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character:caligos [2023/07/16 10:01] – created Cindercharacter:caligos [2025/11/15 16:48] (current) Cinder
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 +{{tag> fighter sorcerer jotun player c10 }}
 ====== Caligos ====== ====== Caligos ======
- 
-{{tag> }} 
  
  
 <WRAP box right 25em> <WRAP centeralign> <WRAP box right 25em> <WRAP centeralign>
-===== Name ===== +\\ 
-{{ wiki:media:template.png?200 |}}+{{ :character:media:caligos_giant_icon.png?250 |}}  
 +<sub> Cinder-Lonestar </sub> 
 +;;# 
 +//[[user:USER:CHANGEME|Secrets]]// 
 +;;#
 </WRAP> </WRAP>
-^Name| ?  + 
-^Race | +^ Name / Titles: Caligos \\ Kribglar Uvasteen 
-^Gender?  +Class:Storm Sorcerer \\ Eldritch Knight (Fighter)  | 
-^Nationality| ?  |+Species:<del>Half-Elf</del> \\ Giant((Not a Full Blooded Giant)) 
 +^ Nationality[[faction:oxtrad|Oxtrad]] {{:faction:flag-oxtrad.png?35 }} | 
 +^ Home: | [[town:Safeharbor]] | 
 <WRAP centeralign> <WRAP centeralign>
 === Character Information === === Character Information ===
 </WRAP> </WRAP>
-^Class?  +^Background:Scholar (Storm Chaser) 
-^Born| ?  +^Born:- (AGE) //Day-Month-Year, Can exclude year. The Age of your character is mostly for Role Play but some mechanics do relate to ageing your character.//
-^Alignment| ?  +^Alignment:Neutral Good 
-^Languages|Common\\ ???\\ +^[[culture:Languages]]:| Common \\ Draconic \\ Elvish \\ Giant \\ Gnomish \\ Primordial 
-^Family|(Father)\\ (Mother)\\ | +^Tools:- //tools character is proficient with, Dictated by Race, Background and Class. Handy items to have tools often allow a character to carry out tasks they normally couldn't or grant a boost to skill checks.// 
-^Affiliations| | +^Gear:Simple & Martial Weapons \\ Light, Medium, Heavy Armor \\ Shields 
-^Faith|???\\ | +^Saves:Strength \\ Constitution | 
-^Profession|Adventurer (???-???)\\ |+^Profession:| - //How character earns money. Mostly for Role Play Purpose, may tie in with your background what your character does for coin. everything from baker to thief, Noble to prostitute or even if your only income is being an adventurer.//
 +^Affiliation: | [[faction:thundering_horns|Thundering Horns]] | 
 +^[[religion:start|Faith]]: | <del>[[religion:Auril]]</del>
 <WRAP centeralign> <WRAP centeralign>
 === Physical Description === === Physical Description ===
 </WRAP> </WRAP>
-^Height| ?  +^Type:| Humanoid | 
-^Weight| ?  +^Height:- //in ft & CM. Basics. Meant for introduction and Role Play// 
-^Skin?  +^Weight:- //in ibs & KG, also what build the character is Meant for Introduction and Role Play but may also tie in with your stats. a character with a high strength score will most likely have quite the body builder look as an example.// //(Under-weight, Average, Muscular, Tone, Over-Weight, Obese)// 
-^Eyes| ?  +^Size:Large Creature (2x2) | 
-^Hair| ?  |+^Complexion:| Dark Complexion | 
 +^Texture:| Flesh 
 +^Eyes:Bright Electric Blue 
 +^Hair:| Sea Green/ Green-Blue | 
 +^Details:| Glowing Lightning Bolt Markings coming from eyes running down right hand side of body. \\ Pointy Elven Ears | 
 +^Gender:| Male | 
 + 
 +<WRAP centeralign> 
 +=== Family === 
 +</WRAP> 
 +^Partner:| - | 
 +^Parents:| <del>[[character:Munglinu]]</del>((Deceased)) (Blood Mother) \\ <del>**Elena**</del>((Deceased)) (Adoptive Mother) \\ //Unknown High-Elf// (Father) | 
 +^Siblings:| [[character:Raishin]] (Half-Sister) | 
 +^Children:| <del>Rozelena</del>((Gone)) (Adopted Daughter) | 
 + 
 +<WRAP centeralign> 
 +=== Other Quirks === 
 +</WRAP> 
 +^Favourite Food:| - //Good for Role Play// | 
 +^Favourite Drink:| - //Good for Role Play, there is also quite rich D&D lore surrounding the various alcoholic drinks it could tie in to your character's story in some way.// | 
 +^Games:| - //Outside of hobbies, There are a few D&D games around but classics like cards and Dice are always fun to do during down time.// | 
 +^Hobbies:| - //Outside of Occupation, games, music. Things to flesh our your character naritivly.//
 +^Sexuality:| - //what is the character attracted to if anything. Can be as simple or exotic as you like. If your not comfortable then you can simply delete the entire line.// | 
 +^Music:| - //Types character enjoys to listen or play// | 
 + 
 + 
 +<WRAP centeralign> 
 +=== Stories & Campaigns === 
 +</WRAP> 
 +^[[c10:start| Whispers of the Wilds]]:| (Player Character) | 
 +^-:|
  
 <WRAP centeralign> <WRAP centeralign>
 === Stats === === Stats ===
 </WRAP> </WRAP>
-^Level|0\\ (Class A 0)\\ (Class B 0)\\ ||+++++ View | 
 +^Level| 14 \\ (Sorcerer 8)\\ (Fighter 6)\\ | **Base Total** \\ 00 |||
 ^Init^Speed^Prof^ ^Init^Speed^Prof^
-|+0|30ft|+0|+| +0 | 30ft \\ 40ft (Swim) | +|
 ^HP^AC^TempHP^ ^HP^AC^TempHP^
-|00|00(00)|00|+105 | 00(00) | 00 |
 ^  Ability Scores  ^^^ ^  Ability Scores  ^^^
 ^STR^DEX^CON^ ^STR^DEX^CON^
-|10(0)|10(0)|10(0)| +18(+4)| 10(+0) | 16(+3) | 
-^INT^WIS^CHA^ +^ INT ^ WIS ^ CHA ^ 
-|10(0)|10(0)|10(0)|+11(+0) | 12(+1) | 20(+5) |
 ^  Saving Throws  ^^^ ^  Saving Throws  ^^^
 ^STR^DEX^CON^ ^STR^DEX^CON^
-|+0|+0|+0|+| +| +0 | +|
 ^INT^WIS^CHA^ ^INT^WIS^CHA^
-|+0|+0|+0|+| +0 | +1 | +5 | 
 +//Bold Stat = Proficiency in Stat// 
 + 
 +^ Acrobatics \\ (Dex)       | +5  | Medicine \\ (Wis)         | +1  | 
 +| Animal Handling \\ (Wis)  | +1  | Nature \\ (Int)           | +0  | 
 +^ Arcana \\ (Int)           | +5  ^ Perception \\ (Wis)       | +6  | 
 +^ Athletics \\ (Str)        | +9  | Performance \\ (Cha)      | +5  | 
 +| Deception \\ (Cha)        | +5  ^ Persuasion \\ (Cha)       | +10 | 
 +^ History \\ (Int)          | +5  | Religion \\ (Int)         | +0  | 
 +| Insight \\ (Wis)          | +1  | Sleight of Hand \\ (Dex)  | +0  | 
 +| Intimidation \\ (Cha)     | +5  | Stealth \\ (Dex)          | +0  | 
 +| Investigation \\ (Int)    | +0  | Survival \\ (Wis)         | +1  | 
 +//Bold Stat = Proficiency in Skill// 
  
-| Acrobatics (Dex)       | +0  | Medicine (Wis)         | +0  | 
-| Animal Handling (Wis)  | +0  | Nature (Int)           | +0  | 
-| Arcana (Int)           | +0  | Perception (Wis)       | +0  | 
-| Athletics (Str)        | +0  | Performance (Cha)      | +0  | 
-| Deception (Cha)        | +0  | Persuasion (Cha)       | +0  | 
-| History (Int)          | +0  | Religion (Int)         | +0  | 
-| Insight (Wis)          | +0  | Sleight of Hand (Dex)  | +0  | 
-| Intimidation (Cha)     | +0  | Stealth (Dex)          | +0  | 
-| Investigation (Int)    | +0  | Survival (Wis)         | +0  | 
-<WRAP centeralign> 
-=== Spells === 
-</WRAP> 
-^Ability|Wisdom/Intelligence/Charisma| 
-^Save DC^Modifier^ 
-|00|+0| 
-^Cantrips|Spell 1\\ Spell 2\\ | 
-^1st lvl Spells|Spell 1\\ Spell 2\\ | 
-^2nd lvl Spells|Spell 1\\ Spell 2\\ | 
-^3rd lvl Spells|Spell 1\\ Spell 2\\ | 
-^4th lvl Spells|Spell 1\\ Spell 2\\ | 
-^5th lvl Spells|Spell 1\\ Spell 2\\ | 
-^6th lvl Spells|Spell 1\\ Spell 2\\ | 
-^7th lvl Spells|Spell 1\\ Spell 2\\ | 
-^8th lvl Spells|Spell 1\\ Spell 2\\ | 
-^9th lvl Spells|Spell 1\\ Spell 2\\ | 
 <WRAP centeralign> <WRAP centeralign>
-=== Spell Slots ===+=== Spell/Ability Modifier ===
 </WRAP> </WRAP>
-^1st lvl^2nd lvl^3rd lvl^ +^Ability:Charisma 
-|0|0|0+Save DC Modifier 
-^4th lvl^5th lvl^6th lvl+|++ 18 \\ Base: 8\\ Prof: +5\\ Stat: +5 ++|++ +10 | \\ Prof: +5\\ Stat: +5 ++
-|0|0|0+++++
-^7th lvl^8th lvl^9th lvl^ +
-|0|0|0|+
 </WRAP> </WRAP>
  
-=====History===== 
-====Pre-Campaign==== 
-Text 
-====Campaign==== 
-Text 
-====Post-Campaign==== 
-Text 
  
-=====Character Class Title===== 
  
  
-====Class Introduction==== +=====History=====
-Lore introduction. \\ +
-Hit dice. \\ +
-starting equipment. \\ +
-spellcasting rules. \\ +
-etc. \\+
  
-==== 1st Level Class ==== +Much of Caligos's Childhood is burried in repressed memories. Trauma and pain have blocked or re-written many of the memories of his early life. He remembers his mother and his home town, He remembers being blamed for something awful and that lead to the destruction of his home. But the finer details are clouded. By choice or sub-consciously its unknown.
-----+
  
-**Fighting Style** +He doesn't remember much of when it happened but Caligos has been on his own for number of years His passion as it always has been the storms and the awe inspiring raw power they wieldAt first he was contentStudying the weather patterns and learning how to track and view storms that way. His natural sorcerer magic began to blossom form this. \\ 
-You adopt particular style of fighting as your specialtyChoose one of the following optionsYou can't take a Fighting Style option more than onceeven if you later get to choose again.+His time alone lead to much experience. Able to hold his own from any wild beast or bandit that attempted to cross him but he was not one for bloodbath, not at heart.
  
-**Second Wind** +As the natural knowledge reserves began to dwindle Caligos turned to more simple methods. He enrolled at [[faction:remon_academy|Remon's Academy]] to further his understanding of his latent Arcane power and how the storm has affected it. The application to get into the Academy was not so simpleNever having formal education before and having no one to back his reputation it took three attempts. and the Academy only takes applications once a year so during the downtime Caligos spent his life in the city of Covania, honing his skills, making a living and ever on the study of the storm.
-You have a limited well of stamina that you can draw on to protect yourself from harmOn your turn, you can use bonus action to regain hit points equal to 1d10 + your fighter level.+
  
-Once you use this featureyou must finish short or long rest before you can use it again.+It was during this time that Caligos stumbled upon a particular Goddess known as [[religion:Auril]]. Goddess of the tempest and BlizzardKnown also as the //Frost Maiden//. Though he never chased power from religion his study of //Auril// did lead him to few quests allowing experience and coin. 
 +====Pre-Campaign====
  
-==== 2ndLevel Class ==== +{{:character:media:caligos_icon.png?150|}}
-----+
  
-**Action Surge** \\ +Caligos is a half elf orphan who chases storms . He finds comfort in them . His obsession with them got him struck one very unlucky day . He is eager to grow stronger and in that path he wishes to travel to different planes to research storms. The Fey wilds is rumored to have particularly strange stormsnow Caligos is searching for a way to travel there and continue his research 
-Starting at 2nd levelyou can push yourself beyond your normal limits for a momentOn your turnyou can take one additional action.+====Campaign==== 
 +Text 
 +====Post-Campaign==== 
 +At the end of everything Caligos was most unsure of what to do next, As if he didn't want the adventure to end, but he also wanted nothing less than a break form the chaosHe had gone through so much and he felt that what he lost could never make up for what he gained. A crule wake up call that most adventures know too well. \\ 
 +But he had made it to the enddespite everything.
  
-Once you use this featureyou must finish short or long rest before you can use it againStarting at 17th levelyou can use it twice before restbut only once on the same turn.+When it came to his wish Caligos was most unsureBut in the end quick recommendation got his enthusiasm upWishing for a magic scarf much like his original he gifted to [[character:Ken]] but with the ability to form storming wings at his command. \\ 
 +But he was not done. A far more personal request was next. He wished to speak with his adoptive mother one last timeThere was slight hesitation from the //Prince//It was not an Arch-Fey's domain to mess with the afterlife however he best try at least.
  
-==== 3rd Level Class ==== +Caligos shared a personal moment with his mother, Apologizing for her death, But she assured him that it wasn't his fault, it was never his fault and she was proud he has managed to come so far, She hopes he keeps going. \\ 
-----+With an emotional last moment her spirit fades once again. 
  
-**Weapon Bond** \\ +Before Caligos was on his way the //Prince// had small requestAt the beginning of their adventure the party encountered distraught mother whos child had been stolen nd replaced by Fey. The Children the party saved from Skabatha's workshop one of them is this stolen child. Who needs to go back to [[town:Grovistide]]. Given a temporary magic key to get back into the Feywild once he is done.
-At 3rd level, you learn a ritual that creates magical bond between yourself and one weaponYou perform the ritual over the course of 1 hour, which can be done during short rest. The weapon must be within your reach throughout the ritual, at the conclusion of which you touch the weapon and forge the bond.+
  
-Once you have bonded a weapon to yourself, you can't be disarmed of that weapon unless you are incapacitated. If it is on the same plane of existence, you can summon that weapon as a bonus action on your turn, causing it to teleport instantly to your hand. 
- 
-You can have up to two bonded weapons, but can summon only one at a time with your bonus action. If you attempt to bond with a third weapon, you must break the bond with one of the other two. 
- 
-==== 4thLevel Class ==== 
 ---- ----
-**Feat or Ability score** 
  
-==== 1st Level Class ==== +Caligos would spend the next few months seeking some closure. \\ 
-----+He met with Mr Micker's family in the //City of Glass//, offering his apologies for his loss and donated a portion of his rewards to the family. \\ 
 +He would spend a few months with //Anaise// until her children were born. soon after he would return home to [[town:Safeharbor]] where //Raishin// was waiting.
  
-**Wind Speaker** +The next few years after aiding //Raishin// with the defeat of the __Red Dragon in Ashlem Rise__Caligos would journey the lands to connect better with his //Jotun// lineagechasing the rumors' of the last __Storm Giant__ in the mortal plane leading him to the nation of [[faction:Athein]]
-The arcane magic you command is infused with elemental air. You can speakread, and write PrimordialKnowing this language allows you to understand and be understood by those who speak its dialectsAquan, Auran, Ignan, and Terran.+
  
-**Tempestuous Magic** 
-Starting at 1st level, you can use a bonus action on your turn to cause whirling gusts of elemental air to briefly surround you, immediately before or after you cast a spell of 1st level or higher. Doing so allows you to fly up to 10 feet without provoking opportunity attacks. 
  
-==== 2nd Level Class ==== 
----- 
- 
-**Font of Magic** 
-At 2nd level, you tap into a deep wellspring of magic within yourself. This wellspring is represented by sorcery points, which allow you to create a variety of magical effects. 
- 
-  *Sorcery Points. You have 2 sorcery points, and you gain more as you reach higher levels, as shown in the Sorcery Points column of the Sorcerer table. You can never have more sorcery points than shown on the table for your level. You regain all spent sorcery points when you finish a long rest. 
-  *Flexible Casting. You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points. You learn other ways to use your sorcery points as you reach higher levels. 
-Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. The Creating Spell Slots table shows the cost of creating a spell slot of a given level. You can create spell slots no higher in level than 5th. Any spell slot you create with this feature vanishes when you finish a long rest. 
- 
-Converting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot's level. 
- 
-==== 3rd Level Class ==== 
----- 
- 
-**Metamagic** \\ 
-At 3rd level, you gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level. 
- 
-You can use only one Metamagic option on a spell when you cast it, unless otherwise noted. 
- 
-==== 4th Level Class ==== 
----- 
-**Ability Score or Feat** 
- 
-==== 5th Level Class ==== 
----- 
- 
-**Magical Guidance (Optional)** \\ 
-When you reach 5th level, you can tap into your inner wellspring of magic to try and conjure success from failure. When you make an ability check that fails, you can spend 1 sorcery point to reroll the d20, and you must use the new roll, potentially turning the failure into a success. 
- 
-==== 6th Level Class ==== 
----- 
- 
-**Heart of the Storm** 
-At 6th level, you gain resistance to lightning and thunder damage. In addition, whenever you start casting a spell of 1st level or higher that deals lightning or thunder damage, stormy magic erupts from you. This eruption causes creatures of your choice that you can see within 10 feet of you to take lightning or thunder damage (choose each time this ability activates) equal to half your sorcerer level. 
- 
-**Storm Guide** \\ 
-At 6th level, you gain the ability to subtly control the weather around you. 
- 
-If it is raining, you can use an action to cause the rain to stop falling in a 20-foot-radius sphere centered on you. You can end this effect as a bonus action. 
- 
-If it is windy, you can use a bonus action each round to choose the direction that the wind blows in a 100-foot-radius sphere centered on you. The wind blows in that direction until the end of your next turn. This feature doesn't alter the speed of the wind. 
- 
-==== 7th Level Class ==== 
----- 
- 
-==== 8th Level Class ==== 
----- 
-**Ability Score or Feat** 
- 
-==== 9th Level Class ==== 
----- 
  
  
  
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