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c:mof:sessions [2026/04/13 11:20] – [Session 7: The Tales of Aqi Sumah] Cinderc:mof:sessions [2026/05/13 09:50] (current) – [Session 9: The Old Hunting Lodge] Cinder
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 +
 +**Hero Points** \\
 +  *SHao: Kept the session interesting and was very interactive with the world, however i feel he may be going a bit too hard and starting to hog the spotlight, i hope he thinks of his party members more when he starts up very solo Role play.
 +  *Bon: Was keeping notes and prodding the world in interesting ways.
  
 It has not stopped raining for the past few weeks, The journey into Aui-Sumah was rather wet indeed. They hadn't seen a settlement of this size since they left //Mor-Thir//. \\  It has not stopped raining for the past few weeks, The journey into Aui-Sumah was rather wet indeed. They hadn't seen a settlement of this size since they left //Mor-Thir//. \\ 
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 Despite the drissel the road was full of other travlers. Merchants hauling their goods. Adventurers, travers all manner of people with tier own stories to tell. Despite the drissel the road was full of other travlers. Merchants hauling their goods. Adventurers, travers all manner of people with tier own stories to tell.
  
-Te party is stopped at the gate by a few guards, Their party stick out amongst a crowd however this was otherwise a routine check. Asking the party what business they have and how long they plan to stay. **Paprika** falls into character as she dazzles the guards with her fine words. \\ Terry asks for directions to a good Inn in town, The guards recommend a place called **Seven's**. After mentioning that they are from the guild it seems any and all suspicion the guards had left disappears as they are welcomed inside.+The party is stopped at the gate by a few guards, Their party stick out amongst a crowd however this was otherwise a routine check. Asking the party what business they have and how long they plan to stay. **Paprika** falls into character as she dazzles the guards with her fine words. \\ Terry asks for directions to a good Inn in town, The guards recommend a place called **Seven's**. After mentioning that they are from the guild it seems any and all suspicion the guards had left disappears as they are welcomed inside. 
 + 
 +The city is rather well built. Everything seems sturdy, The Roads are paved with stone rather than dirt and there is an air of cheerfulness despite the downpour. 
 + 
 +The Party Have a quick look around picking out some areas they want to look at before realising the rain is too much and they head for the tavern. 
 + 
 +In the tavern the party buy some food and drinks and chat with a few locals. Shao talks with a woman who sees to be studying. then to a wealthy man. Bon speaks to the taver keep. Paprika gets drunk and does a performance.  
 + 
 +Turning in for the night 
 + 
 +The next day the rain is lighter but still falling. the party decide to follow up on some of the job board quests heading to a wealthy looking mansion that's made of almost entirely imported products.  
 + 
 +They are greeted by servants who lead them inside where they expect to meet the same man at the bar but instead they are greeted by a fair lady wearing a blindfold. She seems very regal and not much i the mood to smile. Asking the servants to leave her and te party alone she explains the job. The party decline for now. wanting to get thier eggs ina row first promising to return that afternoon with an answer. 
 + 
 +The party take a small walk outside the city walls to a magic store on an island in the river. **Highscroll Magics**. \\ 
 +Greeted by a Leonin named **Yalerion Highscroll** \\ 
 +he refuses the party entry at first, not wanting gawkers, only paying customers. Te party promise they have money and inted o buy thigs whic persuades him to open up.  
 + 
 +The party return to the masnion to accept the job though they find the contract seems fishy.  
 + 
 +The party do some farming work and earn some money 
 + 
 +They plan to visit the markets the nex day 
 + 
 +===== Session 8: Personal Bonding ===== 
 + 
 +[[character:bon|{{:character:media:bon_icon.png?90 |}}]] 
 +[[character:paprika|{{:character:media:paprika_icon.png?90 |}}]] 
 +[[character:silas|{{:character:media:silas_icon.png?90 |}}]] 
 +[[character:karel|{{:character:karel_northstar_hero_forge.png?90 |}}]]  
 +[[character:terry|{{:character:media:terry_icon_t.png?90 |}}]]  
 +[[character:shao|{{:character:media:monk.png?90 |}}]] 
 +[[character:istite|{{:character:media:istite_icon.png?90 |}}]]  
 + 
 +<WRAP clear /> 
 + 
 +The Party finds the strain on their wallets beginning to affect their capabilities as adventurers. Its time they actually compete some of the quests they undertake. But first! time to spend the little money they earned at the markets! 
 + 
 +**Hero Points:** \\ 
 +  *Istite: 
 +  *Silas: 
 + 
 +---- 
 + 
 +The Party Return to **Seven's Inn** after a day of clearing out those pesky Varments from the city's farm land. 
 + 
 +After a bit of discussion te party turn in for the night. 
 + 
 +The next day the party buy some breakfast and head off for the opening day of the City's markets. \\ 
 +he markets are located in the **Wide District** the wealthy area of the city. It has drawn quite a crowd, as the party get closer the amount of people grow.  
 + 
 +The markets are not as grand as one might thing but there is certainly variety. Fey-inspired market sweets. book stalls. a shady one-armed guy selling his trinkets. Fresh produce, all sorts of things. The party split up chasing down their preferd stalls. 
 + 
 +Paprika heads right to the sweet stall with Shao in tow, ordering a few Fey-Inspired Treats, Buzzing Snakes, butterfly Cup-cakes and a bursting pie.  
 + 
 +Terry plays a game of guessing the rock under the cups, which turns out he is very good at, a bit too good at. Earning himself over 50 gold and Karel 100 gold. He did throw 50 gold back to the game out of kindness. though Karel wannted the money. 
 + 
 +Istite talks to the one-armed guy looking for anything cool to buy. he spots a Flame-Burge, a sword imbuned with fire. costing 370 Gold, as well as a ring of protection selling for 1000 gold. Also an Orb of slope detection. \\ Karel uses detect magic to determine the legitimacy of the items and they do seem legit. \\ 
 +The Stall owner questions Istite about being an adventurer. When he confirms he is the Stall owner offers a trade. one of his magic items as a reward for a simple job he has. Bringing Istite around back out of ear shot he explains te job. the Fair lady, Daughter of lord Bungel, is always wearing a blindfold. he has his suspicions of the lady but he can't confirm it without knowing the colour of the lady's eyes. If istite can give him that information then he can have his pick. Istite doesn't haggle the idea or eve really question it. agreeing. 
 + 
 +Bon and Silas head towards the Book stall, run by those three [[culture:kobold|Kobolds]] they saw the other day at the Inn. They start the greetings off kindly as the Kobolds say they sell books and buy rare books. Most of the stuff they have on display is rare story books, atlases and other mundane yet sought after literature. Nothing magical though. \\ 
 +Though the questions becomes much more acquisitional quickly, as both Bon and Silas suspect the Kobolds are the ones who stole the book from the farmer family back in **Aqi-Karion**.  
 + 
 +===== Session 9: The Old Hunting Lodge ===== 
 + 
 +[[character:bon|{{:character:media:bon_icon.png?90 |}}]] 
 +[[character:paprika|{{:character:media:paprika_icon.png?90 |}}]] 
 +[[character:silas|{{:character:media:silas_icon.png?90 |}}]] 
 +[[character:karel|{{:character:karel_northstar_hero_forge.png?90 |}}]]  
 +[[character:terry|{{:character:media:terry_icon_t.png?90 |}}]]  
 +[[character:shao|{{:character:media:monk.png?90 |}}]] 
 + 
 +<WRAP clear /> 
 + 
 +The Party still have a week to mull about and tackle some quests while they are in Aqi-Suma. After loosing the Kobold lead they have gotten the local guards involved, while that is being looked into the party have made the plan to tackle a job for **Mr Highscroll**. getting a rare spell component from an ethereal creature that seems to be hanging around the old abandoned hunting lodge. \\ 
 +about half a day's trip into the forest along a path that's being reclaimed by nature the atmosphere here is different, foul.  
 + 
 +After scoping out the Building a bit they learn there is undead presence inside. Heading in weapons drawn with a job to do they are surrounded by undead wights. a fight ensues and that's were we will pick up this session, right in the middle of combat. 
 + 
 +---- 
 + 
 +In the heat of combat the party fight a tough battle. Though with cool heads and quick thinking they turn the battle in their favour. With another wight defeated the remaining one dives back under the floorboards, attempting an attack from bellow. when the fails it scurries away. Silas manages to hit the 4th that had remained in hiding and it too fled deeper into the building.  
 + 
 +With //Bon's// Detect good and evil it seems the immediate danger had passed but hadn't gone far. it would be wise to stay on alert. The corpses of the wights were scavenged for weapons and a little gold before the party turned their attention to the run down lodge itself. 
 + 
 +//Shao// decided against the rest of the party and jumped down one of the holes in the floor caused by the wights. The drop was longer tan expected, taking some fall damage. it was rather dark here. The building seemed to be on short stilts to keep the floors away from the wet ground, but the ground here was uneven with dips all over the place. His eyesight was limited in the dark but with some light from Karel he was able to spy some sort of formation attached to the building. it seemed to be man made stone structure. perhaps a staircase leading to a basement? 
 + 
 +Relaying this information the party eventually decided to delve deeper into the building. \\ 
 +Karel lock-picked the doors for the party. upon entering the first room the party caught a small unshaped cloud of haze or mist in the room, but for //Silas// and //Karel// this appeared to them as someone important to them, someone from their past. The figure disappeared quickly, only there for a few seconds before it faded away. 
 + 
 +The party investigated the other rooms with //Karel's// help. though the 2nd door they instead decided to kick the door down. Discovering a strange body that seemed to have its entire flesh stripped clean leaving a complete skeleton behind as well as a backpack of belongings that had already been ransacked. 
 + 
 +The last room is storage with another corpse, this one was mangled and old. //Terry// spys a trap door underneath some of the barrels and crates. Opening it up he triggers another magic rune with unknown effects. 
 + 
 +**Loot**  
 + 
 +  *Body of Luthor: 
 +    *Ring of Free Action 
 +    *Wand of Fireball 
 +    *Book of the Raven 
 +  *Hunting Lodge Chests: (2 with the Keys) 
 +    *Rose Wood Chalice (900 Gold) 
 +    *Ice Brand Rapier 
 +    *Gem Encrusted Crown (1250 Gold) 
 +  *Luthor Chests: (3 in the Room) 
 +    *Death Speaking Glove 
 +    *Engraved Hunting Knife (seems like it was a memento for a hunter) 
 +    *??? 
 +    *??? 
 +    *??? 
 +  *Sunken Chest:  
 +    *??? 
 +  *Undead Gargantuan Corpse:  
 +    *Pulsing Club 
 +  *Banshee Remains:  
 +    *Ethereal Essence 
 +  *Other Loot (Rooms Not explored or Guarded by Water Elemental) 
  
-The city is rather well built. Everything seems sturdy, The Roads are paved with stone rather than dirt and their is an air of cheerfulness despite the downpour. +===== Session 10Deals, Questions, Loot and Kobolds =====
-===== Session 8In Need of Money =====+
  
-The Party fins the strain on their wallets beginning to affect their capabilities as adventurers. Its time they actually compete some of the quests they undertake.+The party encountrered something not quite expoected in the basment of that hunting lodge
  
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