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| c:mof:sessions [2026/04/27 10:00] – [Session 8: Personal Bonding] Cinder | c:mof:sessions [2026/05/13 09:50] (current) – [Session 9: The Old Hunting Lodge] Cinder | ||
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| The Party finds the strain on their wallets beginning to affect their capabilities as adventurers. Its time they actually compete some of the quests they undertake. But first! time to spend the little money they earned at the markets! | The Party finds the strain on their wallets beginning to affect their capabilities as adventurers. Its time they actually compete some of the quests they undertake. But first! time to spend the little money they earned at the markets! | ||
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| + | **Hero Points:** \\ | ||
| + | *Istite: | ||
| + | *Silas: | ||
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| he markets are located in the **Wide District** the wealthy area of the city. It has drawn quite a crowd, as the party get closer the amount of people grow. | he markets are located in the **Wide District** the wealthy area of the city. It has drawn quite a crowd, as the party get closer the amount of people grow. | ||
| - | The markets are not as grand as one might thing but there is certainly variety. Fey-inspired market sweets. book stalls. a shady one-armed guy selling his trinkets. Fresh produce, all sorts of things | + | The markets are not as grand as one might thing but there is certainly variety. Fey-inspired market sweets. book stalls. a shady one-armed guy selling his trinkets. Fresh produce, all sorts of things. The party split up chasing down their preferd stalls. |
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| + | Paprika heads right to the sweet stall with Shao in tow, ordering a few Fey-Inspired Treats, Buzzing Snakes, butterfly Cup-cakes and a bursting pie. | ||
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| + | Terry plays a game of guessing the rock under the cups, which turns out he is very good at, a bit too good at. Earning himself over 50 gold and Karel 100 gold. He did throw 50 gold back to the game out of kindness. though Karel wannted the money. | ||
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| + | Istite talks to the one-armed guy looking for anything cool to buy. he spots a Flame-Burge, | ||
| + | The Stall owner questions Istite about being an adventurer. When he confirms he is the Stall owner offers a trade. one of his magic items as a reward for a simple job he has. Bringing Istite around back out of ear shot he explains te job. the Fair lady, Daughter of lord Bungel, is always wearing a blindfold. he has his suspicions of the lady but he can't confirm it without knowing the colour of the lady's eyes. If istite can give him that information then he can have his pick. Istite doesn' | ||
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| + | Bon and Silas head towards the Book stall, run by those three [[culture: | ||
| + | Though the questions becomes much more acquisitional quickly, as both Bon and Silas suspect the Kobolds are the ones who stole the book from the farmer family back in **Aqi-Karion**. | ||
| ===== Session 9: The Old Hunting Lodge ===== | ===== Session 9: The Old Hunting Lodge ===== | ||
| + | [[character: | ||
| + | [[character: | ||
| + | [[character: | ||
| + | [[character: | ||
| + | [[character: | ||
| + | [[character: | ||
| + | <WRAP clear /> | ||
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| + | The Party still have a week to mull about and tackle some quests while they are in Aqi-Suma. After loosing the Kobold lead they have gotten the local guards involved, while that is being looked into the party have made the plan to tackle a job for **Mr Highscroll**. getting a rare spell component from an ethereal creature that seems to be hanging around the old abandoned hunting lodge. \\ | ||
| + | about half a day's trip into the forest along a path that's being reclaimed by nature the atmosphere here is different, foul. | ||
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| + | After scoping out the Building a bit they learn there is undead presence inside. Heading in weapons drawn with a job to do they are surrounded by undead wights. a fight ensues and that's were we will pick up this session, right in the middle of combat. | ||
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| + | ---- | ||
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| + | In the heat of combat the party fight a tough battle. Though with cool heads and quick thinking they turn the battle in their favour. With another wight defeated the remaining one dives back under the floorboards, | ||
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| + | With // | ||
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| + | //Shao// decided against the rest of the party and jumped down one of the holes in the floor caused by the wights. The drop was longer tan expected, taking some fall damage. it was rather dark here. The building seemed to be on short stilts to keep the floors away from the wet ground, but the ground here was uneven with dips all over the place. His eyesight was limited in the dark but with some light from Karel he was able to spy some sort of formation attached to the building. it seemed to be man made stone structure. perhaps a staircase leading to a basement? | ||
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| + | Relaying this information the party eventually decided to delve deeper into the building. \\ | ||
| + | Karel lock-picked the doors for the party. upon entering the first room the party caught a small unshaped cloud of haze or mist in the room, but for //Silas// and //Karel// this appeared to them as someone important to them, someone from their past. The figure disappeared quickly, only there for a few seconds before it faded away. | ||
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| + | The party investigated the other rooms with // | ||
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| + | The last room is storage with another corpse, this one was mangled and old. //Terry// spys a trap door underneath some of the barrels and crates. Opening it up he triggers another magic rune with unknown effects. | ||
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| + | **Loot** | ||
| + | |||
| + | *Body of Luthor: | ||
| + | *Ring of Free Action | ||
| + | *Wand of Fireball | ||
| + | *Book of the Raven | ||
| + | *Hunting Lodge Chests: (2 with the Keys) | ||
| + | *Rose Wood Chalice (900 Gold) | ||
| + | *Ice Brand Rapier | ||
| + | *Gem Encrusted Crown (1250 Gold) | ||
| + | *Luthor Chests: (3 in the Room) | ||
| + | *Death Speaking Glove | ||
| + | *Engraved Hunting Knife (seems like it was a memento for a hunter) | ||
| + | *??? | ||
| + | *??? | ||
| + | *??? | ||
| + | *Sunken Chest: | ||
| + | *??? | ||
| + | *Undead Gargantuan Corpse: | ||
| + | *Pulsing Club | ||
| + | *Banshee Remains: | ||
| + | *Ethereal Essence | ||
| + | *Other Loot (Rooms Not explored or Guarded by Water Elemental) | ||
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| + | |||
| + | ===== Session 10: Deals, Questions, Loot and Kobolds ===== | ||
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| + | The party encountrered something not quite expoected in the basment of that hunting lodge | ||
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| + | ---- | ||