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c:mof:sessions [2026/03/28 16:49] – [Session 7: Aqi Sumah] Cinderc:mof:sessions [2026/05/13 09:50] (current) – [Session 9: The Old Hunting Lodge] Cinder
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 **2nd Tuesday of Seedwane** \\ **2nd Tuesday of Seedwane** \\
 Long rest at Reslak Outpost after Tomb  Long rest at Reslak Outpost after Tomb 
 +
 +After Returning to Reslak outpost Terry notices a poster talking about a special archery competition being heled in a few months, The Reslak Fly finishing Competition. A Sudo-Archery Competition where competitors compete against one another, Fishing with only the use of a Bow and Arrows. Shooting fish and pulling them back to shore to fill a basket. The first to fill it complete with edible fish wins. \\
 +Prizes on offer are gold and a few magic items and a lavish feast that evening, the fish caught during the competition goes to the town.
  
 ** 2nd Wednesday - 3rd Monday of Seedwane** \\ ** 2nd Wednesday - 3rd Monday of Seedwane** \\
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 **3rd Tuesday - 4th Monday of Seedwane** \\ **3rd Tuesday - 4th Monday of Seedwane** \\
 Extended Rest, becoming active agai on the following tuesday Extended Rest, becoming active agai on the following tuesday
 +
 +**Istite** \\
 +Istite spends a few days at the Town Blacksmith doing some personal smithing of his own. This is istite's first time at a forge but it almost comes naturally to him. Even before he was well known for pulling together basic smithing work in his home tribe. The Ring of the hammer and the heat of fire seemed to sing to him, If only softly. \\
 +Over 2 days he manages to smith a new glaive for Silas
 +
 +In-between his tasks at the smithy and other moments, Istite has begun to get a bit more grips on the town mine and its situation. The basics are still the same. The mine hasn't been used since the **Ravaging**, most of the workers have left town, the mine is partially collapsed blocking off 90% of it and there are numerous monsters prowling its darkness. \\
 +To get the mine up and running again Istite would have to 
 +  *obtained workers
 +  *Tools and equipment for those workers
 +  *Un-block the mines
 +  *and clear out the monsters currently there.
 +He learned that the monsters were always a problem, its just part of the land. every few months the town used to hire Adventurers to clear out the minds when the monster population got too intense. like pruning a tree. so even once the numbers had been culled Istite had to keep in mind that eventually the culling would have to happen again and again. but its not so bad, a good source of monster supplies and experience for adventurers.
 +
 +Istite also learns that the mines run into and under the Caprian mountains. there are stories of ancient catacombs that the mine breaks into at parts. \\
 +Resources from the minds are plentiful. sources of silver, iron and other ores. There has been decent amount of gemstones also.
 +
 +
 +**Terry** \\
 +While Terry is browsing the General store in town. He finds a book called 'Tales of Denrir'. A Story book that describes The floral dragon-born hero in the Feywild. The Sore gives it to Terry for Free after seeig is genuine excitement. "A Gift for our own Heros"
 +
 +Scouting the Bandit Camp
 +Terry heading north on one of his hunting trips takes the opportunity to scout out the bandit camp from the air. getting a good read o what they are actually up against, To his shock however the bandit camp is very hard to find, because there is almost noting left. a black scar on the land where fire burned. It seems some of the tents escaped been burned but lie damaged, from the elements or animals Terry can't tell from this highet, he would have to land to get a closer look.
 +
 +as soon as Terry lands his sences are assulted by the smell of death and decay, followed closly by wet charcole. It seems the black mark was indeed from a fire, the campfire seems to have jumped its boundaries and let loose, however it didn't get far, perhaps the rains put it out soon after, rather lucky. It seemed to have happened a few weeks ago now, New plant life has already started to replace the burnt.
 +two of the tents were caught in the place and only chared parts remain, but two smaller and one large tent did not ctac fire, however it seems they have been ransacked, by wildlife perhaps? and they were partially collapsed, from the quality of these tents Terry can teell there were never meant to stay up long. being exposed to the weather without any maintenance has worn them down and ruined them.
 +
 +A few bodies lay about the camp, heavily decomposed, one was caught in the fire but from the sight of everything it seems they died before the fire went loose. however, 5 tents able to house at least 10-15 people in total, but only three bodies, Where did the rest go?
 +
 +There is also a number of cages behind the largest tent, meant to house humanoids or larger creatures it seems. two of the cages are open while the rest are closed. one of the closed cages has a body of a small humanoid inside heavily decomposed like the others. seems like it was a prisoner who died a prisoner.
 +
 +Going through the contents of the camp Terry finds nothing of use. The food is spoiled, the weapons have rusted, other parts of the camp were caught in the blaze and burnt to charcoal.
 +One thing Terry does notice is tat the goods have been ransacked before him. Evidence of wildlife taking food but many draws and more obviously sighs that humanoids have been here looking for valuables.
 +
 +Terry has a look over the bodies, He sees evidence that wildlife as indeed tried to take a bite or two of the flesh but either spat it out or decided not to commit. Being around **Bon** these past few months Terry picks up some familiar signs of poison. Seems te bodies were heavily poisoned making the body itself unsafe to eat for any passing wildlife. it must be strong stuff for even predators to realise something is a miss.
 +
 +Having a look around the camp for tracks Terry finds little information, The weather, time and nature of the area means anything that might give clues has been eroded away by time and the footprints of other creatures. One thing he dose notice however is a number of arrows, more importantly his own arrows. Terry makes his own arrows a specific way and there are a number of them throughout the camp. but he ever fired them.
 +
 +**Paprika** \\
 +
 +Paprika takes the opportunity to talk with the labourers about getting her own personal kitchen made. She spends a few days going over the plans, size and details then getting it made in camp.
 +
 +She goes to the farmers and the generals store to purchase a number of ingredients for cooking.
 +
 +Talking with Bon they discuss possible ways to create some sort of refrigeration.
 +
 +She spends some of her days testing out a new recipe, crafting a recipe for a desert called Flann. a custard desert with sweet sauce. In an effort to get on Karel's good side as she notice she has an affinity for the dish during their time when trapped in the magic book.
 +
 +**Bon** \\
 +
 +Bon spends a day Refining Carion Crawler Venom into a usable poison known as 'Crawler Mucus' he only makes one vial however due to finance issues. 
 +
 +Study Mage Ripper
 +Bon spends a few days studying and refining the Mage ripper body. Running several tests and recording his findings eventually he is able to hypothesis and create the first batch of **Mage Bane**. A Posion that saps the magical spell slot energy from a spellcaster on injury.
 +
 +Bon goes down to the general store to buy a new healer's hit as his current one is almost spent.
 +
 +He spends some time doing odd jobs around the town, earning some gold for his efforts
 +
 +**Karel** \\
 +Perform around Town
 +
 +Look for a Library, Looking for info on Lady Raveneye and the pendent
 +
 +Shopping for Spell Scrolls and Gravity Magic
 +
 +Talking with Merdan
 +
 +Talking with Sage Maretos
 +
 +Buy a journal and do odd jobs
 +
 +**Silas** \\
 +Sell old armour, Buy scale mail
 +
 +Ask around about things
 +
 +**Shao** \\
 +
 +He spends some free time every day going around town to get to know the towns people better, They start knowing him by name and he them, they even offer him a few food items as thank you for his work so far and the appreciate his effort. \\ 
 +Thanks to his effort the town guard has increased in size. going from 4 to 8 members. most still in training but any sword arm is better than none.
 +
 +**Non-Personal Events** \\
 +
 +**Other Adventurers** \\
 +a trio of adventurers comes through town during the rest. They seem eager and excited perhaps they are newish. They seem to be about the same experience as the party. The Party notice they take a job from the notice board, the job involving the Troll at Waterlogged Cave. If the Party isn't quick enough, jobs may be completed by other adventurers. But new jobs are sure to come along. And there is always the possibility that the new adventurers will fail, leaving the job open still.
 +
 +**Tensions from the Forest** \\
 +The labourers got to work almost right away when brought into town, they set up their supplies and began building and repairing right away. alot of homes first so they had somewhere to sleep. The Work required new lumber and so the nearby forest was used. However one trip was interrupted by an attack from **Wode Elves** it seems the new logging might have upset them or the loggers strayed too close to their territory. whatever the reason, a new problem has arisen that needs urgent tending too. Though no one was killed this time. Wode Elves are the most aggressive among elven people and they may try to attack more directly soon. Perhaps a diplomatic solution is in order or to simply whipe them out. that's up to the party to decided. Whatever they decide they best do it soon before the situation worsens.
 +
 +**Tavern Destruction** \\
 +One morning the party is disturbed by a large commotion i town. They quickly hurry through the trees to find a group of elite guards are marking through the streets, aggressively asking citizens questions while showing a poster depicting a portrait. These are no normal guards, equiped with high quality gear that could be worth a fortune. If they were coordinated enough they could take the whole town. \\
 +In the middle of the group is a very tall woman who looks to be an elf but she is covered up and wearing a cloak so its hard to tell, though the large pointed ears are a sign many species have similar large pointed ears. 
 +
 +The Party approach the guards drawing their attention. they are quickly set upon and roughly handled while being questioned. The poster in question depict the Cleric **Averntus** who was at the town some month ago cleansing the land. \\ The questions and beavior are aggressive, some of the party try to shove back and resist. Terry is tackled to the ground and restrained with ease. \\
 +The party confirm they know the cleric and tell the guards of what their relation is and what he was doing here. when asked for proof the general store owner is called. \\
 +after going a bit around with questions the 'Elven' woman seems to whisper some words to a guard. afterwards he speaks to the party letting them know the cleric is dead. Killed on the north-east road from Aqi-Karion, about half a day past waterloged cave. They have strong suspicion it was murder as the cleric was highly skilled and wouldn't fall to an accident or a typical monster attack. \\
 +Magical pictures are shown of the body, splattered across the ground and against a tree as if hit by a tremendous force. its a gruesome sight.
 +
 +There is discussion as it seems Paprika might know something, but for one reason or another she is not co-operating. after several threats and just before a fight was about to break out Paprika finally speaks of one suspicious event she was privy too for some time. saying she overheard a convocation with the tavern keeper and an unknown person, there were talks all sounding like they were relating to the murder of the cleric. money being handed over, secrets being kept. \\
 +After that the guards confirm where the tavern keeper is and go to storm the tavern. Istite, bon and Terry all go wit the guards. They bust down the door to find the tavern completely dark. but he similar smell of gunpowder quickly fills the nose. a warning call from Istite is all that can happen before the whole tavern erupts in a fiery explosive force, splinters of wood fly through the air as the shockwave blows a few back. smoke pillars into the sky from the roaring fire but is quickly snuffed out by the rain. Despite the violet destruction no-one is lethally injured. \\
 +The guards investigate and prevent the party from assisting. they eventually find a hidden passageway under the floorboards leading to a network of tunnels going various directions, the weeks of rain have partially flooded the tunnels so no tracks and no scents could be traced.
 +
 +The next day the group of guards leave town, one group going North-East and the other (Including the 'Elf') go North.
 +
 +**Sister heading home** \\
 +A Unique visitor comes into town, hard to miss. a Giant duck pulling a cart waddles into town with surprising speed for a Duck. the one holding the reigns a short tabaxi woman wit snow white fur, long curly cherry purple-red hair and large long bunny ears. She is rather chubby with a large witchy/ mage hat, purple dress and well crafted mages staff. She pulls over in town to get some supplies and make some last minuet sales when Paprika recognises her. Her Younger sister [[character:Coco]] \\
 +They embrace in a warm reunion as they quickly catch up. Neither of them knew the other would be here. Paprika introduces Coco to the party.\\
 +Coco explains she lives at the edge of misty lake, about an hour out of **Hillside Aqi**. She stays there during the //Wet Season//. As a powerful Druid she spends the time here expanding her craft, selling her wares/ services and enjoying the country. But the wet season is ending soon so Coco is heading to the family home in **Needlewood** which is in the nation of **Reton**. \\
 +She is heading south to the Dwarven city in **Borikan's crater** where she is taking a Teleportation circle to the capital then jumping on a boat. \\
 +She tells Paprika about this new Potential Boyfriend material she met in the major city Felvor. a rather dignified if nerdy Orc man by the name of **Salvador**. who specialises in magic item repair. the sauce is saucy indeed. 
 +
 +The party give her a warning of potential danger on the road, for all that's happened in town there is a dangerous killer on the loose or even multiple. Coco stresses the party not to worry, she is more than capable. a __Powerful Mage__ and can handle any ruffians that come her way. \\
 +She also adds she can't delay. her schedule is tight and she is aiding others with teleportation travel who had paid upfront, she can't be late to their meeting. \\
 +Shao picks up that maybe these people taking a teleportation travel are the same criminals that are on the run, making a clean getaway. There is discussion about what to do with this possibility but eventually the party come to the conclusion they currently do not have the resources to move that far south that quickly. \\
 +Goodbyes are shared and Coco promises to send a letter to Paprika when she is back home. she also reminds everyone she will be back in 6 months when the wet season starts again.
 +
 +
 +**A fancy meeting from time** \\
 +during the night. the party member on watch notices that the moons haven't moved across the sky as normal. and a cause for alarm when the sun rises into he sky to join the two moons. Something is wrong. Waking the rest of the party they all get up and start to notices other strange things, there are no sounds of wildlife, no wind. and more noticeable the rain, as if frozen is place the rain all around them is frozen in place, the drops still, like glass, frozen in time. \\
 +Going into town is a similar story, those who were awake are stuck, frozen in a walking position, others in convocation with words that will never come. even the flame on the torches while still gives light, the flame doesn't not flicker, it stays still like stone. \\
 +The party notice an extravagant palatine begin to move into view. suspended above the ground, floating on air, with nothing pulling it along it simply sees to move on its own. draped in thin silk sheets the palatine is rectangular in shape. tall and so extravagantly decorated it seems...out of this world. \\
 +There is a fuzzy siloete of a figure within but its impossible to discern its nature. Some of the party tense up however the nature of the phenomenon going on most conclude that they would be no match for something that can stop time like this. \\
 +Some of the party notice Silas fiddling with his neck, looking confused and worried but also angry. He shoves an item into his pocket they cannot see.
 +
 +The palatine stops before the party. The doors do not open but behave like a wall of liquid metal. as a claw slowly passes through this fuzzy window, like a person stepping through a gelatinous cube. Then another claw as everyone quickly recognised the gigantic form of a dragon, But no normal dragon. something alien looking. Wings, tail, claws horns check but bather in an ethereal substance like liquid light. and more striking, no eyes. The wings shifted in colours like ripples in water, the very aura of the dragon seemed to cause temporal disturbances as the space around warped and twisted unnaturally, impossibly. The party quickly backed up as to not get caught in a temporal anomaly. \\
 +5 giant eye balls hovered around the dragon's eyeless head. each looking around on its own, two of the eyes focused on the party while the others scanned the area and the sky. \\
 +The dragon was far bigger than the Palatine, how did it fit in there? common knowledge about dragons is their ability to change shape however this dragon made no such ability clear.
 +
 +When the dragon speaks its a feminine voice that sounded the way a mortal would imagen the stars to sing if they could, but several voices speaking out of sync, one after the other over lapping, each saying synonyms of the other. The dragon bows but at that moment it duplicates as another exactly like it conducts a different bow and a third image dose not bow at all. as its time lines split or waver slightly. before they resynchronise and become one being once again.
 +
 +
 +
 +**Farmer Attacked! Book Stolen** \\
 +Close to the end of the rest the party are awoken by lound commpotion coming from the farms of town. RUshing over they run into a chaotic sight. The farmer family seems to have been robbed, The father and young son injured during the ordeal. Its the same family that Terry met during the last extended rest. Bon Hurries over to heal up thier wounds and gets information about what happened. \\
 +4 Humanoid figures. dressed in black cloaks, tails, about the hight of a dwarf. Broke through a window into the Son's bedroom. He was reading that 'fancy book' we got while in Aqi-Sumah. they smashed and attacked the son, swiping the book from the Son, scratching him in the tussel, before they could make their escape the father burst into the room wielding an axe and managed to hit one of the assailant. he was struck back then the four figures fled the house into the darkness. \\
 +Tracks can be seen but wit the constant rain they have mostly lost their shape and its impossible to tell if hey were human or something else.
 +
 +**The Deep Water** \\
 +Late one night, the party member on watch spies a figure with glowing eyes exiting the water at the deep pond. it notices its been see and quickly ducks back into the water disappearing into the deep dark. The party member goes over to investigate but sees nothing aside from the ripple of disturbed water.
 +
 +**New Quest Board Quests** \\
 +  *My Mate went to visit the old hunting lodge and hasn't returned
 +  *The Mayor plans to hold a small festive celebration for the season change. everything has been arrange but he needs a fine treasure for the pie eating contest. something shiny and valuable to be awarded to the victor. he offers a rare magic item in exchange.
  
 **4th Tuesday - 4th Tursday of Seedwane** \\ **4th Tuesday - 4th Tursday of Seedwane** \\
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 **4th Friday of Seedwane** \\ **4th Friday of Seedwane** \\
-Session begins+The Rain has not stopped since the party left //Reslak Outpost//. Despite the Wet season nearing its end it seems the rains won't go out without a fight. \\ 
 +After the rather eventful extended rest the party have almost too many options, too many hooks to take. But after discussion they go with the original plan and head north to //Aqi Sumah//.
  
-===== Session 7Aqi Sumah =====+**4th Saterday of Seedwane** \\ 
 +Towards the end of their 2nd day of travel, the party is set upon by a [[culture:Lycanthrope|Werecat]] calling itself **Murshuka** as well a a small pack of Giant rats under its command. \\ 
 +A sort fight ensues, Though the party took some wounds they were ultimately victorious.
  
-After a journey north the party reach the major town of Aqi-Sumah, chasing leads, thieves and skills to aid them in their future endevours.+The party search the body of **Murshuka** to find some gold as well as a thin note book marked with a symbol **Bon** recognises as the symbol for the criminal guild organisation [[faction:Blackfyre]]. \\ 
 +The book is a hit list with several pages crossed out and unlegible but three are yet to be marked.  
 +  *A Page with a portrait of **Paprika** as well as her name and some details  
 +  *A page with a portrait of a human or elf? its hard to tell wit the name **Silas** as well as some details 
 +  *a page wit a portrait of some large monstrous creature, Like a Lizard-Folk from a primal age. the name listed is **Gorescale** 
 +The Book holds no other information but is a key clue. it seems at least one of the party members has gotten on someone's bad side. 
 + 
 +**4th Sunday of Seedwane - 1st Tuesday of Firemoot** \\ 
 +The rest of the trip goes by uneventfully until the city of //Aqi Sumah// comes into view. Where we leave off that session. 
 + 
 + 
 +===== Session 7: The Tales of Aqi Sumah ===== 
 + 
 +[[character:bon|{{:character:media:bon_icon.png?90 |}}]] 
 +[[character:paprika|{{:character:media:paprika_icon.png?90 |}}]] 
 +[[character:silas|{{:character:media:silas_icon.png?90 |}}]] 
 +[[character:karel|{{:character:karel_northstar_hero_forge.png?90 |}}]]  
 +[[character:terry|{{:character:media:terry_icon_t.png?90 |}}]]  
 +[[character:shao|{{:character:media:monk.png?90 |}}]] 
 +[[character:istite|{{:character:media:istite_icon.png?90 |}}]]  
 + 
 +<WRAP clear /> 
 + 
 +After a journey north the party reach the major town of Aqi-Sumah, chasing leads, thieves and skills to aid them in their future endeavours. 
 + 
 +---- 
 + 
 +**Hero Points** \\ 
 +  *SHao: Kept the session interesting and was very interactive with the world, however i feel he may be going a bit too hard and starting to hog the spotlight, i hope he thinks of his party members more when he starts up very solo Role play. 
 +  *Bon: Was keeping notes and prodding the world in interesting ways. 
 + 
 +It has not stopped raining for the past few weeks, The journey into Aui-Sumah was rather wet indeed. They hadn't seen a settlement of this size since they left //Mor-Thir//. \\  
 +High Walls surrounded a majority of the city with farm land and watch towers along the outskirts. Along the costal road the party could spy a port, poking out from inside te city. to the east seemed an unnaturally thick cluster of forest. 
 + 
 +Despite the drissel the road was full of other travlers. Merchants hauling their goods. Adventurers, travers all manner of people with tier own stories to tell. 
 + 
 +The party is stopped at the gate by a few guards, Their party stick out amongst a crowd however this was otherwise a routine check. Asking the party what business they have and how long they plan to stay. **Paprika** falls into character as she dazzles the guards with her fine words. \\ Terry asks for directions to a good Inn in town, The guards recommend a place called **Seven's**. After mentioning that they are from the guild it seems any and all suspicion the guards had left disappears as they are welcomed inside. 
 + 
 +The city is rather well built. Everything seems sturdy, The Roads are paved with stone rather than dirt and there is an air of cheerfulness despite the downpour. 
 + 
 +The Party Have a quick look around picking out some areas they want to look at before realising the rain is too much and they head for the tavern. 
 + 
 +In the tavern the party buy some food and drinks and chat with a few locals. Shao talks with a woman who sees to be studying. then to a wealthy man. Bon speaks to the taver keep. Paprika gets drunk and does a performance.  
 + 
 +Turning in for the night 
 + 
 +The next day the rain is lighter but still falling. the party decide to follow up on some of the job board quests heading to a wealthy looking mansion that's made of almost entirely imported products.  
 + 
 +They are greeted by servants who lead them inside where they expect to meet the same man at the bar but instead they are greeted by a fair lady wearing a blindfold. She seems very regal and not much i the mood to smile. Asking the servants to leave her and te party alone she explains the job. The party decline for now. wanting to get thier eggs ina row first promising to return that afternoon with an answer. 
 + 
 +The party take a small walk outside the city walls to a magic store on an island in the river. **Highscroll Magics**. \\ 
 +Greeted by a Leonin named **Yalerion Highscroll** \\ 
 +he refuses the party entry at first, not wanting gawkers, only paying customers. Te party promise they have money and inted o buy thigs whic persuades him to open up.  
 + 
 +The party return to the masnion to accept the job though they find the contract seems fishy.  
 + 
 +The party do some farming work and earn some money 
 + 
 +They plan to visit the markets the nex day 
 + 
 +===== Session 8: Personal Bonding ===== 
 + 
 +[[character:bon|{{:character:media:bon_icon.png?90 |}}]] 
 +[[character:paprika|{{:character:media:paprika_icon.png?90 |}}]] 
 +[[character:silas|{{:character:media:silas_icon.png?90 |}}]] 
 +[[character:karel|{{:character:karel_northstar_hero_forge.png?90 |}}]]  
 +[[character:terry|{{:character:media:terry_icon_t.png?90 |}}]]  
 +[[character:shao|{{:character:media:monk.png?90 |}}]] 
 +[[character:istite|{{:character:media:istite_icon.png?90 |}}]]  
 + 
 +<WRAP clear /> 
 + 
 +The Party finds the strain on their wallets beginning to affect their capabilities as adventurers. Its time they actually compete some of the quests they undertake. But first! time to spend the little money they earned at the markets! 
 + 
 +**Hero Points:** \\ 
 +  *Istite: 
 +  *Silas: 
 + 
 +---- 
 + 
 +The Party Return to **Seven's Inn** after a day of clearing out those pesky Varments from the city's farm land. 
 + 
 +After a bit of discussion te party turn in for the night. 
 + 
 +The next day the party buy some breakfast and head off for the opening day of the City's markets. \\ 
 +he markets are located in the **Wide District** the wealthy area of the city. It has drawn quite a crowd, as the party get closer the amount of people grow.  
 + 
 +The markets are not as grand as one might thing but there is certainly variety. Fey-inspired market sweets. book stalls. a shady one-armed guy selling his trinkets. Fresh produce, all sorts of things. The party split up chasing down their preferd stalls. 
 + 
 +Paprika heads right to the sweet stall with Shao in tow, ordering a few Fey-Inspired Treats, Buzzing Snakes, butterfly Cup-cakes and a bursting pie.  
 + 
 +Terry plays a game of guessing the rock under the cups, which turns out he is very good at, a bit too good at. Earning himself over 50 gold and Karel 100 gold. He did throw 50 gold back to the game out of kindness. though Karel wannted the money. 
 + 
 +Istite talks to the one-armed guy looking for anything cool to buy. he spots a Flame-Burge, a sword imbuned with fire. costing 370 Gold, as well as a ring of protection selling for 1000 gold. Also an Orb of slope detection. \\ Karel uses detect magic to determine the legitimacy of the items and they do seem legit. \\ 
 +The Stall owner questions Istite about being an adventurer. When he confirms he is the Stall owner offers a trade. one of his magic items as a reward for a simple job he has. Bringing Istite around back out of ear shot he explains te job. the Fair lady, Daughter of lord Bungel, is always wearing a blindfold. he has his suspicions of the lady but he can't confirm it without knowing the colour of the lady's eyes. If istite can give him that information then he can have his pick. Istite doesn't haggle the idea or eve really question it. agreeing. 
 + 
 +Bon and Silas head towards the Book stall, run by those three [[culture:kobold|Kobolds]] they saw the other day at the Inn. They start the greetings off kindly as the Kobolds say they sell books and buy rare books. Most of the stuff they have on display is rare story books, atlases and other mundane yet sought after literature. Nothing magical though. \\ 
 +Though the questions becomes much more acquisitional quickly, as both Bon and Silas suspect the Kobolds are the ones who stole the book from the farmer family back in **Aqi-Karion**.  
 + 
 +===== Session 9: The Old Hunting Lodge ===== 
 + 
 +[[character:bon|{{:character:media:bon_icon.png?90 |}}]] 
 +[[character:paprika|{{:character:media:paprika_icon.png?90 |}}]] 
 +[[character:silas|{{:character:media:silas_icon.png?90 |}}]] 
 +[[character:karel|{{:character:karel_northstar_hero_forge.png?90 |}}]]  
 +[[character:terry|{{:character:media:terry_icon_t.png?90 |}}]]  
 +[[character:shao|{{:character:media:monk.png?90 |}}]] 
 + 
 +<WRAP clear /> 
 + 
 +The Party still have a week to mull about and tackle some quests while they are in Aqi-Suma. After loosing the Kobold lead they have gotten the local guards involved, while that is being looked into the party have made the plan to tackle a job for **Mr Highscroll**. getting a rare spell component from an ethereal creature that seems to be hanging around the old abandoned hunting lodge. \\ 
 +about half a day's trip into the forest along a path that's being reclaimed by nature the atmosphere here is different, foul.  
 + 
 +After scoping out the Building a bit they learn there is undead presence inside. Heading in weapons drawn with a job to do they are surrounded by undead wights. a fight ensues and that's were we will pick up this session, right in the middle of combat. 
 + 
 +---- 
 + 
 +In the heat of combat the party fight a tough battle. Though with cool heads and quick thinking they turn the battle in their favour. With another wight defeated the remaining one dives back under the floorboards, attempting an attack from bellow. when the fails it scurries away. Silas manages to hit the 4th that had remained in hiding and it too fled deeper into the building.  
 + 
 +With //Bon's// Detect good and evil it seems the immediate danger had passed but hadn't gone far. it would be wise to stay on alert. The corpses of the wights were scavenged for weapons and a little gold before the party turned their attention to the run down lodge itself. 
 + 
 +//Shao// decided against the rest of the party and jumped down one of the holes in the floor caused by the wights. The drop was longer tan expected, taking some fall damage. it was rather dark here. The building seemed to be on short stilts to keep the floors away from the wet ground, but the ground here was uneven with dips all over the place. His eyesight was limited in the dark but with some light from Karel he was able to spy some sort of formation attached to the building. it seemed to be man made stone structure. perhaps a staircase leading to a basement? 
 + 
 +Relaying this information the party eventually decided to delve deeper into the building. \\ 
 +Karel lock-picked the doors for the party. upon entering the first room the party caught a small unshaped cloud of haze or mist in the room, but for //Silas// and //Karel// this appeared to them as someone important to them, someone from their past. The figure disappeared quickly, only there for a few seconds before it faded away. 
 + 
 +The party investigated the other rooms with //Karel's// help. though the 2nd door they instead decided to kick the door down. Discovering a strange body that seemed to have its entire flesh stripped clean leaving a complete skeleton behind as well as a backpack of belongings that had already been ransacked. 
 + 
 +The last room is storage with another corpse, this one was mangled and old. //Terry// spys a trap door underneath some of the barrels and crates. Opening it up he triggers another magic rune with unknown effects. 
 + 
 +**Loot**  
 + 
 +  *Body of Luthor: 
 +    *Ring of Free Action 
 +    *Wand of Fireball 
 +    *Book of the Raven 
 +  *Hunting Lodge Chests: (2 with the Keys) 
 +    *Rose Wood Chalice (900 Gold) 
 +    *Ice Brand Rapier 
 +    *Gem Encrusted Crown (1250 Gold) 
 +  *Luthor Chests: (3 in the Room) 
 +    *Death Speaking Glove 
 +    *Engraved Hunting Knife (seems like it was a memento for a hunter) 
 +    *??? 
 +    *??? 
 +    *??? 
 +  *Sunken Chest:  
 +    *??? 
 +  *Undead Gargantuan Corpse:  
 +    *Pulsing Club 
 +  *Banshee Remains:  
 +    *Ethereal Essence 
 +  *Other Loot (Rooms Not explored or Guarded by Water Elemental) 
 + 
 + 
 +===== Session 10: Deals, Questions, Loot and Kobolds ===== 
 + 
 +The party encountrered something not quite expoected in the basment of that hunting lodge 
 + 
 +----
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