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| c:mof:sessions [2026/05/09 09:07] – [Session 8: Personal Bonding] Cinder | c:mof:sessions [2026/06/23 10:24] (current) – [Session 12: What a Life is Worth] Cinder | ||
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| Bon and Silas head towards the Book stall, run by those three [[culture: | Bon and Silas head towards the Book stall, run by those three [[culture: | ||
| Though the questions becomes much more acquisitional quickly, as both Bon and Silas suspect the Kobolds are the ones who stole the book from the farmer family back in **Aqi-Karion**. | Though the questions becomes much more acquisitional quickly, as both Bon and Silas suspect the Kobolds are the ones who stole the book from the farmer family back in **Aqi-Karion**. | ||
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| ===== Session 9: The Old Hunting Lodge ===== | ===== Session 9: The Old Hunting Lodge ===== | ||
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| The Party still have a week to mull about and tackle some quests while they are in Aqi-Suma. After loosing the Kobold lead they have gotten the local guards involved, while that is being looked into the party have made the plan to tackle a job for **Mr Highscroll**. getting a rare spell component from an ethereal creature that seems to be hanging around the old abandoned hunting lodge. \\ | The Party still have a week to mull about and tackle some quests while they are in Aqi-Suma. After loosing the Kobold lead they have gotten the local guards involved, while that is being looked into the party have made the plan to tackle a job for **Mr Highscroll**. getting a rare spell component from an ethereal creature that seems to be hanging around the old abandoned hunting lodge. \\ | ||
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| After scoping out the Building a bit they learn there is undead presence inside. Heading in weapons drawn with a job to do they are surrounded by undead wights. a fight ensues and that's were we will pick up this session, right in the middle of combat. | After scoping out the Building a bit they learn there is undead presence inside. Heading in weapons drawn with a job to do they are surrounded by undead wights. a fight ensues and that's were we will pick up this session, right in the middle of combat. | ||
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| + | **Hero Points** | ||
| + | *Karel: The water elemental event was well handled by her. | ||
| + | *Bon: When his Character' | ||
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| + | In the heat of combat the party fight a tough battle. Though with cool heads and quick thinking they turn the battle in their favour. With another wight defeated the remaining one dives back under the floorboards, | ||
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| + | With // | ||
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| + | //Shao// decided against the rest of the party and jumped down one of the holes in the floor caused by the wights. The drop was longer tan expected, taking some fall damage. it was rather dark here. The building seemed to be on short stilts to keep the floors away from the wet ground, but the ground here was uneven with dips all over the place. His eyesight was limited in the dark but with some light from Karel he was able to spy some sort of formation attached to the building. it seemed to be man made stone structure. perhaps a staircase leading to a basement? | ||
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| + | Relaying this information the party eventually decided to delve deeper into the building. \\ | ||
| + | Karel lock-picked the doors for the party. upon entering the first room the party caught a small unshaped cloud of haze or mist in the room, but for //Silas// and //Karel// this appeared to them as someone important to them, someone from their past. The figure disappeared quickly, only there for a few seconds before it faded away. | ||
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| + | The party investigated the other rooms with // | ||
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| + | The last room is storage with another corpse, this one was mangled and old. //Terry// spys a trap door underneath some of the barrels and crates. Opening it up he triggers another magic rune with unknown effects. | ||
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| + | ===== Session 10: Deals, Questions, Loot and Kobolds ===== | ||
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| + | The party encountered something not quite expoected in the basment of that hunting lodge | ||
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| + | **Hero Points** | ||
| + | *Paprika: Has rectified some of her past issues by actually committing to her characters wants and utilising her abilities more suitably. | ||
| + | *Silas: was a solid player this session all around, stable and easy for other players to bounce off and work off. | ||
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| + | ---- | ||
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| + | Looting, Past Memories, Attackign eachother, Ungalo, Leave or stay?, leave, Ladder sabotage, break free, Investigate for evidence, Terry leaves and explodes, Bon contacts a higher power for help, Trip back to town, late at night time to rest, Istite gets choked by dust, party investigate, | ||
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| + | ===== Session 11: Books, Horses and the Trip Home ===== | ||
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| + | <WRAP clear /> | ||
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| + | The party begin ting up loose ends and finishing last minuet errands before their deadline escort mission back to Aqi' | ||
| + | The party met [[character: | ||
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| + | The party still wish to purchase some horses to make travel easier and quicker, and they still have a few opportunities available to them with Istite and that strange market stall owner. But otherwise the deadline for the escort of Mr Brugle is only a few days away. best prepare for the weeks long journey home and maybe any trouble they run into along the way. | ||
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| + | **Hero Points** | ||
| + | *Silas: Adapted very quickly and very well to MR flufykins. | ||
| + | *Terry: Was quick to stand up for Karel despite the overwhelming situation. | ||
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| + | ---- | ||
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| + | So it all starts with buying some horses. The party make a trip to the city's stables looking to purchase some horses to speed up travel time. They are offered a selection of fine specimens and ultimately decided to go with a Large Horse and Cart combo to save on gold and enable easier travel rather than each having individual mounts. However nobody in the party has proficiency with land vehicles so things may get hairy in the future. | ||
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| + | ===== Session 12: What a Life is Worth ===== | ||
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| + | <WRAP clear /> | ||
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| + | The party begin their long awaited trip back home to Aqi' | ||
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| + | **Hero Points** | ||
| + | *Bon: Good use of stuff during combat. Good speak with dead questions. | ||
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| + | The Session starts off right as the party and the one they are escorting are ambushed. | ||
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| + | Both carts had been surrounded by bandits. All looking might keen to cause trouble. Terry out front with the rest of the party inside their own cart can only catch a few glimpses of the full situation. **Brungel' | ||
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| + | **Gorescale** seems to cut the party some slack, Saying he won't personally get involved with the fight so long as what fight does happen is entertaining. | ||
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| + | Once the fight is done **Gorescale** Seems satisfied. but he makes good on his promise. he is still to claim wat he is owed from **Brungel** \\ The party try to convince him otherwise but with little bargaining power and vast difference in power its a far cry chaging the [[culture: | ||
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| + | Its a tight vote after much debate. its 4 to 3 favouring killing //Brungel// themselves. They do learn, at least it seems the // | ||
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| + | once the deed is done // | ||
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| + | the party use speak with Dead on Brungel to ask some Questions | ||
| + | *What colour are your daughter' | ||
| + | *Pale Blue, | ||
| + | *Why Does your daughter wear a blind fold? | ||
| + | *I don't know | ||
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| + | Before Gorescale leaves some of the party ask him some questions. | ||
| + | *Confirming that it was Gorescale' | ||
| + | *Why did he kill the cleric? because he was paid too. The party did not delve deeper as to who paid for the job but they probally have an idea. | ||
| + | *Learning that it was NOT Gorescale' | ||
| + | *Learning that it was Gorescale' | ||
| + | *Learning that he runs the **Redgull Fisheries** and that Blackfyre has it out for Gorescale for a reason if he knows he didn't disclose. | ||
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| + | The party loot the blood stained treasure. | ||
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| + | The last few days of the trip after things have settled down the party begin to interrogate **Karel** about the events back in Aqi' | ||
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| + | The party arrive back in Aqi' | ||
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| + | ===== Session 13: Wode Elves? Festival? Overdue Quests? one of these ===== | ||
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| + | the party are back in Aqi' | ||