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| + | {{tag> fighter sorcerer jotun player c10 }} | ||
| ====== Caligos ====== | ====== Caligos ====== | ||
| - | |||
| - | {{tag> }} | ||
| <WRAP box right 25em> <WRAP centeralign> | <WRAP box right 25em> <WRAP centeralign> | ||
| - | ===== Name ===== | + | \\ |
| - | {{ wiki:media:template.png?200 |}} | + | {{ :character:media:caligos_giant_icon.png?250 |}} |
| + | <sub> Cinder-Lonestar </ | ||
| + | ;;# | ||
| + | // | ||
| + | ;;# | ||
| </ | </ | ||
| - | ^Name| | + | |
| - | ^Race| ? | | + | ^ Name / Titles: |
| - | ^Gender| ? | + | ^ Class:| Storm Sorcerer \\ Eldritch Knight (Fighter) |
| - | ^Nationality| ? | | + | ^ Species:| < |
| + | ^ Nationality: | [[faction: | ||
| + | ^ Home: | [[town: | ||
| <WRAP centeralign> | <WRAP centeralign> | ||
| === Character Information === | === Character Information === | ||
| </ | </ | ||
| - | ^Class| ? | + | ^Background:| Scholar (Storm Chaser) |
| - | ^Born| | + | ^Born:| - (AGE) // |
| - | ^Alignment| | + | ^Alignment:| Neutral Good | |
| - | ^Languages|Common\\ | + | ^[[culture:Languages]]:| Common \\ Draconic |
| - | ^Family|(Father)\\ (Mother)\\ | | + | ^Tools:| - //tools character is proficient with, Dictated by Race, Background and Class. Handy items to have tools often allow a character to carry out tasks they normally couldn' |
| - | ^Affiliations| | | + | ^Gear:| Simple & Martial Weapons |
| - | ^Faith|???\\ | | + | ^Saves:| Strength |
| - | ^Profession|Adventurer (???-???)\\ | | + | ^Profession: |
| + | ^Affiliation: | ||
| + | ^[[religion: | ||
| <WRAP centeralign> | <WRAP centeralign> | ||
| === Physical Description === | === Physical Description === | ||
| </ | </ | ||
| - | ^Height| | + | ^Type:| Humanoid | |
| - | ^Weight| | + | ^Height:| - //in ft & CM. Basics. Meant for introduction and Role Play// |
| - | ^Skin| ? | + | ^Weight:| - //in ibs & KG, also what build the character is Meant for Introduction and Role Play but may also tie in with your stats. a character with a high strength score will most likely have quite the body builder look as an example.// // |
| - | ^Eyes| | + | ^Size:| Large Creature (2x2) | |
| - | ^Hair| | + | ^Complexion: |
| + | ^Texture:| Flesh | | ||
| + | ^Eyes:| Bright Electric Blue | | ||
| + | ^Hair:| Sea Green/ Green-Blue | | ||
| + | ^Details:| Glowing Lightning Bolt Markings coming from eyes running down right hand side of body. \\ Pointy Elven Ears | | ||
| + | ^Gender:| Male | | ||
| + | |||
| + | <WRAP centeralign> | ||
| + | === Family === | ||
| + | </ | ||
| + | ^Partner:| - | | ||
| + | ^Parents:| < | ||
| + | ^Siblings:| [[character: | ||
| + | ^Children:| < | ||
| + | |||
| + | <WRAP centeralign> | ||
| + | === Other Quirks === | ||
| + | </ | ||
| + | ^Favourite Food:| - //Good for Role Play// | | ||
| + | ^Favourite Drink:| - //Good for Role Play, there is also quite rich D&D lore surrounding the various alcoholic drinks it could tie in to your character' | ||
| + | ^Games:| - //Outside of hobbies, There are a few D&D games around but classics like cards and Dice are always fun to do during down time.// | | ||
| + | ^Hobbies:| - //Outside of Occupation, games, music. Things to flesh our your character naritivly.// | ||
| + | ^Sexuality: | ||
| + | ^Music:| - //Types character enjoys to listen or play// | | ||
| + | |||
| + | |||
| + | <WRAP centeralign> | ||
| + | === Stories & Campaigns === | ||
| + | </ | ||
| + | ^[[c10: | ||
| + | ^-:| - | | ||
| <WRAP centeralign> | <WRAP centeralign> | ||
| === Stats === | === Stats === | ||
| </ | </ | ||
| - | ^Level|0\\ (Class A 0)\\ (Class B 0)\\ || | + | ++++ View | |
| + | ^Level| | ||
| ^Init^Speed^Prof^ | ^Init^Speed^Prof^ | ||
| - | |+0|30ft|+0| | + | | +0 | 30ft \\ 40ft (Swim) |
| ^HP^AC^TempHP^ | ^HP^AC^TempHP^ | ||
| - | |00|00(00)|00| | + | | 105 | 00(00) | 00 | |
| ^ Ability Scores | ^ Ability Scores | ||
| ^STR^DEX^CON^ | ^STR^DEX^CON^ | ||
| - | |10(0)|10(0)|10(0)| | + | | 18(+4)| 10(+0) | 16(+3) | |
| - | ^INT^WIS^CHA^ | + | ^ INT ^ WIS ^ CHA ^ |
| - | |10(0)|10(0)|10(0)| | + | | 11(+0) | 12(+1) | 20(+5) | |
| ^ Saving Throws | ^ Saving Throws | ||
| ^STR^DEX^CON^ | ^STR^DEX^CON^ | ||
| - | |+0|+0|+0| | + | | +9 | +0 | +8 | |
| ^INT^WIS^CHA^ | ^INT^WIS^CHA^ | ||
| - | |+0|+0|+0| | + | | +0 | +1 | +5 | |
| + | //Bold Stat = Proficiency in Stat// | ||
| + | |||
| + | ^ Acrobatics \\ (Dex) | +5 | Medicine \\ (Wis) | +1 | | ||
| + | | Animal Handling \\ (Wis) | +1 | Nature \\ (Int) | +0 | | ||
| + | ^ Arcana \\ (Int) | +5 ^ Perception \\ (Wis) | +6 | | ||
| + | ^ Athletics \\ (Str) | +9 | Performance \\ (Cha) | +5 | | ||
| + | | Deception \\ (Cha) | +5 ^ Persuasion \\ (Cha) | +10 | | ||
| + | ^ History \\ (Int) | +5 | Religion \\ (Int) | +0 | | ||
| + | | Insight \\ (Wis) | +1 | Sleight of Hand \\ (Dex) | +0 | | ||
| + | | Intimidation \\ (Cha) | +5 | Stealth \\ (Dex) | +0 | | ||
| + | | Investigation \\ (Int) | +0 | Survival \\ (Wis) | +1 | ||
| + | //Bold Stat = Proficiency in Skill// | ||
| - | | Acrobatics (Dex) | +0 | Medicine (Wis) | +0 | | ||
| - | | Animal Handling (Wis) | +0 | Nature (Int) | +0 | | ||
| - | | Arcana (Int) | +0 | Perception (Wis) | +0 | | ||
| - | | Athletics (Str) | +0 | Performance (Cha) | +0 | | ||
| - | | Deception (Cha) | +0 | Persuasion (Cha) | +0 | | ||
| - | | History (Int) | +0 | Religion (Int) | +0 | | ||
| - | | Insight (Wis) | +0 | Sleight of Hand (Dex) | +0 | | ||
| - | | Intimidation (Cha) | +0 | Stealth (Dex) | +0 | | ||
| - | | Investigation (Int) | +0 | Survival (Wis) | +0 | | ||
| - | <WRAP centeralign> | ||
| - | === Spells === | ||
| - | </ | ||
| - | ^Ability|Wisdom/ | ||
| - | ^Save DC^Modifier^ | ||
| - | |00|+0| | ||
| - | ^Cantrips|Spell 1\\ Spell 2\\ | | ||
| - | ^1st lvl Spells|Spell 1\\ Spell 2\\ | | ||
| - | ^2nd lvl Spells|Spell 1\\ Spell 2\\ | | ||
| - | ^3rd lvl Spells|Spell 1\\ Spell 2\\ | | ||
| - | ^4th lvl Spells|Spell 1\\ Spell 2\\ | | ||
| - | ^5th lvl Spells|Spell 1\\ Spell 2\\ | | ||
| - | ^6th lvl Spells|Spell 1\\ Spell 2\\ | | ||
| - | ^7th lvl Spells|Spell 1\\ Spell 2\\ | | ||
| - | ^8th lvl Spells|Spell 1\\ Spell 2\\ | | ||
| - | ^9th lvl Spells|Spell 1\\ Spell 2\\ | | ||
| <WRAP centeralign> | <WRAP centeralign> | ||
| - | === Spell Slots === | + | === Spell/Ability Modifier |
| </ | </ | ||
| - | ^1st lvl^2nd lvl^3rd lvl^ | + | ^Ability:| Charisma |
| - | |0|0|0| | + | ^ Save DC ^ Modifier |
| - | ^4th lvl^5th lvl^6th lvl^ | + | |++ 18 | \\ Base: 8\\ Prof: +5\\ Stat: +5 ++|++ +10 | \\ Prof: +5\\ Stat: +5 ++| |
| - | |0|0|0| | + | ++++ |
| - | ^7th lvl^8th lvl^9th lvl^ | + | |
| - | |0|0|0| | + | |
| </ | </ | ||
| - | =====History===== | ||
| - | ====Pre-Campaign==== | ||
| - | Text | ||
| - | ====Campaign==== | ||
| - | Text | ||
| - | ====Post-Campaign==== | ||
| - | Text | ||
| - | =====Character Class Title===== | ||
| - | ====Class Introduction==== | + | =====History===== |
| - | Lore introduction. \\ | + | |
| - | Hit dice. \\ | + | |
| - | starting equipment. \\ | + | |
| - | spellcasting rules. \\ | + | |
| - | etc. \\ | + | |
| - | ==== 1st Level Fighter ==== | + | Much of Caligos' |
| - | ---- | + | |
| - | **Fighting Style** | + | He doesn' |
| - | You adopt a particular style of fighting as your specialty. Choose one of the following options. You can't take a Fighting Style option more than once, even if you later get to choose again. | + | His time alone lead to much experience. Able to hold his own from any wild beast or bandit that attempted to cross him but he was not one for bloodbath, not at heart. |
| - | **Second Wind** | + | As the natural knowledge reserves began to dwindle Caligos turned to more simple methods. He enrolled at [[faction: |
| - | You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action | + | |
| - | Once you use this feature, you must finish | + | It was during |
| + | ====Pre-Campaign==== | ||
| - | ==== 2ndLevel Fighter ==== | + | {{: |
| - | ---- | + | |
| - | **Action Surge** \\ | + | Caligos is a half elf orphan who chases storms . He finds comfort in them . His obsession with them got him struck one very unlucky day . He is eager to grow stronger and in that path he wishes to travel to different planes to research storms. The Fey wilds is rumored to have particularly strange storms, now Caligos is searching |
| - | Starting at 2nd level, you can push yourself beyond your normal limits | + | ====Campaign==== |
| + | Text | ||
| + | ====Post-Campaign==== | ||
| + | At the end of everything Caligos was most unsure of what to do next, As if he didn't want the adventure to end, but he also wanted nothing less than a break form the chaos. He had gone through so much and he felt that what he lost could never make up for what he gained. A crule wake up call that most adventures know too well. \\ | ||
| + | But he had made it to the end, despite everything. | ||
| - | Once you use this feature, you must finish | + | When it came to his wish Caligos was most unsure, But in the end a quick recommendation got his enthusiasm up. Wishing for a magic scarf much like his original he gifted to [[character: |
| + | But he was not done. A far more personal request was next. He wished to speak with his adoptive mother one last time, There was a slight hesitation from the //Prince//, It was not an Arch-Fey' | ||
| - | ==== 3rd Level Fighter ==== | + | Caligos shared a personal moment with his mother, Apologizing for her death, But she assured him that it wasn't his fault, it was never his fault and she was proud he has managed to come so far, She hopes he keeps going. \\ |
| - | ---- | + | With an emotional last moment her spirit fades once again. |
| - | **Weapon Bond** \\ | + | Before Caligos was on his way the //Prince// had a small request. At the beginning |
| - | At 3rd level, you learn a ritual that creates | + | |
| - | Once you have bonded a weapon to yourself, you can't be disarmed of that weapon unless you are incapacitated. If it is on the same plane of existence, you can summon that weapon as a bonus action on your turn, causing it to teleport instantly to your hand. | ||
| - | |||
| - | You can have up to two bonded weapons, but can summon only one at a time with your bonus action. If you attempt to bond with a third weapon, you must break the bond with one of the other two. | ||
| - | |||
| - | ==== 4thLevel Fighter ==== | ||
| ---- | ---- | ||
| - | **Feat or Ability score** | ||
| - | ==== 1st Level Sorcerer ==== | + | Caligos would spend the next few months seeking some closure. \\ |
| - | ---- | + | He met with Mr Micker' |
| + | He would spend a few months with //Anaise// until her children were born. soon after he would return home to [[town: | ||
| - | **Wind Speaker** | + | The next few years after aiding // |
| - | The arcane magic you command is infused | + | |
| - | **Tempestuous Magic** | ||
| - | Starting at 1st level, you can use a bonus action on your turn to cause whirling gusts of elemental air to briefly surround you, immediately before or after you cast a spell of 1st level or higher. Doing so allows you to fly up to 10 feet without provoking opportunity attacks. | ||
| - | |||
| - | ==== 2nd Level Sorcerer ==== | ||
| - | ---- | ||
| - | |||
| - | **Font of Magic** | ||
| - | At 2nd level, you tap into a deep wellspring of magic within yourself. This wellspring is represented by sorcery points, which allow you to create a variety of magical effects. | ||
| - | |||
| - | *Sorcery Points. You have 2 sorcery points, and you gain more as you reach higher levels, as shown in the Sorcery Points column of the Sorcerer table. You can never have more sorcery points than shown on the table for your level. You regain all spent sorcery points when you finish a long rest. | ||
| - | *Flexible Casting. You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points. You learn other ways to use your sorcery points as you reach higher levels. | ||
| - | Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. The Creating Spell Slots table shows the cost of creating a spell slot of a given level. You can create spell slots no higher in level than 5th. Any spell slot you create with this feature vanishes when you finish a long rest. | ||
| - | |||
| - | Converting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot's level. | ||
| - | |||
| - | ==== 3rd Level Sorcerer ==== | ||
| - | ---- | ||
| - | |||
| - | **Metamagic** \\ | ||
| - | At 3rd level, you gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level. | ||
| - | |||
| - | You can use only one Metamagic option on a spell when you cast it, unless otherwise noted. | ||
| - | |||
| - | ==== 4th Level Sorcerer ==== | ||
| - | ---- | ||
| - | **Ability Score or Feat** | ||
| - | |||
| - | ==== 5th Level Sorcerer ==== | ||
| - | ---- | ||
| - | |||
| - | **Magical Guidance (Optional)** \\ | ||
| - | When you reach 5th level, you can tap into your inner wellspring of magic to try and conjure success from failure. When you make an ability check that fails, you can spend 1 sorcery point to reroll the d20, and you must use the new roll, potentially turning the failure into a success. | ||
| - | |||
| - | ==== 6th Level Sorcerer ==== | ||
| - | ---- | ||
| - | |||
| - | **Heart of the Storm** | ||
| - | At 6th level, you gain resistance to lightning and thunder damage. In addition, whenever you start casting a spell of 1st level or higher that deals lightning or thunder damage, stormy magic erupts from you. This eruption causes creatures of your choice that you can see within 10 feet of you to take lightning or thunder damage (choose each time this ability activates) equal to half your sorcerer level. | ||
| - | |||
| - | **Storm Guide** \\ | ||
| - | At 6th level, you gain the ability to subtly control the weather around you. | ||
| - | |||
| - | If it is raining, you can use an action to cause the rain to stop falling in a 20-foot-radius sphere centered on you. You can end this effect as a bonus action. | ||
| - | |||
| - | If it is windy, you can use a bonus action each round to choose the direction that the wind blows in a 100-foot-radius sphere centered on you. The wind blows in that direction until the end of your next turn. This feature doesn' | ||
| - | |||
| - | ==== 7th Level Sorcerer ==== | ||
| - | ---- | ||
| - | |||
| - | ==== 8th Level Sorcerer ==== | ||
| - | ---- | ||
| - | **Ability Score or Feat** | ||