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c:mof:sessions [2026/03/30 11:56] – [Session 6: Where to Next?] Cinderc:mof:sessions [2026/05/13 09:50] (current) – [Session 9: The Old Hunting Lodge] Cinder
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 **Sister heading home** \\ **Sister heading home** \\
-At the end of the extended rest the party may see and odd sight coming through town, a small tabaxi lady riding a giant duck pulling a cart of supplies with hershe stops by town to have chat wit some of the vilages and sell some supplies before heading further south.+A Unique visitor comes into town, hard to miss. Giant duck pulling a cart waddles into town with surprising speed for a Duckthe one holding the reigns short tabaxi woman wit snow white fur, long curly cherry purple-red hair and large long bunny ears. She is rather chubby with a large witchy/ mage hat, purple dress and well crafted mages staff. She pulls over in town to get some supplies and make some last minuet sales when Paprika recognises her. Her Younger sister [[character:Coco]] \\ 
 +They embrace in a warm reunion as they quickly catch up. Neither of them knew the other would be here. Paprika introduces Coco to the party.\\ 
 +Coco explains she lives at the edge of misty lake, about an hour out of **Hillside Aqi**. She stays there during the //Wet Season//. As a powerful Druid she spends the time here expanding her craft, selling her wares/ services and enjoying the country. But the wet season is ending soon so Coco is heading to the family home in **Needlewood** which is in the nation of **Reton**. \\ 
 +She is heading south to the Dwarven city in **Borikan's crater** where she is taking a Teleportation circle to the capital then jumping on a boat. \\ 
 +She tells Paprika about this new Potential Boyfriend material she met in the major city Felvor. a rather dignified if nerdy Orc man by the name of **Salvador**. who specialises in magic item repair. the sauce is saucy indeed.  
 + 
 +The party give her a warning of potential danger on the road, for all that's happened in town there is a dangerous killer on the loose or even multiple. Coco stresses the party not to worry, she is more than capable. a __Powerful Mage__ and can handle any ruffians that come her way. \\ 
 +She also adds she can't delay. her schedule is tight and she is aiding others with teleportation travel who had paid upfront, she can't be late to their meeting. \\ 
 +Shao picks up that maybe these people taking a teleportation travel are the same criminals that are on the run, making a clean getaway. There is discussion about what to do with this possibility but eventually the party come to the conclusion they currently do not have the resources to move that far south that quickly. \\ 
 +Goodbyes are shared and Coco promises to send a letter to Paprika when she is back home. she also reminds everyone she will be back in 6 months when the wet season starts again. 
  
 **A fancy meeting from time** \\ **A fancy meeting from time** \\
-palontine comes into town seemingly pulled by nothing, the arrival oif a very fancy looking lady who is inquiering to some magic items for her collectionshe is happy to pay more than thier normal value.+during the night. the party member on watch notices that the moons haven't moved across the sky as normal. and cause for alarm when the sun rises into he sky to join the two moons. Something is wrong. Waking the rest of the party they all get up and start to notices other strange things, there are no sounds of wildlife, no wind. and more noticeable the rain, as if frozen is place the rain all around them is frozen in place, the drops still, like glass, frozen in time. \\ 
 +Going into town is a similar story, those who were awake are stuck, frozen in a walking position, others in convocation with words that will never come. even the flame on the torches while still gives light, the flame doesn't not flicker, it stays still like stone. \\ 
 +The party notice an extravagant palatine begin to move into view. suspended above the ground, floating on air, with nothing pulling it along it simply sees to move on its own. draped in thin silk sheets the palatine is rectangular in shape. tall and so extravagantly decorated it seems...out of this world. \\ 
 +There is a fuzzy siloete of a figure within but its impossible to discern its nature. Some of the party tense up however the nature of the phenomenon going on most conclude that they would be no match for something that can stop time like this. \\ 
 +Some of the party notice Silas fiddling with his necklooking confused and worried but also angry. He shoves an item into his pocket they cannot see. 
 + 
 +The palatine stops before the party. The doors do not open but behave like wall of liquid metal. as a claw slowly passes through this fuzzy window, like a person stepping through a gelatinous cube. Then another claw as everyone quickly recognised the gigantic form of a dragon, But no normal dragon. something alien looking. Wings, tail, claws horns check but bather in an ethereal substance like liquid light. and more striking, no eyes. The wings shifted in colours like ripples in water, the very aura of the dragon seemed to cause temporal disturbances as the space around warped and twisted unnaturally, impossibly. The party quickly backed up as to not get caught in a temporal anomaly. \\ 
 +5 giant eye balls hovered around the dragon's eyeless head. each looking around on its own, two of the eyes focused on the party while the others scanned the area and the sky. \\ 
 +The dragon was far bigger than the Palatine, how did it fit in there? common knowledge about dragons is their ability to change shape however this dragon made no such ability clear. 
 + 
 +When the dragon speaks its a feminine voice that sounded the way a mortal would imagen the stars to sing if they could, but several voices speaking out of sync, one after the other over lapping, each saying synonyms of the other. The dragon bows but at that moment it duplicates as another exactly like it conducts a different bow and a third image dose not bow at all. as its time lines split or waver slightly. before they resynchronise and become one being once again. 
 + 
  
 **Farmer Attacked! Book Stolen** \\ **Farmer Attacked! Book Stolen** \\
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 **4th Friday of Seedwane** \\ **4th Friday of Seedwane** \\
-Session begins+The Rain has not stopped since the party left //Reslak Outpost//. Despite the Wet season nearing its end it seems the rains won't go out without a fight. \\ 
 +After the rather eventful extended rest the party have almost too many options, too many hooks to take. But after discussion they go with the original plan and head north to //Aqi Sumah//.
  
-===== Session 7Aqi Sumah =====+**4th Saterday of Seedwane** \\ 
 +Towards the end of their 2nd day of travel, the party is set upon by a [[culture:Lycanthrope|Werecat]] calling itself **Murshuka** as well a a small pack of Giant rats under its command. \\ 
 +A sort fight ensues, Though the party took some wounds they were ultimately victorious.
  
-After a journey north the party reach the major town of Aqi-Sumah, chasing leads, thieves and skills to aid them in their future endevours.+The party search the body of **Murshuka** to find some gold as well as a thin note book marked with a symbol **Bon** recognises as the symbol for the criminal guild organisation [[faction:Blackfyre]]. \\ 
 +The book is a hit list with several pages crossed out and unlegible but three are yet to be marked.  
 +  *A Page with a portrait of **Paprika** as well as her name and some details  
 +  *A page with a portrait of a human or elf? its hard to tell wit the name **Silas** as well as some details 
 +  *a page wit a portrait of some large monstrous creature, Like a Lizard-Folk from a primal age. the name listed is **Gorescale** 
 +The Book holds no other information but is a key clue. it seems at least one of the party members has gotten on someone's bad side. 
 + 
 +**4th Sunday of Seedwane - 1st Tuesday of Firemoot** \\ 
 +The rest of the trip goes by uneventfully until the city of //Aqi Sumah// comes into view. Where we leave off that session. 
 + 
 + 
 +===== Session 7: The Tales of Aqi Sumah ===== 
 + 
 +[[character:bon|{{:character:media:bon_icon.png?90 |}}]] 
 +[[character:paprika|{{:character:media:paprika_icon.png?90 |}}]] 
 +[[character:silas|{{:character:media:silas_icon.png?90 |}}]] 
 +[[character:karel|{{:character:karel_northstar_hero_forge.png?90 |}}]]  
 +[[character:terry|{{:character:media:terry_icon_t.png?90 |}}]]  
 +[[character:shao|{{:character:media:monk.png?90 |}}]] 
 +[[character:istite|{{:character:media:istite_icon.png?90 |}}]]  
 + 
 +<WRAP clear /> 
 + 
 +After a journey north the party reach the major town of Aqi-Sumah, chasing leads, thieves and skills to aid them in their future endeavours. 
 + 
 +---- 
 + 
 +**Hero Points** \\ 
 +  *SHao: Kept the session interesting and was very interactive with the world, however i feel he may be going a bit too hard and starting to hog the spotlight, i hope he thinks of his party members more when he starts up very solo Role play. 
 +  *Bon: Was keeping notes and prodding the world in interesting ways. 
 + 
 +It has not stopped raining for the past few weeks, The journey into Aui-Sumah was rather wet indeed. They hadn't seen a settlement of this size since they left //Mor-Thir//. \\  
 +High Walls surrounded a majority of the city with farm land and watch towers along the outskirts. Along the costal road the party could spy a port, poking out from inside te city. to the east seemed an unnaturally thick cluster of forest. 
 + 
 +Despite the drissel the road was full of other travlers. Merchants hauling their goods. Adventurers, travers all manner of people with tier own stories to tell. 
 + 
 +The party is stopped at the gate by a few guards, Their party stick out amongst a crowd however this was otherwise a routine check. Asking the party what business they have and how long they plan to stay. **Paprika** falls into character as she dazzles the guards with her fine words. \\ Terry asks for directions to a good Inn in town, The guards recommend a place called **Seven's**. After mentioning that they are from the guild it seems any and all suspicion the guards had left disappears as they are welcomed inside. 
 + 
 +The city is rather well built. Everything seems sturdy, The Roads are paved with stone rather than dirt and there is an air of cheerfulness despite the downpour. 
 + 
 +The Party Have a quick look around picking out some areas they want to look at before realising the rain is too much and they head for the tavern. 
 + 
 +In the tavern the party buy some food and drinks and chat with a few locals. Shao talks with a woman who sees to be studying. then to a wealthy man. Bon speaks to the taver keep. Paprika gets drunk and does a performance.  
 + 
 +Turning in for the night 
 + 
 +The next day the rain is lighter but still falling. the party decide to follow up on some of the job board quests heading to a wealthy looking mansion that's made of almost entirely imported products.  
 + 
 +They are greeted by servants who lead them inside where they expect to meet the same man at the bar but instead they are greeted by a fair lady wearing a blindfold. She seems very regal and not much i the mood to smile. Asking the servants to leave her and te party alone she explains the job. The party decline for now. wanting to get thier eggs ina row first promising to return that afternoon with an answer. 
 + 
 +The party take a small walk outside the city walls to a magic store on an island in the river. **Highscroll Magics**. \\ 
 +Greeted by a Leonin named **Yalerion Highscroll** \\ 
 +he refuses the party entry at first, not wanting gawkers, only paying customers. Te party promise they have money and inted o buy thigs whic persuades him to open up.  
 + 
 +The party return to the masnion to accept the job though they find the contract seems fishy.  
 + 
 +The party do some farming work and earn some money 
 + 
 +They plan to visit the markets the nex day 
 + 
 +===== Session 8: Personal Bonding ===== 
 + 
 +[[character:bon|{{:character:media:bon_icon.png?90 |}}]] 
 +[[character:paprika|{{:character:media:paprika_icon.png?90 |}}]] 
 +[[character:silas|{{:character:media:silas_icon.png?90 |}}]] 
 +[[character:karel|{{:character:karel_northstar_hero_forge.png?90 |}}]]  
 +[[character:terry|{{:character:media:terry_icon_t.png?90 |}}]]  
 +[[character:shao|{{:character:media:monk.png?90 |}}]] 
 +[[character:istite|{{:character:media:istite_icon.png?90 |}}]]  
 + 
 +<WRAP clear /> 
 + 
 +The Party finds the strain on their wallets beginning to affect their capabilities as adventurers. Its time they actually compete some of the quests they undertake. But first! time to spend the little money they earned at the markets! 
 + 
 +**Hero Points:** \\ 
 +  *Istite: 
 +  *Silas: 
 + 
 +---- 
 + 
 +The Party Return to **Seven's Inn** after a day of clearing out those pesky Varments from the city's farm land. 
 + 
 +After a bit of discussion te party turn in for the night. 
 + 
 +The next day the party buy some breakfast and head off for the opening day of the City's markets. \\ 
 +he markets are located in the **Wide District** the wealthy area of the city. It has drawn quite a crowd, as the party get closer the amount of people grow.  
 + 
 +The markets are not as grand as one might thing but there is certainly variety. Fey-inspired market sweets. book stalls. a shady one-armed guy selling his trinkets. Fresh produce, all sorts of things. The party split up chasing down their preferd stalls. 
 + 
 +Paprika heads right to the sweet stall with Shao in tow, ordering a few Fey-Inspired Treats, Buzzing Snakes, butterfly Cup-cakes and a bursting pie.  
 + 
 +Terry plays a game of guessing the rock under the cups, which turns out he is very good at, a bit too good at. Earning himself over 50 gold and Karel 100 gold. He did throw 50 gold back to the game out of kindness. though Karel wannted the money. 
 + 
 +Istite talks to the one-armed guy looking for anything cool to buy. he spots a Flame-Burge, a sword imbuned with fire. costing 370 Gold, as well as a ring of protection selling for 1000 gold. Also an Orb of slope detection. \\ Karel uses detect magic to determine the legitimacy of the items and they do seem legit. \\ 
 +The Stall owner questions Istite about being an adventurer. When he confirms he is the Stall owner offers a trade. one of his magic items as a reward for a simple job he has. Bringing Istite around back out of ear shot he explains te job. the Fair lady, Daughter of lord Bungel, is always wearing a blindfold. he has his suspicions of the lady but he can't confirm it without knowing the colour of the lady's eyes. If istite can give him that information then he can have his pick. Istite doesn't haggle the idea or eve really question it. agreeing. 
 + 
 +Bon and Silas head towards the Book stall, run by those three [[culture:kobold|Kobolds]] they saw the other day at the Inn. They start the greetings off kindly as the Kobolds say they sell books and buy rare books. Most of the stuff they have on display is rare story books, atlases and other mundane yet sought after literature. Nothing magical though. \\ 
 +Though the questions becomes much more acquisitional quickly, as both Bon and Silas suspect the Kobolds are the ones who stole the book from the farmer family back in **Aqi-Karion**.  
 + 
 +===== Session 9: The Old Hunting Lodge ===== 
 + 
 +[[character:bon|{{:character:media:bon_icon.png?90 |}}]] 
 +[[character:paprika|{{:character:media:paprika_icon.png?90 |}}]] 
 +[[character:silas|{{:character:media:silas_icon.png?90 |}}]] 
 +[[character:karel|{{:character:karel_northstar_hero_forge.png?90 |}}]]  
 +[[character:terry|{{:character:media:terry_icon_t.png?90 |}}]]  
 +[[character:shao|{{:character:media:monk.png?90 |}}]] 
 + 
 +<WRAP clear /> 
 + 
 +The Party still have a week to mull about and tackle some quests while they are in Aqi-Suma. After loosing the Kobold lead they have gotten the local guards involved, while that is being looked into the party have made the plan to tackle a job for **Mr Highscroll**. getting a rare spell component from an ethereal creature that seems to be hanging around the old abandoned hunting lodge. \\ 
 +about half a day's trip into the forest along a path that's being reclaimed by nature the atmosphere here is different, foul.  
 + 
 +After scoping out the Building a bit they learn there is undead presence inside. Heading in weapons drawn with a job to do they are surrounded by undead wights. a fight ensues and that's were we will pick up this session, right in the middle of combat. 
 + 
 +---- 
 + 
 +In the heat of combat the party fight a tough battle. Though with cool heads and quick thinking they turn the battle in their favour. With another wight defeated the remaining one dives back under the floorboards, attempting an attack from bellow. when the fails it scurries away. Silas manages to hit the 4th that had remained in hiding and it too fled deeper into the building.  
 + 
 +With //Bon's// Detect good and evil it seems the immediate danger had passed but hadn't gone far. it would be wise to stay on alert. The corpses of the wights were scavenged for weapons and a little gold before the party turned their attention to the run down lodge itself. 
 + 
 +//Shao// decided against the rest of the party and jumped down one of the holes in the floor caused by the wights. The drop was longer tan expected, taking some fall damage. it was rather dark here. The building seemed to be on short stilts to keep the floors away from the wet ground, but the ground here was uneven with dips all over the place. His eyesight was limited in the dark but with some light from Karel he was able to spy some sort of formation attached to the building. it seemed to be man made stone structure. perhaps a staircase leading to a basement? 
 + 
 +Relaying this information the party eventually decided to delve deeper into the building. \\ 
 +Karel lock-picked the doors for the party. upon entering the first room the party caught a small unshaped cloud of haze or mist in the room, but for //Silas// and //Karel// this appeared to them as someone important to them, someone from their past. The figure disappeared quickly, only there for a few seconds before it faded away. 
 + 
 +The party investigated the other rooms with //Karel's// help. though the 2nd door they instead decided to kick the door down. Discovering a strange body that seemed to have its entire flesh stripped clean leaving a complete skeleton behind as well as a backpack of belongings that had already been ransacked. 
 + 
 +The last room is storage with another corpse, this one was mangled and old. //Terry// spys a trap door underneath some of the barrels and crates. Opening it up he triggers another magic rune with unknown effects. 
 + 
 +**Loot**  
 + 
 +  *Body of Luthor: 
 +    *Ring of Free Action 
 +    *Wand of Fireball 
 +    *Book of the Raven 
 +  *Hunting Lodge Chests: (2 with the Keys) 
 +    *Rose Wood Chalice (900 Gold) 
 +    *Ice Brand Rapier 
 +    *Gem Encrusted Crown (1250 Gold) 
 +  *Luthor Chests: (3 in the Room) 
 +    *Death Speaking Glove 
 +    *Engraved Hunting Knife (seems like it was a memento for a hunter) 
 +    *??? 
 +    *??? 
 +    *??? 
 +  *Sunken Chest:  
 +    *??? 
 +  *Undead Gargantuan Corpse:  
 +    *Pulsing Club 
 +  *Banshee Remains:  
 +    *Ethereal Essence 
 +  *Other Loot (Rooms Not explored or Guarded by Water Elemental) 
 + 
 + 
 +===== Session 10: Deals, Questions, Loot and Kobolds ===== 
 + 
 +The party encountrered something not quite expoected in the basment of that hunting lodge 
 + 
 +----
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