit tries to throw its lantern at Isite and Silas but misses wildy, it starts a fire | ||
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| + | Managed to defeat all of them and keep one alive for questioning | ||
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| + | Put out the fire, Karel starts another small fire by accident but is put out with the rest | ||
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| + | Tie up the bandit to a tree stump, turn in for the night. | ||
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| + | ---- | ||
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| + | 8 scimitars | ||
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| + | 7 crossbows | ||
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| + | 67 gold | ||
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| + | 400 silver | ||
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| + | Gold locket | ||
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| + | Bone dice | ||
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| + | 2 healing potions | ||
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| + | ==== Session 2: Getting to Work ==== | ||
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| + | The party have made their first move for themselves, for the guild and for the town of Aqi Karion, Defeating the small party of bandits sent to raid the town and managing to take one alive as prisoner. They have made themselves known. People will now know they are adventurers to be looked upon, and forces unknown to them have been made to take notice. | ||