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character:albaz:stats [2023/08/20 09:25] – [Consumables] Cindercharacter:albaz:stats [2024/01/01 21:42] (current) Cinder
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 +<WRAP centeralign>
 ====== Albaz's Stats Page ======= ====== Albaz's Stats Page =======
 +</WRAP>
  
 <WRAP box right 20em> <WRAP centeralign> <WRAP box right 20em> <WRAP centeralign>
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 **Vision** **Vision**
-^ Common Sight:((Standard eye sight))| Yes/No |+^ Common Sight:((Standard eye sight))| Yes |
 ^ Passive Perception:| 00 | ^ Passive Perception:| 00 |
 ^ Dark Vision:| 00ft | ^ Dark Vision:| 00ft |
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 **Movement** **Movement**
 </WRAP> </WRAP>
-| Walking | 00ft |+| Walking | 30ft |
 | Swimming | 00ft | | Swimming | 00ft |
 | Climbing | 00ft | | Climbing | 00ft |
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 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 |
  
-^ Occupation | Occupation |+^ Occupation | Cook (Qualified Worker) |
 ^ Income ^ Lifestyle ^ ^ Income ^ Lifestyle ^
-| +GpD | -0GpD |+| +GpD | -2 GpD |
  
 ^Other Expences/Income ^ ^Other Expences/Income ^
-| |+Treasure Hunting + |
  
 //GpD = Gold per Day// //GpD = Gold per Day//
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 ^ Amulet      | - | | ^ Amulet      | - | |
 ^ Cloak       | - | | ^ Cloak       | - | |
-^ Clothes     | |+^ Clothes     Traveler's Clothes //This set of clothes could consist of boots, a wool skirt or breeches, a sturdy belt, a shirt (perhaps with a vest or jacket), and an ample cloak with a hood.// |
 ^ Armour      | - | | ^ Armour      | - | |
 ^ Arms/Hands  | - | | ^ Arms/Hands  | - | |
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 ^ Name ^ Detail ^ ^ Name ^ Detail ^
-| | +Backpack A handy carrying case.((A backpack is a leather pack carried on the back, typically with straps to secure it. A backpack can hold 1 cubic foot/ 30 pounds of gear. You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.)) 
-| |+Bedroll Made for Sleeping.((You never know where you’re going to sleep, and a bedroll helps you get better sleep in a hayloft or on the cold ground. A bedroll consists of bedding and a blanket thin enough to be rolled up and tied. In an emergency, it can double as a stretcher.))  |
 | - | | | - | |
 | - | | | - | |
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 <WRAP box second column> <WRAP centeralign> <WRAP box second column> <WRAP centeralign>
-**Cook'Utensiles** +**Cook'Utensils** 
 </WRAP> </WRAP>
  
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 Cook's utensils include Cook's utensils include
-  *a metal pot +  *Metal pot 
-  *knives +  *Knives 
-  *forks  +  *Forks  
-  *a stirring spoon  +  *Stirring spoon  
-  *a ladle+  *Ladle
  
 **History:** **History:**
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 **Prepare Meals:**  **Prepare Meals:** 
-  *As part of a short rest, you can prepare a tasty meal that helps your companions regain their strength. You and up to five creatures of your choice regain extra hit point per Hit Die spent during a short rest, provided you have access to your cook's utensils and sufficient food.+  *As part of a short rest, you can prepare a tasty meal that helps your companions regain their strength. You and up to five creatures of your choice regain extra hit points per Hit Die spent during a short rest, provided you have access to your cook's utensils and sufficient food.
  
-  *DC 10 - Create a typical meal+  *DC 10 - Create a typical meal (+2 Hp per Hit dice)
   *DC 10 - Duplicate a meal   *DC 10 - Duplicate a meal
   *DC 15 - Spot poison or impurities in food   *DC 15 - Spot poison or impurities in food
-  *DC 15 - Create a gourmet meal+  *DC 15 - Create a gourmet meal (+5 Hp per Hit dice) 
 +  *DC 20 - Create a Superb meal (+10 Hp per Hit dice spent)
  
 </WRAP> </WRAP>
  
 <WRAP clear /> <WRAP clear />
 +<WRAP centeralign>
 =====Quick Ability Reference==== =====Quick Ability Reference====
 +</WRAP>
  
 <WRAP box centre :en> <WRAP box centre :en>
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-====Background Cook: Feature & Details==== 
  
-//Short Description of Background// 
  
-**Skill Proficiencies**  
-  *Performance 
-  *Medicine 
-**Tool Proficiencies**  
-  *Cooks Utensils 
-  *Drum (Instrument) 
-**Equipment (If Any)** 
-  *Cooks Utensils 
-  *Drum 
-  *Component Pouch 
-  *Mess Kit 
- 
-===Featured Feat: Chef=== 
----- 
- 
-//Source: Tasha's Cauldron of Everything// 
- 
-Time and effort spent mastering the culinary arts has paid off. You gain the following benefits: 
-  *Increase your Constitution or **Wisdom** score by 1, to a maximum of 20. 
-  *You gain proficiency with cook’s utensils if you don’t already have it. 
-  *As part of a short rest, you can cook special food, provided you have ingredients and cook's utensils on hand. You can prepare enough of this food for a number of creatures equal to 4 + your proficiency bonus. At the end of the short rest, any creature who eats the food and spends one or more Hit Dice to regain hit points regains an extra 1d8 hit points. 
-  *With one hour of work or when you finish a long rest, you can cook a number of treats equal to your proficiency bonus. These special treats last 8 hours after being made. A creature can use a bonus action to eat one of those treats to gain temporary hit points equal to your proficiency bonus. 
 =====Character Notebook===== =====Character Notebook=====
 A handy place for you to write notes as if your character was writing. \\ A handy place for you to write notes as if your character was writing. \\
 For Reference or Lore fill it how you want. For Reference or Lore fill it how you want.
  
 +In combat, a companion shares a turn with their caregiver, and acts during the caregiver’s turn \\ 
 +A companion can move and use their own reaction and bonus action independently But they can take only the Dash, Disengage, or Dodge actions __unless__ their caregiver uses a **bonus action** to command the companion to take a different action, including any of the actions noted in the companion’s stat block \\ 
 +A companion must be able to see or hear their caregiver to receive a command A companion can also take other actions if their caregiver is incapacitated, or if the companion enters a rampage (as discussed below) 
    
  
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 **ACTIONS** \\ **ACTIONS** \\
 **Pseudopod** (Signature Atack). \\ **Pseudopod** (Signature Atack). \\
-Melee Weapon Atack: +3 plus PB to hit, reach 5 f., one target. Hit: 1d6 plus PB acid damage.+Melee Weapon Atack: +3 plus PB to hit, reach 5 f., one target. Hit: **2d6**((This changes with level up)) plus PB acid damage.
   *1st Level: Burning Acid (2 Ferocity): The gelatinous cube makes a signature attack with a reach of 10 feet. On a hit, the attack deals an extra PB damage, and a target that takes damage from the attack can’t regain hit points until the start of your next turn.   *1st Level: Burning Acid (2 Ferocity): The gelatinous cube makes a signature attack with a reach of 10 feet. On a hit, the attack deals an extra PB damage, and a target that takes damage from the attack can’t regain hit points until the start of your next turn.
   *3rd Level: Slime Shower (5 Ferocity): The cube spins rapidly, raining a shower of sticky, acidic slime around them. Each creature within 5 feet of the cube must succeed on a DC 10 plus PB Dexterity saving throw or take 1d6 acid damage and have their speed reduced to 0 until the start of the cube’s next turn. Te cube’s caregiver automatically succeeds on this saving throw.   *3rd Level: Slime Shower (5 Ferocity): The cube spins rapidly, raining a shower of sticky, acidic slime around them. Each creature within 5 feet of the cube must succeed on a DC 10 plus PB Dexterity saving throw or take 1d6 acid damage and have their speed reduced to 0 until the start of the cube’s next turn. Te cube’s caregiver automatically succeeds on this saving throw.
-  *5th Level: Engulf (8 Ferocity): The cube attempts to pull a +  *5th Level: Engulf (8 Ferocity): The cube attempts to pull a Large or smaller creature within 5 feet of them into their body. That creature must make a DC 10 plus PB Dexterity saving
-Large or smaller creature within 5 feet of them into their body. +
-Tat creature must make a DC 10 plus PB Dexterity saving+
 throw. On a failure, the target enters the cube’s space without throw. On a failure, the target enters the cube’s space without
 provoking opportunity atacks, takes PBd6 acid damage, and is provoking opportunity atacks, takes PBd6 acid damage, and is
  • character/albaz/stats.1692489323.txt.gz
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  • by Cinder