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character:baruo:spells [2023/07/14 11:19] – [Cantrips] Cindercharacter:baruo:spells [2023/07/18 13:11] (current) Cinder
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 =====Baruo' Spell List===== =====Baruo' Spell List=====
  
 +Wareu
 +
 +Like most artificers Baruo channels his arcane power through various tinkered devices. \\
 +Some simple cantrips he manipulates with his own claw but things more advanced require a finer touch.
 +
 +Spells such as //Frost blast// and //Fire Bolt// are conjured as ammunition for his arcane fire-arm. others as grenades or smoke bombs.
 +
 +A strategy Baruo likes to employ is casting //Mold Earth// as a quickened spell to create some cover for long ranged attacks.
  
 ====Spellcasting Rules & Details==== ====Spellcasting Rules & Details====
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 ====Level 1 Spells==== ====Level 1 Spells====
  
 +++ Faerie Fire | \\
 +**Casting Time:** 1 action \\
 +**Range:** 60 feet \\
 +**Components:** V \\
 +**Duration:** Concentration, up to 1 minute \\
 +Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). \\
 +Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius. \\
 +Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can’t benefit from being invisible. ++
 +
 +++ Identify | \\ //1st-level divination (ritual)// \\
 +**Casting Time:** 1 minute \\
 +**Range:** Touch \\
 +**Components:** V, S, M (a pearl worth at least 100 gp and an owl feather) \\
 +**Duration:** Instantaneous \\
 +You choose one object that you must touch throughout the casting of the spell. If it is a magic item or some other magic-imbued object, you learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any. You learn whether any spells are affecting the item and what they are. If the item was created by a spell, you learn which spell created it. \\
 +If you instead touch a creature throughout the casting, you learn what spells, if any, are currently affecting it. ++
 +
 +++ Detect Magic | \\ //Source: Player's Handbook// \\
 +//divination// (ritual) \\
 +**Casting Time:** 1 action \\
 +**Range:** Self \\
 +**Components:** V, S \\
 +**Duration:** Concentration, up to 10 minutes \\
 +For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any. \\
 +The spell can penetrate most barriers, but is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt. ++
 +
 +++ Cure Wounds | \\ //Source: Player's Handbook// \\
 +1st-level evocation \\
 +**Casting Time:** 1 action \\
 +**Range:** Touch \\
 +**Components:** V, S \\
 +**Duration:** Instantaneous \\
 +A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs. \\
 +At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st. ++
 +
 +++ Tasha's Caustic Brew | //Source: Tasha's Cauldron of Everything// \\
 +//1st-level evocation// \\
 +**Casting Time:** 1 action \\
 +**Range:** Self (30-foot line) \\
 +**Components:** V, S, M (a bit of rotten food) \\
 +**Duration:** Concentration, up to 1 minute \\
 +A stream of acid emanates from you in a line 30 feet long and 5 feet wide in a direction you choose. Each creature in the line must succeed on a Dexterity saving throw or be covered in acid for the spell’s duration or until a creature uses its action to scrape or wash the acid off itself or another creature. A creature covered in the acid takes 2d4 acid damage at start of each of its turns. \\
 +**At Higher Levels:** When you cast this spell using a spell slot 2nd level or higher, the damage increases by 2d4 for each slot level above 1st. ++
 ====Level 2 Spells==== ====Level 2 Spells====
  
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