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character:albaz:stats [2023/11/20 15:05] – [Background Performance Cook: Feature & Details] Cindercharacter:albaz:stats [2024/01/01 21:42] (current) Cinder
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 ====== Albaz's Stats Page ======= ====== Albaz's Stats Page =======
 +</WRAP>
  
 <WRAP box right 20em> <WRAP centeralign> <WRAP box right 20em> <WRAP centeralign>
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 ^ Amulet      | - | | ^ Amulet      | - | |
 ^ Cloak       | - | | ^ Cloak       | - | |
-^ Clothes     | |+^ Clothes     Traveler's Clothes //This set of clothes could consist of boots, a wool skirt or breeches, a sturdy belt, a shirt (perhaps with a vest or jacket), and an ample cloak with a hood.// |
 ^ Armour      | - | | ^ Armour      | - | |
 ^ Arms/Hands  | - | | ^ Arms/Hands  | - | |
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 ^ Name ^ Detail ^ ^ Name ^ Detail ^
-| | +Backpack A handy carrying case.((A backpack is a leather pack carried on the back, typically with straps to secure it. A backpack can hold 1 cubic foot/ 30 pounds of gear. You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.)) 
-| |+Bedroll Made for Sleeping.((You never know where you’re going to sleep, and a bedroll helps you get better sleep in a hayloft or on the cold ground. A bedroll consists of bedding and a blanket thin enough to be rolled up and tied. In an emergency, it can double as a stretcher.))  |
 | - | | | - | |
 | - | | | - | |
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 **Prepare Meals:**  **Prepare Meals:** 
-  *As part of a short rest, you can prepare a tasty meal that helps your companions regain their strength. You and up to five creatures of your choice regain extra hit point per Hit Die spent during a short rest, provided you have access to your cook's utensils and sufficient food.+  *As part of a short rest, you can prepare a tasty meal that helps your companions regain their strength. You and up to five creatures of your choice regain extra hit points per Hit Die spent during a short rest, provided you have access to your cook's utensils and sufficient food.
  
-  *DC 10 - Create a typical meal+  *DC 10 - Create a typical meal (+2 Hp per Hit dice)
   *DC 10 - Duplicate a meal   *DC 10 - Duplicate a meal
   *DC 15 - Spot poison or impurities in food   *DC 15 - Spot poison or impurities in food
-  *DC 15 - Create a gourmet meal+  *DC 15 - Create a gourmet meal (+5 Hp per Hit dice) 
 +  *DC 20 - Create a Superb meal (+10 Hp per Hit dice spent)
  
 </WRAP> </WRAP>
  
 <WRAP clear /> <WRAP clear />
 +<WRAP centeralign>
 =====Quick Ability Reference==== =====Quick Ability Reference====
 +</WRAP>
  
 <WRAP box centre :en> <WRAP box centre :en>
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 For Reference or Lore fill it how you want. For Reference or Lore fill it how you want.
  
 +In combat, a companion shares a turn with their caregiver, and acts during the caregiver’s turn \\ 
 +A companion can move and use their own reaction and bonus action independently But they can take only the Dash, Disengage, or Dodge actions __unless__ their caregiver uses a **bonus action** to command the companion to take a different action, including any of the actions noted in the companion’s stat block \\ 
 +A companion must be able to see or hear their caregiver to receive a command A companion can also take other actions if their caregiver is incapacitated, or if the companion enters a rampage (as discussed below) 
    
  
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 **ACTIONS** \\ **ACTIONS** \\
 **Pseudopod** (Signature Atack). \\ **Pseudopod** (Signature Atack). \\
-Melee Weapon Atack: +3 plus PB to hit, reach 5 f., one target. Hit: 1d6 plus PB acid damage.+Melee Weapon Atack: +3 plus PB to hit, reach 5 f., one target. Hit: **2d6**((This changes with level up)) plus PB acid damage.
   *1st Level: Burning Acid (2 Ferocity): The gelatinous cube makes a signature attack with a reach of 10 feet. On a hit, the attack deals an extra PB damage, and a target that takes damage from the attack can’t regain hit points until the start of your next turn.   *1st Level: Burning Acid (2 Ferocity): The gelatinous cube makes a signature attack with a reach of 10 feet. On a hit, the attack deals an extra PB damage, and a target that takes damage from the attack can’t regain hit points until the start of your next turn.
   *3rd Level: Slime Shower (5 Ferocity): The cube spins rapidly, raining a shower of sticky, acidic slime around them. Each creature within 5 feet of the cube must succeed on a DC 10 plus PB Dexterity saving throw or take 1d6 acid damage and have their speed reduced to 0 until the start of the cube’s next turn. Te cube’s caregiver automatically succeeds on this saving throw.   *3rd Level: Slime Shower (5 Ferocity): The cube spins rapidly, raining a shower of sticky, acidic slime around them. Each creature within 5 feet of the cube must succeed on a DC 10 plus PB Dexterity saving throw or take 1d6 acid damage and have their speed reduced to 0 until the start of the cube’s next turn. Te cube’s caregiver automatically succeeds on this saving throw.
  • character/albaz/stats.1700454955.txt.gz
  • Last modified: 6 months ago
  • by Cinder