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| c:mof:sessions [2026/03/30 11:32] – [Session 6: Where to Next?] Cinder | c:mof:sessions [2026/05/13 09:50] (current) – [Session 9: The Old Hunting Lodge] Cinder | ||
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| Terry heading north on one of his hunting trips takes the opportunity to scout out the bandit camp from the air. getting a good read o what they are actually up against, To his shock however the bandit camp is very hard to find, because there is almost noting left. a black scar on the land where fire burned. It seems some of the tents escaped been burned but lie damaged, from the elements or animals Terry can't tell from this highet, he would have to land to get a closer look. | Terry heading north on one of his hunting trips takes the opportunity to scout out the bandit camp from the air. getting a good read o what they are actually up against, To his shock however the bandit camp is very hard to find, because there is almost noting left. a black scar on the land where fire burned. It seems some of the tents escaped been burned but lie damaged, from the elements or animals Terry can't tell from this highet, he would have to land to get a closer look. | ||
| - | (If Terry Gets a closer Look) | ||
| as soon as Terry lands his sences are assulted by the smell of death and decay, followed closly by wet charcole. It seems the black mark was indeed from a fire, the campfire seems to have jumped its boundaries and let loose, however it didn't get far, perhaps the rains put it out soon after, rather lucky. It seemed to have happened a few weeks ago now, New plant life has already started to replace the burnt. | as soon as Terry lands his sences are assulted by the smell of death and decay, followed closly by wet charcole. It seems the black mark was indeed from a fire, the campfire seems to have jumped its boundaries and let loose, however it didn't get far, perhaps the rains put it out soon after, rather lucky. It seemed to have happened a few weeks ago now, New plant life has already started to replace the burnt. | ||
| - | two of the tents were caught in the place and only chared parts remain, but two smaller and one large tent did not ctac fire, however it seems they have been ransaked, by wildlife perhaps? and they were partially collapsed, from the quality of these tents Terry can teell there were never meant to stay up long. being exposed to the weather without any maintenance has worn them down and ruined them. | + | two of the tents were caught in the place and only chared parts remain, but two smaller and one large tent did not ctac fire, however it seems they have been ransacked, by wildlife perhaps? and they were partially collapsed, from the quality of these tents Terry can teell there were never meant to stay up long. being exposed to the weather without any maintenance has worn them down and ruined them. |
| A few bodies lay about the camp, heavily decomposed, one was caught in the fire but from the sight of everything it seems they died before the fire went loose. however, 5 tents able to house at least 10-15 people in total, but only three bodies, Where did the rest go? | A few bodies lay about the camp, heavily decomposed, one was caught in the fire but from the sight of everything it seems they died before the fire went loose. however, 5 tents able to house at least 10-15 people in total, but only three bodies, Where did the rest go? | ||
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| There is also a number of cages behind the largest tent, meant to house humanoids or larger creatures it seems. two of the cages are open while the rest are closed. one of the closed cages has a body of a small humanoid inside heavily decomposed like the others. seems like it was a prisoner who died a prisoner. | There is also a number of cages behind the largest tent, meant to house humanoids or larger creatures it seems. two of the cages are open while the rest are closed. one of the closed cages has a body of a small humanoid inside heavily decomposed like the others. seems like it was a prisoner who died a prisoner. | ||
| - | Going through the contents of the camp Terry finds nothig | + | Going through the contents of the camp Terry finds nothing |
| - | One thing Terry does notice is tat the goods have been ransacked before him. Evidence of wildlife taking food but many drawes | + | One thing Terry does notice is tat the goods have been ransacked before him. Evidence of wildlife taking food but many draws and more obviously |
| - | (Investigating | + | Terry has a look over the bodies, |
| - | (Looking | + | Having a look around the camp for tracks Terry finds little information, The weather, time and nature of the area means anything that might give clues has been eroded away by time and the footprints of other creatures. One thing he dose notice however is a number of arrows, more importantly his own arrows. Terry makes his own arrows a specific way and there are a number of them throughout the camp. but he ever fired them. |
| **Paprika** \\ | **Paprika** \\ | ||
| - | Getting a Kitchen Made | ||
| - | Purchasing food supplies from Farmers, establish trade of meals for suplies | + | Paprika takes the opportunity to talk with the labourers about getting her own personal kitchen made. She spends a few days going over the plans, size and details then getting it made in camp. |
| - | Red Meat x 7 | + | She goes to the farmers and the generals store to purchase a number of ingredients for cooking. |
| - | Poultry x 7 | + | |
| - | Herbs x14 | + | |
| - | Spices x14 | + | |
| - | Vegtables x7 | + | |
| - | Sugar x5 | + | |
| - | Gelatine x7 | + | |
| - | Honey x1 | + | |
| - | Fruits x7 | + | |
| - | Total 81 Gold | + | |
| - | Investigate making a fridge from the frost steel | + | |
| - | Make a recipie for Flan | + | Talking with Bon they discuss possible ways to create |
| - | Paprika dedicates | + | |
| - | Ask the others | + | She spends some of her days testing out a new recipe, crafting a recipe for a desert called Flann. a custard desert with sweet sauce. In an effort |
| - | + | ||
| - | Cooking work in the tavern | + | |
| **Bon** \\ | **Bon** \\ | ||
| - | Refining Carion Crawler Venom | ||
| - | Craft Basic Poisions | + | Bon spends a day Refining Carion Crawler Venom into a usable poison known as ' |
| Study Mage Ripper | Study Mage Ripper | ||
| - | Wants to try and make a potion relating | + | Bon spends |
| + | |||
| + | Bon goes down to the general store to buy a new healer' | ||
| - | Buy New Healer' | + | He spends some time doing odd jobs around the town, earning some gold for his efforts |
| **Karel** \\ | **Karel** \\ | ||
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| Ask around about things | Ask around about things | ||
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| + | **Shao** \\ | ||
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| + | He spends some free time every day going around town to get to know the towns people better, They start knowing him by name and he them, they even offer him a few food items as thank you for his work so far and the appreciate his effort. \\ | ||
| + | Thanks to his effort the town guard has increased in size. going from 4 to 8 members. most still in training but any sword arm is better than none. | ||
| **Non-Personal Events** \\ | **Non-Personal Events** \\ | ||
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| **Sister heading home** \\ | **Sister heading home** \\ | ||
| - | At the end of the extended rest the party may see and odd sight coming through | + | A Unique visitor comes into town, hard to miss. a Giant duck pulling a cart waddles into town with surprising speed for a Duck. the one holding the reigns |
| + | They embrace in a warm reunion as they quickly catch up. Neither | ||
| + | Coco explains she lives at the edge of misty lake, about an hour out of **Hillside Aqi**. She stays there during the //Wet Season//. As a powerful Druid she spends the time here expanding her craft, selling her wares/ services | ||
| + | She is heading south to the Dwarven city in **Borikan' | ||
| + | She tells Paprika about this new Potential Boyfriend material she met in the major city Felvor. a rather dignified if nerdy Orc man by the name of **Salvador**. who specialises in magic item repair. the sauce is saucy indeed. | ||
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| + | The party give her a warning of potential danger on the road, for all that's happened in town there is a dangerous killer on the loose or even multiple. Coco stresses the party not to worry, she is more than capable. a __Powerful Mage__ and can handle any ruffians that come her way. \\ | ||
| + | She also adds she can't delay. her schedule is tight and she is aiding others with teleportation travel who had paid upfront, she can't be late to their meeting. \\ | ||
| + | Shao picks up that maybe these people taking a teleportation travel are the same criminals that are on the run, making a clean getaway. There is discussion about what to do with this possibility but eventually the party come to the conclusion they currently do not have the resources to move that far south that quickly. \\ | ||
| + | Goodbyes are shared and Coco promises to send a letter to Paprika when she is back home. she also reminds everyone she will be back in 6 months when the wet season starts again. | ||
| **A fancy meeting from time** \\ | **A fancy meeting from time** \\ | ||
| - | a palontine comes into town seemingly pulled by nothing, the arrival oif a very fancy looking | + | during the night. the party member on watch notices that the moons haven' |
| + | Going into town is a similar story, those who were awake are stuck, frozen in a walking position, others in convocation with words that will never come. even the flame on the torches while still gives light, the flame doesn' | ||
| + | The party notice an extravagant palatine begin to move into view. suspended above the ground, floating on air, with nothing | ||
| + | There is a fuzzy siloete of a figure within but its impossible to discern its nature. Some of the party tense up however the nature of the phenomenon going on most conclude that they would be no match for something that can stop time like this. \\ | ||
| + | Some of the party notice Silas fiddling with his neck, looking confused and worried but also angry. He shoves an item into his pocket they cannot see. | ||
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| + | The palatine stops before | ||
| + | 5 giant eye balls hovered around the dragon' | ||
| + | The dragon was far bigger than the Palatine, how did it fit in there? common knowledge about dragons | ||
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| + | When the dragon speaks its a feminine voice that sounded the way a mortal would imagen the stars to sing if they could, but several voices speaking out of sync, one after the other over lapping, each saying synonyms of the other. The dragon bows but at that moment it duplicates as another exactly like it conducts a different bow and a third image dose not bow at all. as its time lines split or waver slightly. before they resynchronise and become one being once again. | ||
| + | |||
| **Farmer Attacked! Book Stolen** \\ | **Farmer Attacked! Book Stolen** \\ | ||
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| **4th Friday of Seedwane** \\ | **4th Friday of Seedwane** \\ | ||
| - | Session begins | + | The Rain has not stopped since the party left //Reslak Outpost//. Despite the Wet season nearing its end it seems the rains won't go out without a fight. \\ |
| + | After the rather eventful extended rest the party have almost too many options, too many hooks to take. But after discussion they go with the original plan and head north to //Aqi Sumah//. | ||
| - | ===== Session 7: Aqi Sumah ===== | + | **4th Saterday of Seedwane** \\ |
| + | Towards the end of their 2nd day of travel, the party is set upon by a [[culture:Lycanthrope|Werecat]] calling itself **Murshuka** as well a a small pack of Giant rats under its command. \\ | ||
| + | A sort fight ensues, Though the party took some wounds they were ultimately victorious. | ||
| - | After a journey north the party reach the major town of Aqi-Sumah, chasing leads, thieves and skills to aid them in their future | + | The party search the body of **Murshuka** to find some gold as well as a thin note book marked with a symbol **Bon** recognises as the symbol for the criminal guild organisation [[faction: |
| + | The book is a hit list with several pages crossed out and unlegible but three are yet to be marked. | ||
| + | *A Page with a portrait of **Paprika** as well as her name and some details | ||
| + | *A page with a portrait of a human or elf? its hard to tell wit the name **Silas** as well as some details | ||
| + | *a page wit a portrait of some large monstrous creature, Like a Lizard-Folk from a primal age. the name listed is **Gorescale** | ||
| + | The Book holds no other information but is a key clue. it seems at least one of the party members has gotten on someone' | ||
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| + | **4th Sunday of Seedwane - 1st Tuesday of Firemoot** \\ | ||
| + | The rest of the trip goes by uneventfully until the city of //Aqi Sumah// comes into view. Where we leave off that session. | ||
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| + | ===== Session 7: The Tales of Aqi Sumah ===== | ||
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| + | After a journey north the party reach the major town of Aqi-Sumah, chasing leads, thieves and skills to aid them in their future | ||
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| + | ---- | ||
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| + | **Hero Points** \\ | ||
| + | *SHao: Kept the session interesting and was very interactive with the world, however i feel he may be going a bit too hard and starting to hog the spotlight, i hope he thinks of his party members more when he starts up very solo Role play. | ||
| + | *Bon: Was keeping notes and prodding the world in interesting ways. | ||
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| + | It has not stopped raining for the past few weeks, The journey into Aui-Sumah was rather wet indeed. They hadn't seen a settlement of this size since they left // | ||
| + | High Walls surrounded a majority of the city with farm land and watch towers along the outskirts. Along the costal road the party could spy a port, poking out from inside te city. to the east seemed an unnaturally thick cluster of forest. | ||
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| + | Despite the drissel the road was full of other travlers. Merchants hauling their goods. Adventurers, | ||
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| + | The party is stopped at the gate by a few guards, Their party stick out amongst a crowd however this was otherwise a routine check. Asking the party what business they have and how long they plan to stay. **Paprika** falls into character as she dazzles the guards with her fine words. \\ Terry asks for directions to a good Inn in town, The guards recommend a place called **Seven' | ||
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| + | The city is rather well built. Everything seems sturdy, The Roads are paved with stone rather than dirt and there is an air of cheerfulness despite the downpour. | ||
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| + | The Party Have a quick look around picking out some areas they want to look at before realising the rain is too much and they head for the tavern. | ||
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| + | In the tavern the party buy some food and drinks and chat with a few locals. Shao talks with a woman who sees to be studying. then to a wealthy man. Bon speaks to the taver keep. Paprika gets drunk and does a performance. | ||
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| + | Turning in for the night | ||
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| + | The next day the rain is lighter but still falling. the party decide to follow up on some of the job board quests heading to a wealthy looking mansion that's made of almost entirely imported products. | ||
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| + | They are greeted by servants who lead them inside where they expect to meet the same man at the bar but instead they are greeted by a fair lady wearing a blindfold. She seems very regal and not much i the mood to smile. Asking the servants to leave her and te party alone she explains the job. The party decline for now. wanting to get thier eggs ina row first promising to return that afternoon with an answer. | ||
| + | |||
| + | The party take a small walk outside the city walls to a magic store on an island in the river. **Highscroll Magics**. \\ | ||
| + | Greeted by a Leonin named **Yalerion Highscroll** \\ | ||
| + | he refuses the party entry at first, not wanting gawkers, only paying customers. Te party promise they have money and inted o buy thigs whic persuades him to open up. | ||
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| + | The party return to the masnion to accept the job though they find the contract seems fishy. | ||
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| + | The party do some farming work and earn some money | ||
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| + | They plan to visit the markets the nex day | ||
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| + | ===== Session 8: Personal Bonding ===== | ||
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| + | The Party finds the strain on their wallets beginning to affect their capabilities as adventurers. Its time they actually compete some of the quests they undertake. But first! time to spend the little money they earned at the markets! | ||
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| + | **Hero Points:** \\ | ||
| + | *Istite: | ||
| + | *Silas: | ||
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| + | ---- | ||
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| + | The Party Return to **Seven' | ||
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| + | After a bit of discussion te party turn in for the night. | ||
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| + | The next day the party buy some breakfast and head off for the opening day of the City's markets. \\ | ||
| + | he markets are located in the **Wide District** the wealthy area of the city. It has drawn quite a crowd, as the party get closer the amount of people grow. | ||
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| + | The markets are not as grand as one might thing but there is certainly variety. Fey-inspired market sweets. book stalls. a shady one-armed guy selling his trinkets. Fresh produce, all sorts of things. The party split up chasing down their preferd stalls. | ||
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| + | Paprika heads right to the sweet stall with Shao in tow, ordering a few Fey-Inspired Treats, Buzzing Snakes, butterfly Cup-cakes and a bursting pie. | ||
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| + | Terry plays a game of guessing the rock under the cups, which turns out he is very good at, a bit too good at. Earning himself over 50 gold and Karel 100 gold. He did throw 50 gold back to the game out of kindness. though Karel wannted the money. | ||
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| + | Istite talks to the one-armed guy looking for anything cool to buy. he spots a Flame-Burge, | ||
| + | The Stall owner questions Istite about being an adventurer. When he confirms he is the Stall owner offers a trade. one of his magic items as a reward for a simple job he has. Bringing Istite around back out of ear shot he explains te job. the Fair lady, Daughter of lord Bungel, is always wearing a blindfold. he has his suspicions of the lady but he can't confirm it without knowing the colour of the lady's eyes. If istite can give him that information then he can have his pick. Istite doesn' | ||
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| + | Bon and Silas head towards the Book stall, run by those three [[culture: | ||
| + | Though the questions becomes much more acquisitional quickly, as both Bon and Silas suspect the Kobolds are the ones who stole the book from the farmer family back in **Aqi-Karion**. | ||
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| + | ===== Session 9: The Old Hunting Lodge ===== | ||
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| + | The Party still have a week to mull about and tackle some quests while they are in Aqi-Suma. After loosing the Kobold lead they have gotten the local guards involved, while that is being looked into the party have made the plan to tackle a job for **Mr Highscroll**. getting a rare spell component from an ethereal creature that seems to be hanging around the old abandoned hunting lodge. \\ | ||
| + | about half a day's trip into the forest along a path that's being reclaimed by nature the atmosphere here is different, foul. | ||
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| + | After scoping out the Building a bit they learn there is undead presence inside. Heading in weapons drawn with a job to do they are surrounded by undead wights. a fight ensues and that's were we will pick up this session, right in the middle of combat. | ||
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| + | ---- | ||
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| + | In the heat of combat the party fight a tough battle. Though with cool heads and quick thinking they turn the battle in their favour. With another wight defeated the remaining one dives back under the floorboards, | ||
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| + | With // | ||
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| + | //Shao// decided against the rest of the party and jumped down one of the holes in the floor caused by the wights. The drop was longer tan expected, taking some fall damage. it was rather dark here. The building seemed to be on short stilts to keep the floors away from the wet ground, but the ground here was uneven with dips all over the place. His eyesight was limited in the dark but with some light from Karel he was able to spy some sort of formation attached to the building. it seemed to be man made stone structure. perhaps a staircase leading to a basement? | ||
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| + | Relaying this information the party eventually decided to delve deeper into the building. \\ | ||
| + | Karel lock-picked the doors for the party. upon entering the first room the party caught a small unshaped cloud of haze or mist in the room, but for //Silas// and //Karel// this appeared to them as someone important to them, someone from their past. The figure disappeared quickly, only there for a few seconds before it faded away. | ||
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| + | The party investigated the other rooms with // | ||
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| + | The last room is storage with another corpse, this one was mangled and old. //Terry// spys a trap door underneath some of the barrels and crates. Opening it up he triggers another magic rune with unknown effects. | ||
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| + | **Loot** | ||
| + | |||
| + | *Body of Luthor: | ||
| + | *Ring of Free Action | ||
| + | *Wand of Fireball | ||
| + | *Book of the Raven | ||
| + | *Hunting Lodge Chests: (2 with the Keys) | ||
| + | *Rose Wood Chalice (900 Gold) | ||
| + | *Ice Brand Rapier | ||
| + | *Gem Encrusted Crown (1250 Gold) | ||
| + | *Luthor Chests: (3 in the Room) | ||
| + | *Death Speaking Glove | ||
| + | *Engraved Hunting Knife (seems like it was a memento for a hunter) | ||
| + | *??? | ||
| + | *??? | ||
| + | *??? | ||
| + | *Sunken Chest: | ||
| + | *??? | ||
| + | *Undead Gargantuan Corpse: | ||
| + | *Pulsing Club | ||
| + | *Banshee Remains: | ||
| + | *Ethereal Essence | ||
| + | *Other Loot (Rooms Not explored or Guarded by Water Elemental) | ||
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| + | |||
| + | ===== Session 10: Deals, Questions, Loot and Kobolds ===== | ||
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| + | The party encountrered something not quite expoected in the basment of that hunting lodge | ||
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| + | ---- | ||