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character:blackout:stats [2021/05/02 20:55] – [Passive Abilities] Cinder | character:blackout:stats [2021/08/19 14:20] (current) – removed Cinder | ||
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- | ===== Quick Play Referance for Griss Blackout ===== | ||
- | [[character: | ||
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- | ==== Passive Abilities ==== | ||
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- | **Fighter LV1: Fighting Style Thrown Weapon Fighting** \\ | ||
- | You can draw a weapon that has the thrown property as part of the attack you make with the weapon. In addition, when you hit with a ranged attack using a thrown weapon, you gain a +1 bonus to the damage roll. | ||
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- | ==== Active/ | ||
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- | **Fighter LV1: Second Wind** \\ | ||
- | You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. | ||
- | Once you use this feature, you must finish a short or long rest before you can use it again. | ||
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- | **Fighter LV2: Action Surge** \\ | ||
- | Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action on top of your regular action and a possible bonus action. | ||
- | Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn. | ||
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- | ==== Feats ==== | ||
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- | **Feat: Martial Adept** \\ | ||
- | You have martial training that allows you to perform special combat maneuvers. You gain the following benefits: | ||
- | *You learn two maneuvers of your choice from among those available to the Battle Master archetype in the fighter class. | ||
- | *If you already have superiority dice, you gain one more. | ||
- | ==== Equipment Abilities ==== | ||
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- | ***Dagger Strike** \\ | ||
- | *Damage: 1 D4 Piercing + 4 | ||
- | *Hit: 1 D20 + 8 | ||
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- | ***Dagger Throw (Ammo x10)** \\ | ||
- | *Damage: 1 D4 Piercing + 5 | ||
- | *Range: 60ft | ||
- | *Hit: 1 D20 + 8 | ||
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- | ***Bare Punch** \\ | ||
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- | ***Improvised Throw** \\ | ||
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- | ***Butterfly Knife Throw** \\ | ||
- | *Damage: 1 D4+6 Piercing | ||
- | *Range: 60ft | ||
- | *Hit: 1 D20+9 | ||
- | *Special: | ||
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- | *[[item: | ||
- | *[[item: | ||
- | *[[item: | ||
- | *[[item: | ||
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- | ==== Magic Markings ==== | ||
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- | ==== Background Feature & Details ==== | ||
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- | **Skill Proficiencies** Medicine, | ||
- | **Tool Proficiencies** | ||
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- | Equipment | ||
- | *A set of fine clothes | ||
- | *a set of tattooing tools | ||
- | *a forgery kit | ||
- | *a set of weighted dice | ||
- | *a deck of marked cards | ||
- | *a double sided coin | ||
- | *a belt pouch containing 15 gp | ||
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- | **Feature: Word Weaver** | ||
- | You have had to deal with people all your life. You have picked up a knack with weaving words together to make almost anyone warm up to you quickly. Able to craft amazing lies or brutal truths Weather that be smooth words to impress the earn a night of pleasure or sharp words designed to cut down trouble before it starts. But these skills don't stop with your voice you are just as skilled with letters on parchment. Additionally, | ||
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- | ==== Stronghold Traits ==== | ||
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- | **Rouge Tavern** | ||
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- | **Follower: Conjurer** \\ | ||
- | 7th Level | ||
- | ===== Griss' | ||
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- | ==== Currency ==== | ||
- | ^ Platinum | ||
- | | 0 | 25 | 29 | 0 | | ||
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- | ==== Equipment ==== | ||
- | ^ | ||
- | ^ Head | Griss' | ||
- | ^ Amulet | ||
- | ^ Cloak | [[item: | ||
- | ^ Clothes | ||
- | ^ Armour | ||
- | ^ Arms/ | ||
- | ^ Ring/ | ||
- | ^ Belt | Dagger Belt | A custom belt capable of holding 12 Daggers | ||
- | ^ Boots | ||
- | ^ Shield/ | ||
- | ^ Weapon | ||
- | ^ Sub-Weapon | ||
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- | ====Consumabels==== | ||
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- | ====Trade in/ Quest Items==== | ||
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- | ====Special Items/ Tools==== | ||
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- | *Tattooist Tools | ||
- | *Forgery Kit | ||
- | *Weighted Dice | ||
- | *Double sided Coin | ||
- | *Deck of Marked Cards | ||
- | *Thieves Tools | ||
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- | ====Misc/ | ||
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- | **The Pile** | ||
- | *10 Daggers | ||
- | *Dagger Belt | ||
- | *Leather Armour | ||
- | *Explorers Pack | ||
- | *Set of Fine Clothes | ||
- | *Belt pouch | ||
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- | *Artist Sketch Book | ||
- | ====Carrying Capacity==== | ||
- | Formular = | ||
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- | ^ Total Capacity ^ Current Load ^ Equiped Load ^ | ||
- | | 000ibs | 000Ibs | 000Ibs | | ||
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- | ====Character Notebook==== | ||
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- | //So Sarren and Zyllis come banging on my door at some ungodly hour. Telling me all thats happened i only paid attention to half of it and had the rest written down soi could reference it when i wasn't so hungover. | ||
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- | Zyllis wants me of all people to go help the Rebellion. i told him it was a stupid idea but her got me with that "we used to be friends" | ||
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- | Sarren came with me and the very first introduction i got to this rebellion was some loud mouth tabaxi talking to Sarren as if he were some lower being. i stepped in and this piece of work cuts me out, im about to give him a shave before Sarren stops me. \\ | ||
- | Before long i am " | ||
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- | we went back and forth. until i gave up and went to talk to someone with a brain, Commander Riker, Zy had told me all about him and i wanted to get aquantied, rudely interrupted once again by that tabaxi maybe, Maybe he was starting to realised the situation cause he actually agreed to go inside. \\ | ||
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- | inside he opened his mouth again and i felt my brain actually loosing intelligence. Talking about how the freedom of so many is somehow a negative. " | ||
- | But The tabaxi wasnt even the problem, The tiefling, a literal child, a bloody child incharge of men and women ordering them to fight. i was almost sick. the only one with any actually sence was the hafling which provided some more detail and actually help when i had questions. // |