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c:mof:start [2026/05/26 10:40] Cinderc:mof:start [2026/06/21 14:09] (current) – [Character XP Tally] Cinder
Line 31: Line 31:
 <WRAP box quarter column>   <WRAP box quarter column>  
 ^  Bon Samdi  ^^ ^  Bon Samdi  ^^
-^ Level: | +^ Level: | 
-^ Collected XP | 625 +^ Collected XP | 
-^ Earned XP | 394 600 +^ Earned XP | 1079 1800 
-^ Total XP | 694 |+^ Total XP | 1979 |
 <sup> <sup>
 History \\ History \\
Line 53: Line 53:
 **Level 2 -300XP** \\ **Level 2 -300XP** \\
 200 XP Source: Murshaki Fight \\ 200 XP Source: Murshaki Fight \\
-425 XP Source: Hunting Lodge Combat \\+425 XP Source: Lodge Combat \\ 
 +130 XP Source: Missing Friend \\ 
 +305 XP Source: Highscroll Hunt \\ 
 +225 XP Source: Escort Ambush \\
 **Level 3 -900xp** \\ **Level 3 -900xp** \\
 **Level 4 -2700xp **\\ **Level 4 -2700xp **\\
Line 63: Line 66:
 <WRAP box quarter column>   <WRAP box quarter column>  
 ^  Paprika Decota  ^^ ^  Paprika Decota  ^^
-^ Level: | +^ Level: | 
-^ Collected XP | 625 +^ Collected XP | 
-^ Earned XP | 287 600 +^ Earned XP | 972 1800 
-^ Total XP | 587 |+^ Total XP | 1872 |
 <sup> <sup>
 History \\ History \\
Line 85: Line 88:
 **Level 2 -300XP** \\ **Level 2 -300XP** \\
 200 XP Source: Murshaki Fight \\ 200 XP Source: Murshaki Fight \\
-425 XP Source: Hunting Lodge Combat \\+425 XP Source: Lodge Combat \\ 
 +130 XP Source: Missing Friend \\ 
 +305 XP Source: Highscroll Hunt \\ 
 +225 XP Source: Escort Ambush \\
 **Level 3 -900xp** \\ **Level 3 -900xp** \\
 **Level 4 -2700xp **\\ **Level 4 -2700xp **\\
Line 96: Line 102:
 <WRAP box quarter column>   <WRAP box quarter column>  
 ^  Silas Araxis  ^^ ^  Silas Araxis  ^^
-^ Level: | +^ Level: | 
-^ Collected XP | 425 +^ Collected XP | 
-^ Earned XP | 213 600 +^ Earned XP | 698 1800 
-^ Total XP | 513 |+^ Total XP | 1598 |
 <sup> <sup>
 History \\ History \\
Line 113: Line 119:
 **Total: 513** \\ **Total: 513** \\
 **Level 2 -300XP** \\ **Level 2 -300XP** \\
-425 XP Source: Hunting Lodge Combat \\+425 XP Source: Lodge Combat \\ 
 +130 XP Source: Missing Friend \\ 
 +305 XP Source: Highscroll Hunt \\ 
 +225 XP Source: Escort Ambush \\
 **Level 3 -900xp** \\ **Level 3 -900xp** \\
 **Level 4 -2700xp **\\ **Level 4 -2700xp **\\
Line 124: Line 133:
 <WRAP box quarter column>   <WRAP box quarter column>  
 ^  Karel Northstar  ^^ ^  Karel Northstar  ^^
-^ Level: | +^ Level: | 
-^ Collected XP | 425 +^ Collected XP | 
-^ Earned XP | 408 600 +^ Earned XP | 893 1800 
-^ Total XP | 708 |+^ Total XP | 1793 |
 <sup> <sup>
 History \\ History \\
Line 145: Line 154:
 **Total 708XP** \\ **Total 708XP** \\
 **Level 2 -300XP** \\ **Level 2 -300XP** \\
-425 XP Source: Hunting Lodge Combat \\+425 XP Source: Lodge Combat \\ 
 +130 XP Source: Missing Friend \\ 
 +305 XP Source: Highscroll Hunt \\ 
 +225 XP Source: Escort Ambush \\
 **Level 3 -900xp** \\ **Level 3 -900xp** \\
 **Level 4 -2700xp **\\ **Level 4 -2700xp **\\
Line 158: Line 170:
 <WRAP box quarter column>   <WRAP box quarter column>  
 ^  Terry Tera  ^^ ^  Terry Tera  ^^
-^ Level: | +^ Level: | 
-^ Collected XP | 625 +^ Collected XP | 
-^ Earned XP | 408 600 +^ Earned XP | 781 1800 
-^ Total XP | 708 |+^ Total XP | 1681 |
 <sup> <sup>
 History \\ History \\
Line 180: Line 192:
 **Level 2 -300XP** \\ **Level 2 -300XP** \\
 200 XP Source: Murshaki Fight \\ 200 XP Source: Murshaki Fight \\
-425 XP Source: Hunting Lodge Combat \\+425 XP Source: Lodge Combat \\ 
 +- 312 XP Lost: Exploding Runes \\ 
 +130 XP Source: Missing Friend \\ 
 +305 XP Source: Highscroll Hunt \\ 
 +225 XP Source: Escort Ambush \\
 **Level 3 -900xp** \\ **Level 3 -900xp** \\
 **Level 4 -2700xp **\\ **Level 4 -2700xp **\\
 \\ \\
 **XP Lost** \\ **XP Lost** \\
 +312 XP Lost: Exploding Runes \\
 </sup>  </sup> 
 </WRAP> </WRAP>
Line 190: Line 207:
 <WRAP box quarter column>   <WRAP box quarter column>  
 ^  Shao'Lin  ^^ ^  Shao'Lin  ^^
-^ Level: | +^ Level: | 
-^ Collected XP | 625 +^ Collected XP | 
-^ Earned XP | 250 600 +^ Earned XP | 935 1800 
-^ Total XP | 550 |+^ Total XP | 1835 |
 <sup> <sup>
 History \\ History \\
Line 211: Line 228:
 **Level 2 -300XP** \\ **Level 2 -300XP** \\
 200 XP Source: Murshaki Fight \\ 200 XP Source: Murshaki Fight \\
-425 XP Source: Hunting Lodge Combat \\+425 XP Source: Lodge Combat \\ 
 +130 XP Source: Missing Friend \\ 
 +305 XP Source: Highscroll Hunt \\ 
 +225 XP Source: Escort Ambush \\
 **Level 3 -900xp** \\ **Level 3 -900xp** \\
 **Level 4 -2700xp **\\ **Level 4 -2700xp **\\
Line 222: Line 242:
 <WRAP box quarter column>   <WRAP box quarter column>  
 ^  Istite Darporvatri  ^^ ^  Istite Darporvatri  ^^
-^ Level: | +^ Level: | 
-^ Collected XP | 200 +^ Collected XP | 
-^ Earned XP | 408 600 +^ Earned XP | 668 1800 
-^ Total XP | 708 |+^ Total XP | 1568 |
 <sup> <sup>
 History \\ History \\
Line 244: Line 264:
 **Level 2 -300XP** \\ **Level 2 -300XP** \\
 200 XP Source: Murshaki Fight \\ 200 XP Source: Murshaki Fight \\
 +130 XP Source: Missing Friend \\
 +305 XP Source: Highscroll Hunt \\
 +225 XP Source: Escort Ambush \\
 **Level 3 -900xp** \\ **Level 3 -900xp** \\
 **Level 4 -2700xp **\\ **Level 4 -2700xp **\\
Line 539: Line 562:
 **Gear & Other** **Gear & Other**
  
 +==== Bastions ====
  
 +**Total Special Facilities**
 +  *Level 5: 2
 +  *Level 7: 3
 +  *Level 9: 4
 +  *Level 11: 5
 +  *Level 13: 6
 +
 +**Defensive walls**
 +Defensive wall is 20ft high and may include a walk-way along the top \\
 +Each 5ft of wall takes
 +  *10 Days to Build
 +  *costs 250 Gold (This may be altered)
 +
 +**Cost**
 +  *Cramped: 500 GP
 +  *Roomy: 1000 GP
 +  *Vast: 3000 GP
 +
 +**Size**
 +  *Cramped: 4 Squares
 +  *Roomy: 16 Squares
 +  *Vast: 32 Squares
 +
 +=== Special Facility Types ===
 +
 +<WRAP box third column > 
 +^  NAME  ^^
 +^ Level Requirement:| 00 | 
 +^ Prerequisite:| TEXT |
 +^ Order Action:| TEXT |
 +^ BP? :| 00 |
 +^ Space: | Roomy/Vast |
 +^ Expandable?:| YES/NO |
 +^ Level Bonus?:| YES/NO (Level) |
 +^ Followers Required?:| 00 |
 +**Operation** \\
 +TEXT
 +</WRAP>
 +
 +<WRAP box third column > 
 +^  NAME  ^^
 +^ Level Requirement:| 00 | 
 +^ Prerequisite:| TEXT |
 +^ Order Action:| TEXT |
 +^ BP? :| 00 |
 +^ Space: | Roomy/Vast |
 +^ Expandable?:| YES/NO |
 +^ Level Bonus?:| YES/NO (Level) |
 +^ Followers Required?:| 00 |
 +**Operation** \\
 +TEXT
 +</WRAP>
 +
 +<WRAP box third column > 
 +^  NAME  ^^
 +^ Level Requirement:| 00 | 
 +^ Prerequisite:| TEXT |
 +^ Order Action:| TEXT |
 +^ BP? :| 00 |
 +^ Space: | Roomy/Vast |
 +^ Expandable?:| YES/NO |
 +^ Level Bonus?:| YES/NO (Level) |
 +^ Followers Required?:| 00 |
 +**Operation** \\
 +TEXT
 +</WRAP>
 +
 +----
 +
 +<WRAP clear />
 +
 +=== Level 5 Facilities ===
 +
 +
 +<WRAP box third column > 
 +^  Arcane Study  ^^
 +^ Level Requirement:| 5 | 
 +^ Prerequisite:| User Requires an Arcane focus and be magically intuned |
 +^ Proficiency Requirements:| Arcane, Artisan's Tools |
 +^ Order Action:| Craft |
 +^ BP? :| 00 |
 +^ Space: | Roomy |
 +^ Expandable?:| NO |
 +^ Level Bonus?:| YES (Level 9) |
 +^ Followers Required?:| 1 |
 +**Operation** \\
 +An Arcane Study is a place of quiet research that contains one or more desks and bookshelves.
 +**Arcane Study Charm:** \\ After spending an <del>Long</del> Extended Rest in your Bastion, you gain a magical Charm (see "Supernatural Gifts" in chapter 3) that lasts for 7 days or until you use it. The Charm allows you to cast Identify without expending a spell slot or using Material components. You can't gain this Charm again while you still have it.
 +
 +**Job Order Options:**  When you issue the **Job Order** to this facility, choose one of the following options:
 +  *Craft: Arcane Focus: You commission the facility's hireling to craft an Arcane Focus. The work takes 7 days and costs no money. The Arcane Focus remains in your Bastion until you claim it.
 +  *Craft: Book: You commission the facility's hireling to craft a blank book. The work takes 7 days and costs you 10 GP. The book remains in your Bastion until you claim it.
 +  *Craft: Magic Item (Arcana): If you are level 9+, you can commission the facility's hireling to craft a Common or an Uncommon magic item chosen by you from a list the DM deems suitable. \\ The heiring must meet the proficiency requirements of the facility, The Facility has the required tools included when built. \\ Talk to your DM about time and cost for making the selected magic item. If the item allows its user to cast any spells from it, a **Player** must craft the item (the facility's hireling can assist), and you must have all those spells prepared every day you spend crafting the item.
 +</WRAP>
 +
 +<WRAP box third column > 
 +^  Armoury  ^^
 +^ Level Requirement:| 5 | 
 +^ Prerequisite:| None |
 +^ Proficiency Requirements:| None |
 +^ Order Action:| Trade |
 +^ BP? :| 00 |
 +^ Space: | Roomy |
 +^ Expandable?:| NO |
 +^ Level Bonus?:| NO |
 +^ Followers Required?:| 1 |
 +**Operation** \\
 +An Armory contains mannequins for displaying armor, hooks for holding Shields, racks for storing weapons, and chests for holding ammunition.
 +  ***Job Order:** Stock Armory: When you issue the Job Order to this facility, you commission the facility's hireling to stock the Armory with armor, Shields, weapons, and ammunition. This equipment costs you 100 GP plus an extra 100 GP for each Bastion Defender in your Bastion. \\ If your Bastion has a Smithy, the total cost is halved.
 +
 +While your Armory is stocked, your Bastion Defenders are harder to kill. When any event causes you to roll dice to determine if your Bastion loses one or more of its defenders (see "Bastion Events" at the end of this chapter), roll 1d8 in place of each d6 you would normally roll. When the event is over, the equipment in your Armory is expended regardless of how many Bastion Defenders you have or how many you lost, leaving your Armory depleted until you issue another Trade order to the facility and pay the cost to restock it.
 +</WRAP>
 +
 +<WRAP box third column > 
 +^  Barracks / Lodging ^^
 +^ Level Requirement:| 5 | 
 +^ Prerequisite:| None |
 +^ Proficiency Requirements:| None |
 +^ Order Action:| Recruit |
 +^ BP? :| 00 |
 +^ Space: | Roomy/Vast |
 +^ Expandable?:| YES |
 +^ Level Bonus?:| NO |
 +^ Followers Required?:| 0 |
 +**Operation** \\
 +A Bastion can have more than one Barrack, each of which is furnished to serve as sleeping quarters for up to six (6) Followers.
 +  *Recruit: Bastion Defenders: Each time you issue the Recruit order to this facility, up too two (2) New followers with random skills are recruited to your Stronghold and assigned quarters in this Barrack. The recruitment costs no money but they will still need to be paid a wage. You can't issue the Recruit order to this facility if it's fully occupied.
 +
 +Keep track of the Bastion Defenders housed in each of your Barracks. If you lose Bastion Defenders, deduct them from your roster. Assign names and personalities to your Bastion Defenders as you see fit.
 +
 +**Enlarging the Facility.** You can enlarge your Barrack to a Vast facility by spending 2,000 GP. A Vast Barrack can accommodate up to twelve (12) Followers.
 +</WRAP>
 +
 +<WRAP clear />
 +
 +----
 +
 +<WRAP box third column > 
 +^  Garden  ^^
 +^ Level Requirement:| 5 | 
 +^ Prerequisite:| None |
 +^ Proficiency Requirements:| Nature |
 +^ Job Order:| Harvest |
 +^ BP? :| 00 |
 +^ Space: | Roomy |
 +^ Expandable?:| YES |
 +^ Level Bonus?:| NO |
 +^ Followers Required?:| 1 (2 Vast) |
 +**Operation** \\
 +A Bastion can have more than one Garden. Each time you add a Garden to your Bastion, choose its type from the options in the Garden Types table. \\
 +While in your Bastion, you can instruct the facility's hireling to change the Garden from one type to another. This work takes 21 days, during which time no other activity can occur in this facility.
 +
 +  ***Job Order:** Harvest: Garden Growth: When you issue the Harvest order to this facility, you commission the facility's hireling to collect items from the Garden as noted in the Garden Types table. The work takes 7 days and costs no money.
 +
 +^  Garden Types  ^^^
 +^ Garden Type ^ Description ^ Harvest ^
 +| Decorative | Aesthetically pleasing garden full of flowers and topiaries. | Ten exquisite floral bouquets (worth 5 GP each), ten vials of Perfume, or ten Candles |
 +| Food | Garden of delicious mushrooms or vegetables | 100 days worth of Rations |
 +| Herb | Garden of rare herbs, some of which have medicinal uses | Herbs that are used to create either ten Healer's Kits or one Potion of Healing |
 +| Poison | Garden stocked with plants and fungi from which poisons and antitoxin can be extracted | Plants that are used to create either two vials of Antitoxin or one vial of Basic Poison |
 +
 +**Enlarging the Facility.** You can enlarge your Garden to a Vast facility by spending 2,000 GP. A Vast Garden is equivalent to two Roomy Gardens and can include two of the same type of Garden or two different types. When you issue the Harvest order to a Vast Garden, each component garden produces its own harvest. A Vast Garden <del>gains</del> needs one additional hireling.
 +</WRAP>
 +
 +<WRAP box third column > 
 +^  Library  ^^
 +^ Level Requirement:| 5 | 
 +^ Prerequisite:| User needs to be able to read |
 +^ Proficiency Requirements:| History |
 +^ Order Action:| Research |
 +^ BP? :| 00 |
 +^ Space: | Roomy |
 +^ Expandable?:| NO |
 +^ Level Bonus?:| NO |
 +^ Followers Required?:| 1 |
 +**Operation** \\
 +This Library contains a collection of books plus one or more desks and reading chairs. \\
 +  ***Job Order:** Topical Lore: \\ When you issue the Research order to this facility, you commission the facility's hireling to research a topic. The topic can be a legend, a known event or location, a person of significance, a type of creature, or a famous object. The work takes 7 days. When the research concludes, the hireling obtains up to three accurate pieces of information about the topic that were previously unknown to you and shares this knowledge with you the next time you speak with them. The DM determines what information you learn.
 +</WRAP>
 +
 +<WRAP box third column > 
 +^  Sanctuary  ^^
 +^ Level Requirement:| 5 | 
 +^ Prerequisite:| User requires holy symbol or Druidic focus and be religion or nature Intune |
 +^ Proficiency Requirements:| Religion |
 +^ Order Action:| Craft |
 +^ BP? :| 00 |
 +^ Space: | Roomy |
 +^ Expandable?:| NO |
 +^ Level Bonus?:| NO |
 +^ Followers Required?:| 1 |
 +**Operation** \\
 +Icons of your religion are displayed in this facility, which includes a quiet place for worship.
 +Sanctuary Charm. After spending a Long Rest in your Bastion, you gain a magical Charm (see "Supernatural Gifts" in chapter 3) that lasts for 7 days or until you use it. The Charm allows you to cast Healing Word once without expending a spell slot. You can't gain this Charm again while you still have it.
 +
 +Craft: Sacred Focus. When you issue the Craft order to this facility, you commission the facility's hireling to craft a Druidic Focus (wooden staff) or a Holy Symbol. The work takes 7 days and costs no money. The item remains in your Bastion until you claim it.
 +</WRAP>
 +
 +----
 +
 +<WRAP clear />
 +
 +<WRAP box third column > 
 +^  Smithy  ^^
 +^ Level Requirement:| 5 | 
 +^ Prerequisite:| __Owner__ needs a Fighting Style or Unarmoured Defence feature. |
 +^ Order Action:| TEXT |
 +^ BP? :| 00 |
 +^ Space: | Roomy |
 +^ Expandable?:| NO |
 +^ Level Bonus?:| YES (Level 9) |
 +^ Followers Required?:| 2 |
 +**Operation** \\
 +This Smithy contains a forge, an anvil, and other tools needed to craft weapons, armor, and other equipment.
 +Craft Options. When you issue the Craft order to this facility, choose one of the following options:
 +  *Craft: Smith's Tools: The facility's hirelings craft anything that can be made with Smith's Tools, using the rules in the Player's Handbook.
 +  *Craft: Magic Item (Armament): If you are level 9+, can you commission the facility's hirelings to craft a Common or an Uncommon magic item chosen by you from the Armaments tables in chapter 7. The facility has the tool required to craft the item, and the hirelings <del>have</del> need proficiency with that tool as well as proficiency in the Arcana skill. See the "Crafting Magic Items" section in chapter 7 for the time and money that must be spent to craft the item. If the item allows its user to cast any spells from it, you must craft the item yourself (the facility's hirelings can assist), and you must have all those spells prepared every day you spend crafting the item.
 +</WRAP>
 +
 +<WRAP box third column > 
 +^  Store-House  ^^
 +^ Level Requirement:| 5 | 
 +^ Prerequisite:| None |
 +^ Order Action:| TEXT |
 +^ BP? :| 00 |
 +^ Space: | Roomy/Vast |
 +^ Expandable?:| YES/NO |
 +^ Level Bonus?:| YES/NO (Level) |
 +^ Followers Required?:| 00 |
 +**Operation** \\
 +A Storehouse is a cool, dark space meant to contain trade goods objects from the Trade Goods table in chapter 7 and from chapter 6 of the Player's Handbook.
 +Trade: Goods. When you issue the Trade order to this facility, its hireling spends the next 7 days procuring nonmagical items that have a total value of 500 GP or less and stores them in the Storehouse, or the hireling uses those 7 days to sell goods in the Storehouse. You bear the total cost of any purchases, and the maximum value of the items purchased increases to 2,000 GP when you reach level 9 and 5,000 GP when you reach level 13.
 +
 +When you sell goods from your Storehouse, the buyer pays you 10 percent more than the standard price; this profit increases to 20 percent when you reach level 9, 50 percent when you reach level 13, and 100 percent when you reach level 17.
 +</WRAP>
 +
 +<WRAP box third column > 
 +^  Workshop ^^
 +^ Level Requirement:| 5 | 
 +^ Prerequisite:| __Owner__ needs expertise feature |
 +^ Order Action:| TEXT |
 +^ BP? :| 00 |
 +^ Space: | Roomy/Vast |
 +^ Expandable?:| YES/NO |
 +^ Level Bonus?:| YES/NO (Level) |
 +^ Followers Required?:| 00 |
 +**Operation** \\
 +This Workshop is a creative space where useful items can be crafted.
 +Artisan's Tools. The Workshop comes equipped with six different kinds of Artisan's Tools, chosen from the following list:
 +
 +Carpenter's Tools
 +Cobbler's Tools
 +Glassblower's Tools
 +Jeweler's Tools
 +Leatherworker's Tools
 +Mason's Tools
 +Painter's Tools
 +Potter's Tools
 +Tinker's Tools
 +Weaver's Tools
 +Woodcarver's Tools
 +Craft Options. When you issue the Craft order to this facility, choose one of the following options:
 +
 +Craft: Adventuring Gear. The facility's hirelings craft anything that can be made with the tools you chose when you added the Workshop to your Bastion (see above), using the rules in the Player's Handbook.
 +
 +Craft: Magic Item (Implement). If you are level 9+, you can commission the facility's hirelings to craft a Common or an Uncommon magic item chosen by you from the Implements tables in chapter 7. The facility has the tool required to craft the item, and the hirelings have proficiency with that tool as well as proficiency in the Arcana skill. See the "Crafting Magic Items" section in chapter 7 for the time and money that must be spent to craft the item. If the item allows its user to cast any spells from it, you must craft the item yourself (the facility's hirelings can assist), and you must have all those spells prepared every day you spend crafting the item.
 +
 +Source of Inspiration. After spending an entire Short Rest in your Workshop, you gain Heroic Inspiration. You can't gain this benefit again until you finish a Long Rest.
 +
 +Enlarging the Facility. You can enlarge your Workshop to a Vast facility by spending 2,000 GP. If you do so, the Workshop gains two additional hirelings and three additional Artisan's Tools (chosen from the list above).
 +</WRAP>
 +
 +----
 +
 +<WRAP clear />
 =====Sidebar===== =====Sidebar=====
 **Mysteries of Fate** \\ **Mysteries of Fate** \\
  • c/mof/start.1779757859.txt.gz
  • Last modified: 5 weeks ago
  • by Cinder