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character:albaz:class [2023/11/17 10:51] Cindercharacter:albaz:class [2024/01/01 21:52] (current) Cinder
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 +<WRAP centeralign>
 ===== Infernal Beastheart Albaz===== ===== Infernal Beastheart Albaz=====
 +</WRAP>
 [[character:albaz|{{:wiki:media:back.png?65|}}]] [[character:albaz|{{:wiki:media:back.png?65|}}]]
  
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   ***Tools:** None   ***Tools:** None
   ***Saving Throws:** Strength, Wisdom   ***Saving Throws:** Strength, Wisdom
-  ***Skills:** Choose three from **Animal Handling**, Athletics, Intimidation, **Nature****Perception**, Stealth,+  ***Skills:** Choose three from __Animal Handling__, Athletics, Intimidation, __Nature____Perception__, Stealth,
 and Survival and Survival
  
 **Equipment** \\ **Equipment** \\
-240 Gold +14, 1S / 240 Gold 
-  *Steel Scale Armour 50G +  *Splint Armour, 150G 
-  *Steel Maul 13G+  *Steel Maul13G 
 +  *Backpack, 2G 
 +  *Bedroll, 1G 
 +  *Traveler's Clothes, 1G 
 +  *Tent, Two person, 2G 
 +  *Tinder-Box, 5S 
 +  *Waterskin, 2S 
 +  *Coin Pouch, 2S 
 +  *Soap x5, 10C 
 +  *Hourglass, 25G 
 +  *Shield, 10G 
 +  *Cooking Ingredients, 9S, 21G 
 +    *Fruits x10, 10C 
 +    *Vegetable x10, 50C 
 +    *Grains x10 (Rice & Oats), 10S 
 +    *Meats x20 (Chicken, Beef, Special), 5G 
 +    *Eggs x10, 10C 
 +    *Cheeses x5, 5G  
 +    *Spices x20, 20C  
 +    *Wine x10, 10G
  
-<WRAP box left 30em >+---- 
 + 
 +====Background Performance Cook: Feature & Details==== 
 + 
 +//The saying 'Dinner and a Show' is something some cooks strive for. You have turned your cooking into entertainment with the meal being the finale' With the skills to bring smiles to peoples faces and bellies its hard for anyone to dislike you, But some people will. Skilled with hands and words although you may not be optimized for life in the wilderness you can make that life a little easier for members of your party.// 
 + 
 +<WRAP box right 45em > 
 +===Feature: Chef=== 
 +//Source: Tasha's Cauldron of Everything// 
 + 
 +Time and effort spent mastering the culinary arts has paid off. You gain the following benefits: 
 +  *Increase your Constitution or __Wisdom__ score by 1, to a maximum of 20. 
 +  *You gain proficiency with cook’s utensils if you don’t already have it. 
 +  *As part of a short rest, you can cook special food, provided you have ingredients and cook's utensils on hand. You can prepare enough of this food for a number of creatures equal to 4 + your proficiency bonus. At the end of the short rest, any creature who eats the food and spends one or more Hit Dice to regain hit points regains an extra 1d8 hit points. 
 +  *With one hour of work or when you finish a long rest, you can cook a number of treats equal to your proficiency bonus. These special treats last 8 hours after being made. A creature can use a bonus action to eat one of those treats to gain temporary hit points equal to your proficiency bonus. 
 +  *With access to a pleather of ingredients (200G worth) and cooking space you can re-create a __Heroric Feast__. This process takes 4 hours of uninterrupted work as well as success on 3 separate performance skill checks. \\ The result is a magnificent feast suitable for creatures equal to 4 + proficiency bonus. \\ The feast takes 1 hour to consume, and the beneficial effects don’t set in until this hour is over. 
 +A creature that partakes of the feast gains several benefits. They make all Wisdom saving throws with advantage and Its hit point maximum also increases by 2d10 and it gains the HP so it was at max. These benefits last for 24 hours. 
 +</WRAP> 
 + 
 + 
 +**Skill Proficiencies**  
 +  *Performance 
 +**Tool Proficiencies**  
 +  *Cooks Utensils 
 +  *Drum (Instrument) 
 +**Equipment (If Any)** 
 +  *Cooks Utensils 
 +  *Drum 
 +  *Component Pouch 
 +  *Mess Kit 
 + 
 + 
 + 
 +<WRAP clear /> 
 +---- 
 +<WRAP centeralign> 
 +===== Infernal Beastheart ===== 
 +</WRAP> 
 + 
 +<WRAP box left 26em >
 ==== 1st Level Infernal Beastheart ==== ==== 1st Level Infernal Beastheart ====
 ---- ----
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 </WRAP> </WRAP>
  
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 ==== 2nd Level Infernal Beastheart ==== ==== 2nd Level Infernal Beastheart ====
 ---- ----
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-==== 3rd Level Class ====+==== 3rd Level Infernal Beastheart ====
 ---- ----
  
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 </WRAP> </WRAP>
  
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-==== 4th Level Class ====+==== 4th Level Infernal Beastheart ====
 ---- ----
 **Feat: Skill Expert** Source: //Tasha's Cauldron of Everything// \\ **Feat: Skill Expert** Source: //Tasha's Cauldron of Everything// \\
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   *Increase one ability score of your choice by 1, to a maximum of 20. **Charisma**   *Increase one ability score of your choice by 1, to a maximum of 20. **Charisma**
   *You gain proficiency in one skill of your choice. **Insight**   *You gain proficiency in one skill of your choice. **Insight**
-  *Choose one skill in which you have proficiency. You gain expertise with that skill, which means your proficiency bonus is doubled for any ability check you make with it. The skill you choose must be one that isn't already benefiting from a feature, such as Expertise, that doubles your proficiency bonus.+  *Choose one skill in which you have proficiency **Performance**. You gain expertise with that skill, which means your proficiency bonus is doubled for any ability check you make with it. The skill you choose must be one that isn't already benefiting from a feature, such as Expertise, that doubles your proficiency bonus.
  
 </WRAP> </WRAP>
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-==== 5th Level Class ====+==== 5th Level Infernal Beastheart ====
 ---- ----
  
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 </WRAP> </WRAP>
  
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-==== 6th Level Class ====+==== 6th Level Infernal Beastheart ====
 ---- ----
  
 **Faithful Companion** \\ **Faithful Companion** \\
-At 6th level, your supernatural connection to your companion grows, allowing you to coordinate faster and to +At 6th level, your supernatural connection to your companion grows, allowing you to coordinate faster and to work better as a team with all your allies. \\  
-work better as a team with all your allies You no longer +You no longer need to use your bonus action to command your companion Instead, as long as you are not incapacitated, you can direct them to take an action simply with verbal or physical signs that require no action. \\ 
-need to use your bonus action to command your companion Instead, as long as you are not incapacitated, you +Additionally, when your companion enters a rampage when you are not incapacitated and they can see or hear you, they do not automatically move toward and attack the nearest creatureYou instead choose where the companion moves on your turn and which creature they attack with their signature attack Rejuvenating Ferocity
-can direct them to take an action simply with verbal or + 
-physical signs that require no action +Also at 6th level, your companion can draw on their own fury to revitalize themselves during a battleYou can use a bonus action to spend any amount of your companion’s ferocity, with the companion regaining hit points equal to the ferocity spent. \\  
-Additionally, when your companion enters a rampage +You can use this feature a number of times equal to your Wisdom modifer (minimum once), regaining all uses when you finish a long rest
-when you are not incapacitated and they can see or hear +
-you, they do not automatically move toward and attack +
-the nearest creature You instead choose where the companion moves on your turn and which creature they +
-attack with their signature attack +
-Rejuvenating Ferocity +
-Also at 6th level, your companion can draw on their own +
-fury to revitalize themself during a battle You can use a +
-bonus action to spend any amount of your companion’s +
-ferocity, with the companion regaining hit points equal +
-to the ferocity spent You can use this feature a number +
-of times equal to your Wisdom modifer (minimum once), +
-regaining all uses when you fnish a long rest +
  
 </WRAP> </WRAP>
 <WRAP clear /> <WRAP clear />
  
-<WRAP box left 30em +<WRAP box left 26em
-==== 7th Level Class ====+==== 7th Level Infernal Beastheart ====
 ---- ----
  
-Hell’s Charmer +**Hell’s Charmer** \\ 
-At 7th level, your companion can harness the supernatural charm of devils to work enchantment magic +At 7th level, your companion can harness the supernatural charm of devils to work enchantment magic on other creatures. \\  
-on other creatures As an action, choose one creature +As an action, choose one creature that can see you and your companion within 30 feet of youThat creature must make a Wisdom saving throw, doing so with advantage if you or your allies are fighting themOn a success, the creature knows you tried to charm them and becomes hostile toward you and your companion. \\  
-that can see you and your companion within 30 feet of +On a failure, the creature is charmed by you and your companion for 10 minutes, or until you or your allies do anything physically, mentally, or emotionally harmful to the creature The charmed creature is friendly to you When this effect ends, a charmed creature doesn’t remember what happened during the time they were charmed. \\ 
-you That creature must make a Wisdom saving throw, doing so with advantage if you or your allies are fghting them On a success, the creature knows you tried to +You can use this feature a number of times equal to your Wisdom modifier (minimum once) You regain all uses when you finish a long rest
-charm them and becomes hostile toward you and your +
-companion On a failure, the creature is charmed by +
-you and your companion for 10 minutes, or until you or +
-your allies do anything physically, mentally, or emotionally harmful to the creature The charmed creature is +
-friendly to you When this efect ends, a charmed creature doesn’t remember what happened during the time +
-they were charmed +
-You can use this feature a number of times equal to +
-your Wisdom modifer (minimum once) You regain all +
-uses when you fnish a long rest +
  
 </WRAP> </WRAP>
  
-<WRAP box right 30em +<WRAP box right 26em
-==== 8th Level Class ====+==== 8th Level Infernal Beastheart ====
 ---- ----
 **Ability Score or Feat** **Ability Score or Feat**
  
-Primal Strike +**Primal Strike** \\ 
-At 8th level, you gain the ability to infuse your weapon +At 8th level, you gain the ability to infuse your weapon strikes with primal energy. \\  
-strikes with primal energy Once on each of your turns +Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 damage to the target The damage type is determined by you when you gain this feature, and is chosen from the following list:  
-when you hit a creature with a weapon attack, you can +  *Acid  
-cause the attack to deal an extra 1d8 damage to the +  *Cold  
-target The damage type is determined by you when you +  *Fire  
-gain this feature, and is chosen from the following list: +  *Lightning  
-acid, cold, fre, lightning, poison, or thunder Each time +  *Poison  
-you gain a level in this class, you can change the damage +  *Thunder 
-type for this feature to another type from the list +Each time you gain a level in this class, you can change the damage type for this feature to another type from the listWhen you reach 14th level, the extra damage increases to 2d8 
-When you reach 14th level, the extra damage +
-increases to 2d8 +
  
 </WRAP> </WRAP>
 <WRAP clear /> <WRAP clear />
  
-<WRAP box left 30em +<WRAP box left 26em
-==== 9th Level Class ====+==== 9th Level Infernal Beastheart ====
 ---- ----
  
-Mystic Connection +**Mystic Connection** \\ 
-At 9th level, your connection to your companion grants +At 9th level, your connection to your companion grants a natural talent The benefit of your Mystic Connection depends on your companion If you ever gain a new companion, your new companion’s Mystic Connection benefit replaces the old one 
-a natural talent The beneft of your Mystic Connection +
-depends on your companion If you ever gain a new +
-companion, your new companion’s Mystic Connection +
-beneft replaces the old one +
  
-gain until you fnish long rest +gain until you finish a long rest
-Mimic. As a bonus action, you touch a Small or +
-smaller nonmagical object and polymorph it into any +
-other nonmagical object of the same general size and +
-weight, and whose value cannot exceed the value of the +
-original object The object remains polymorphed for +
-1 hour If you move more than 30 feet away from the +
-object, the polymorph ends early, or you can choose to +
-end it early as an action Using any material polymorphed in this way as a spell’s material component causes +
-that spell to fail You can’t use this beneft again until you +
-fnish a short or long rest +
  
-Gelatinous Cube. Your body becomes fexible and + 
-gelatinous As an action or bonus action, you absorb a +__Gelatinous Cube.__  
-Tiny object you hold into your body, so no one else can +  *Your body becomes flexible and gelatinous.  
-access it As an action or bonus action, you can then  +  *As an action or bonus action, you absorb a Tiny object you hold into your body, so no one else can access it. \\ As an action or bonus action, you can then excrete an absorbed object into one of your empty hands or have it fall at your feet. \\ You can absorb up to four objects at a timeAny absorbed objects fall out of your body when you die  
-excrete an absorbed object into one of your empty hands +  *Additionally, when another creature within 5 feet of you hits you with a melee attack, you can use a reaction to deal 3d6 acid damage to the attacker You can’t use this benefit again until you finish a short or long rest
-or have it fall at your feet You can absorb up to four +
-objects at a time Any absorbed objects fall out of your +
-body when you die +
-Additionally, when another creature within 5 feet of +
-you hits you with a melee attack, you can use a reaction +
-to deal 3d6 acid damage to the attacker You can’t use +
-this beneft again until you fnish a short or long rest +
  
 </WRAP> </WRAP>
  
-<WRAP box right 30em +<WRAP box right 26em
-==== 10th Level Class ====+==== 10th Level Infernal Beastheart ====
 ---- ----
  
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-<WRAP box left 30em +<WRAP box left 26em
-==== 11th Level Class ====+==== 11th Level Infernal Beastheart ====
 ---- ----
  
-Fiendish Traits +**Fiendish Traits** \\ 
-At 11th level, your companion’s connection to Hell +At 11th level, your companion’s connection to Hell causes them to become more fiendish. \\  
-causes them to become more fendish Choose one of the +Choose one of the following traits for your companion: 
-following traits for your companion: +  *Barbed Hide: \\ Your companion grows barbs all over their body When a creature within 5 feet of your companion grapples them or hits them with a melee attack, that creature takes 1d10 piercing damage  
-Barbed HideYour companion grows barbs all over +  *Fiendish Immunities: \\ Your companion’s skin, fur, or other coloring turns red, and the companion is immune to fire and poison damage and to the poisoned condition  
-their body When a creature within 5 feet of your +  *Fiery Weapons: \\ Your companion’s natural weapons, such as teeth or claws, become sheathed in black fire Whenever your companion hits with their signature attack, the attack deals an extra 1d6 fire damage. 
-companion grapples them or hits them with a melee +  *Wings: \\ Your companion sprouts leathery wings from their back and gains a flying speed of 40 feet If your companion already has wings, those wings take on a fiendish look and their flying speed increases to 40 feet
-attack, that creature takes 1d10 piercing damage + 
-Fiendish ImmunitiesYour companion’s skin, fur, +Whenever you finish a long rest, you can replace your companion’s fiendish trait with another from this list 
-or other coloring turns red, and the companion is +
-immune to fre and poison damage and to the poisoned condition +
-Fiery WeaponsYour companion’s natural weapons, +
-such as teeth or claws, become sheathed in black fre +
-Whenever your companion hits with their signature +
-attack, the attack deals an extra 1d6 fre damage +
-WingsYour companion sprouts leathery wings from +
-their back and gains a fying speed of 40 feet If your +
-companion already has wings, those wings take +
-on a fendish look and their fying speed increases +
-to 40 feet +
-Whenever you fnish a long rest, you can replace your +
-companion’s fendish trait with another from this list +
  
 </WRAP> </WRAP>
  
-<WRAP box right 30em +<WRAP box right 26em
-==== 12th Level Class ====+==== 12th Level Infernal Beastheart ====
 ---- ----
 **Ability Score or Feat** **Ability Score or Feat**
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-==== 13th Level Class ====+==== 13th Level Infernal Beastheart ====
 ---- ----
  
-Loyal to the End +**Loyal to the End** \\ 
-At 13th level, even harmful magic can’t shake you +At 13th level, even harmful magic can’t shake you and your companion’s loyalty to each other and your friends You and your companion can’t be charmed or frightened
-and your companion’s loyalty to each other and your +
-friends You and your companion can’t be charmed or +
-frightened +
  
 </WRAP> </WRAP>
  
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-==== 14th Level Class ====+==== 14th Level Infernal Beastheart ====
 ---- ----
  
-Keen Senses +**Keen Senses** \\ 
-At 14th level, your senses sharpen, becoming akin to +At 14th level, your senses sharpen, becoming akin to those of a fearsome predator You have advantage on Wisdom (Perception) checks that rely on hearing, sight, or smell Additionally, you can take the Search action as a bonus action
-those of a fearsome predator You have advantage on +
-Wisdom (Perception) checks that rely on hearing, sight, +
-or smell Additionally, you can take the Search action as +
-a bonus action +
  
 </WRAP> </WRAP>
 <WRAP clear /> <WRAP clear />
  
-<WRAP box left 30em +<WRAP box left 26em
-==== 15th Level Class ====+==== 15th Level Infernal Beastheart ====
 ---- ----
  
-Fiendish Form +**Fiendish Form** \\ 
-At 15th level, your companion can become a scale-covered child of Hell As a bonus action, you can spend 6 +At 15th level, your companion can become a scale-covered child of Hell As a bonus action, you can spend 6 ferocity to transform your companion into a fiendish form for 1 minute. \\  
-ferocity to transform your companion into a fendish +While in this form, your companion undergoes the following changes: 
-form for 1 minute While in this form, your companion +  *They are a fiend 
-undergoes the following changes: +  *They have resistance to bludgeoning, piercing, and slashing damage 
-• They are a fend +  *They have advantage on saving throws against spells and other magical effects 
-• They have resistance to bludgeoning, piercing, and +
-slashing damage +
-• They have advantage on saving throws against spells +
-and other magical efects +
  
 </WRAP> </WRAP>
  
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-==== 16th Level Class ====+==== 16th Level Infernal Beastheart ====
 ---- ----
 **Ability Score or Feat** **Ability Score or Feat**
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-==== 17th Level Class ====+==== 17th Level Infernal Beastheart ====
 ---- ----
  
 </WRAP> </WRAP>
  
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-==== 18th Level Class ====+==== 18th Level Infernal Beastheart ====
 ---- ----
  
-Summon the Wilds +**Summon the Wilds** \\ 
-At 18th level, you can call forth nearby creatures as a distracting swarm Depending on your location, this horde +At 18th level, you can call forth nearby creatures as a distracting swarm Depending on your location, this horde could consist of birds, fish, insects, rodents, or other similar creatures of your choice As an action, you call out to the creatures, which arrive immediately and occupy a 30-foot cube centered on a point within 120 feet of you that you can see The swarm persists for 1 minute. \\ 
-could consist of birds, fsh, insects, rodents, or other similar creatures of your choice As an action, you call out +On each of your turns, you can use a bonus action to move the swarm up to 30 feet in any directionEach creature of your choice that starts their turn in the swarm’s area must succeed on a Wisdom saving throw against your exploit save DC or have disadvantage on ability checks, attack rolls, and saving throws, and a −5 penalty to their passive Wisdom (Perception) score, until the start of their next turn. \\ 
-to the creatures, which arrive immediately and occupy a +You can’t use this feature again until you finish a short or long rest
-30-foot cube centered on a point within 120 feet of you +
-that you can see The swarm persists for 1 minute On +
-each of your turns, you can use a bonus action to move +
-the swarm up to 30 feet in any direction +
-Each creature of your choice that starts their turn +
-in the swarm’s area must succeed on a Wisdom saving +
-throw against your exploit save DC or have disadvantage +
-on ability checks, attack rolls, and saving throws, and a +
-−5 penalty to their passive Wisdom (Perception) score, +
-until the start of their next turn +
-You can’t use this feature again until you fnish a short +
-or long rest +
  
 </WRAP> </WRAP>
 <WRAP clear /> <WRAP clear />
  
-<WRAP box left 30em +<WRAP box left 26em
-==== 19th Level Class ====+==== 19th Level Infernal Beastheart ====
 ---- ----
  
 </WRAP> </WRAP>
  
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-==== 20th Level Class ====+==== 20th Level Infernal Beastheart ====
 ---- ----
  
-Unbreakable Friendship +**Unbreakable Friendship** \\ 
-At 20th level, your afection and friendship for your companion infuses the creature with primal energy, making +At 20th level, your afection and friendship for your companion infuses the creature with primal energy, making them a paragon of their kind. \\ 
-them a paragon of their kind While you have at least 1 +While you have at least 1 hit point and your companion can see or hear you, you and your companion gain the following benefits
-hit point and your companion can see or hear you, you +  *You automatically succeed on Wisdom (Animal Handling) checks made to prevent your companion from entering a rampage (You can choose to not make the check if you wish to have your companion enter a rampage on purpose ) 
-and your companion gain the following benefts+  *If your companion is reduced to 0 hit points but not killed outright, they drop to 1 hit point instead. 
-• You automatically succeed on Wisdom (Animal +  *Whenever you roll initiative, your companion gains 1d10 ferocity
-Handling) checks made to prevent your companion +
-from entering a rampage (You can choose to not +
-make the check if you wish to have your companion +
-enter a rampage on purpose ) +
-• If your companion is reduced to 0 hit points but not +
-killed outright, they drop to 1 hit point instead +
-• Whenever you roll initiative, your companion gains +
-1d10 ferocity +
  
 </WRAP> </WRAP>
  • character/albaz/class.1700180482.txt.gz
  • Last modified: 6 months ago
  • by Cinder