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character:albaz:stats [2023/11/20 14:13] – [Quick Ability Reference] Cinder | character:albaz:stats [2024/01/01 20:42] (current) – Cinder | ||
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^ Amulet | ^ Amulet | ||
^ Cloak | - | | | ^ Cloak | - | | | ||
- | ^ Clothes | + | ^ Clothes |
^ Armour | ^ Armour | ||
^ Arms/ | ^ Arms/ | ||
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^ Name ^ Detail ^ | ^ Name ^ Detail ^ | ||
- | | - | | | + | | Backpack |
- | | - | | | + | | Bedroll |
| - | | | | - | | | ||
| - | | | | - | | | ||
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**Prepare Meals: | **Prepare Meals: | ||
- | *As part of a short rest, you can prepare a tasty meal that helps your companions regain their strength. You and up to five creatures of your choice regain | + | *As part of a short rest, you can prepare a tasty meal that helps your companions regain their strength. You and up to five creatures of your choice regain extra hit points |
- | *DC 10 - Create a typical meal | + | *DC 10 - Create a typical meal (+2 Hp per Hit dice) |
*DC 10 - Duplicate a meal | *DC 10 - Duplicate a meal | ||
*DC 15 - Spot poison or impurities in food | *DC 15 - Spot poison or impurities in food | ||
- | *DC 15 - Create a gourmet meal | + | *DC 15 - Create a gourmet meal (+5 Hp per Hit dice) |
+ | *DC 20 - Create a Superb meal (+10 Hp per Hit dice spent) | ||
</ | </ | ||
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For Reference or Lore fill it how you want. | For Reference or Lore fill it how you want. | ||
+ | In combat, a companion shares a turn with their caregiver, and acts during the caregiver’s turn \\ | ||
+ | A companion can move and use their own reaction and bonus action independently But they can take only the Dash, Disengage, or Dodge actions __unless__ their caregiver uses a **bonus action** to command the companion to take a different action, including any of the actions noted in the companion’s stat block \\ | ||
+ | A companion must be able to see or hear their caregiver to receive a command A companion can also take other actions if their caregiver is incapacitated, | ||
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**ACTIONS** \\ | **ACTIONS** \\ | ||
**Pseudopod** (Signature Atack). \\ | **Pseudopod** (Signature Atack). \\ | ||
- | Melee Weapon Atack: +3 plus PB to hit, reach 5 f., one target. Hit: 1d6 plus PB acid damage. | + | Melee Weapon Atack: +3 plus PB to hit, reach 5 f., one target. Hit: **2d6**((This changes with level up)) plus PB acid damage. |
*1st Level: Burning Acid (2 Ferocity): The gelatinous cube makes a signature attack with a reach of 10 feet. On a hit, the attack deals an extra PB damage, and a target that takes damage from the attack can’t regain hit points until the start of your next turn. | *1st Level: Burning Acid (2 Ferocity): The gelatinous cube makes a signature attack with a reach of 10 feet. On a hit, the attack deals an extra PB damage, and a target that takes damage from the attack can’t regain hit points until the start of your next turn. | ||
*3rd Level: Slime Shower (5 Ferocity): The cube spins rapidly, raining a shower of sticky, acidic slime around them. Each creature within 5 feet of the cube must succeed on a DC 10 plus PB Dexterity saving throw or take 1d6 acid damage and have their speed reduced to 0 until the start of the cube’s next turn. Te cube’s caregiver automatically succeeds on this saving throw. | *3rd Level: Slime Shower (5 Ferocity): The cube spins rapidly, raining a shower of sticky, acidic slime around them. Each creature within 5 feet of the cube must succeed on a DC 10 plus PB Dexterity saving throw or take 1d6 acid damage and have their speed reduced to 0 until the start of the cube’s next turn. Te cube’s caregiver automatically succeeds on this saving throw. |