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| c:mof:sessions [2026/01/19 11:32] – [Session 1: Setting Sail] Cinder | c:mof:sessions [2026/01/26 09:25] (current) – Cinder | ||
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| - | ====== | + | ====== Mysteries of Fate ====== |
| //Campaign 12 - Sam J// \\ | //Campaign 12 - Sam J// \\ | ||
| - | [[c: | + | [[c: |
| ===== Act 1: The Old World ===== | ===== Act 1: The Old World ===== | ||
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| All around the shore is wreckage of the guild' | All around the shore is wreckage of the guild' | ||
| - | The party take sock of their situation, sounding off when they hear or see the pained movement of two other survivors. two (2) [[culture:hafling|Polder]] who are recognised being on that ship, though both are in a bad way. Bon snaps to duty beginning medical treatment however he along with the rest of the party realise their inventory is missing. A quick search along the shore //Karel// finds some while //Shao// finds the other sets. Although not completely intact seems everything important is there. \\ | + | The party take sock of their situation, sounding off when they hear or see the pained movement of two other survivors. two (2) [[culture:halfling|Polder]] who are recognised being on that ship, though both are in a bad way. Bon snaps to duty beginning medical treatment however he along with the rest of the party realise their inventory is missing. A quick search along the shore //Karel// finds some while //Shao// finds the other sets. Although not completely intact seems everything important is there. \\ |
| //Karel// hands //Bon// is healer' | //Karel// hands //Bon// is healer' | ||
| //Bon// Succeeds and stabilizes the female //Polder// but unfortunately //Karel// stumbles and the male //Polder// who was named //Shulk// passes on. | //Bon// Succeeds and stabilizes the female //Polder// but unfortunately //Karel// stumbles and the male //Polder// who was named //Shulk// passes on. | ||
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| Terry and Paprika while searching notice a large amount of fresh tracks. Some belonging to humanoids, Lizard folk, then smaller sets belonging to a //Polder// or Gnome, and a massive swaying track similar to a serpent but on a much larger scale. The humanoid tracks leading up away from the shore, up hill into the forest while the smaller and serpent tracks lead into or out of the sea. | Terry and Paprika while searching notice a large amount of fresh tracks. Some belonging to humanoids, Lizard folk, then smaller sets belonging to a //Polder// or Gnome, and a massive swaying track similar to a serpent but on a much larger scale. The humanoid tracks leading up away from the shore, up hill into the forest while the smaller and serpent tracks lead into or out of the sea. | ||
| + | Shao gives it his best go trying to life the unconscious Crewmember but lacking strength he is unable. Silas comes to aid easily lifting the small lady and taking her with them. | ||
| + | A quick discussion and the party follow the tracks leading inland. They follow the tracks for just under 2 hours before coming to a main road where the tracks they were following vanish into a sea of travelled dirt, hooves, cart tracks and all manor of other footprints make it impossible to follow their trail anymore. \\ | ||
| + | Checking the map the party figure out where they are, a choice o head south directly to town or keep going east to reach their camp. They decided to keep heading east. | ||
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| + | Its two days travel, during witch time //Merdan// the Polder woman regains consciousness ad is brought up to speed on what happened. | ||
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| + | Coming to a clearing they have arrived at the Guild' | ||
| - | party take two days travel | ||
| Meet seed | Meet seed | ||
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| the other three meet the Orc mayor and get some deets | the other three meet the Orc mayor and get some deets | ||
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| + | The party meet back in the tavern for discussion, It sounds like the bandits come once a month and they may be raiding again tonight, | ||
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| + | The party return to camp and begin preparations. setting up a single trap?, and SHao sets up a trip wire but miss interperates the direction | ||
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| + | Sure enough the bandits arrive. The party make horrible stelth rolls but the banits have even worse eye sight | ||
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| + | A fight breaks out when a banit actually manages to stand on the single bear trap | ||
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| + | Shao punches a few to death | ||
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| + | Istite cleaves a few to death | ||
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| + | a bandit tries to throw its lantern at Isite and Silas but misses wildy, it starts a fire | ||
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| + | Managed to defeat all of them and keep one alive for questioning | ||
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| + | Put out the fire, Karel starts another small fire by accident but is put out with the rest | ||
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| + | Tie up the bandit to a tree stump, turn in for the night. | ||
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