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character:chaos:class [2020/09/14 16:11] – [Level 6 Sorcerer] Cindercharacter:chaos:class [2023/09/24 21:36] (current) Cinder
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- +=====Chaos Mechanics Page=====
-=====Chaos the Monsoon Sorcerer=====+
 [[character:chaos|{{:wiki:media:back.png?65|}}]] [[character:chaos|{{:wiki:media:back.png?65|}}]]
  
-====Sorcerer Introduction====+<WRAP box> 
 +<WRAP centeralign> 
 +====Chaos the Tabaxi==== 
 +</WRAP> 
 + 
 +**Species Name:** \\ 
 +description 
 + 
 +**Physical Appearance** 
 + 
 +<WRAP box left 30em> 
 +  ***Ability Score:** \\ 
 + 
 +  ***Lifespan:** \\ 
 + 
 +  ***Alignment:** \\ 
 + 
 +  ***Size:** \\ 
 + 
 +  ***Speed:** \\ 
 + 
 +  ***Languages:** \\ 
 + 
 +</WRAP> 
 + 
 +<WRAP box right 30em> 
 +  *Species trait 1 
 + 
 +  *Species trait 2 
 + 
 +  *Species Trait 3 
 + 
 +  *Species Trait 4 
 + 
 +  *Species Trait 5 
 + 
 +</WRAP> 
 + 
 +</WRAP> 
 + 
 +====Class Introduction==== 
 +Lore introduction. \\ 
 +Hit dice. \\ 
 +starting equipment. \\ 
 +spellcasting rules. \\ 
 +etc. \\ 
 + 
 +====Spellcasting Rules & Details==== 
 + 
 +**Type of Spell List you can access** 
 + 
 +**Spell Slot Recovery** 
 + 
 +**Spell Preperation** 
 + 
 +**Spellcasting Scores, DC, Bonus** 
 + 
 +**Ritual Casting** \\ 
 + 
 +**Spellcasting Focus** 
 + 
 +=====Spell List===== 
 + 
 +<WRAP box> 
 +^ Cantrip ^ Level 1 ^ Level 2 ^ Level 3 ^ Level 4 ^  
 +| - | - | - | - | - | 
 +| - | - | - | - | - | 
 +| - | - | - | - | - | 
 +| - | - | - | - | - | 
 +| - | - | - | - | - | 
 +^ Level 5 ^ Level 6 ^ Level 7 ^ Level 8 ^ Level 9 ^ 
 +| - | - | - | - | - | 
 +| - | - | - | - | - | 
 +| - | - | - | - | - | 
 +| - | - | - | - | - | 
 +| - | - | - | - | - | 
 + 
 +//Bold = Prepared Spell// 
 + 
 +</WRAP> 
 + 
 +<WRAP box left 30em > 
 +==== 1st Level Class ==== 
 +---- 
 + 
 +</WRAP> 
 + 
 +<WRAP box right 30em > 
 +==== 2ndLevel Class ==== 
 +---- 
 + 
 +</WRAP> 
 + 
 +<WRAP clear /> 
 + 
 +<WRAP box left 30em > 
 +==== 3rd Level Class ==== 
 +---- 
 + 
 +</WRAP> 
 + 
 +<WRAP box right 30em > 
 +==== 4th Level Class ==== 
 +---- 
 + 
 +</WRAP> 
 + 
 +<WRAP clear /> 
 + 
 +<WRAP box left 30em > 
 +==== 5th Level Class ==== 
 +---- 
 + 
 +</WRAP> 
 + 
 +<WRAP box right 30em > 
 +==== 6th Level Class ==== 
 +---- 
 + 
 +</WRAP> 
 + 
 +<WRAP clear /> 
 + 
 +<WRAP box left 30em > 
 +==== 7th Level Class ==== 
 +----
  
-**Hit Points** \\ +</WRAP>
-  *Hit Dice: 1d6 per sorcerer level +
-  *Hit Points at 1st Level: 6 + your Constitution modifier +
-  *Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per sorcerer level after 1st+
  
-**Proficiencies** \\ +<WRAP box right 30em > 
-  *Armor: None +==== 8th Level Class ==== 
-  *Weapons: Daggers, darts, slings, quarterstaffs, light crossbows +----
-  *Tools: None +
-  *Saving Throws: Constitution, Charisma +
-  *Skills: Choose two from Arcana, Deception, Insight, Intimidation, Persuasion, and Religion+
  
-**Equipment** \\ +</WRAP>
-You start with the following equipment, in addition to the equipment granted by your background: +
-  *(a) a light crossbow and 20 bolts or (b) any simple weapon +
-  *(a) a component pouch or (b) an arcane focus +
-  *(a) a dungeoneer's pack or (b) an explorer's pack +
-  *Two daggers+
  
-====Level 1 Sorcerer====+<WRAP clear />
  
-**Ignite** \\ +<WRAP box left 30em > 
-At 1st level, you gain the ability to start fires with a touch. As an action, you can magically ignite a flammable object you touch with your hand—an object such as a torch, a piece of tinder, or the hem of drapes.+==== 9th Level Class ==== 
 +----
  
-**Mantle of Flame** \\ +</WRAP>
-Starting at 1st level, you can unleash the phoenix fire that blazes within you.+
  
-As a bonus action, you magically wreathe yourself in swirling fire, as your eyes glow like hot coals. For 1 minute, you gain the following benefits: +<WRAP box right 30em > 
-  *You shed bright light in a 30-foot radius and dim light for an additional 30 feet. +==== 10th Level Class ==== 
-  *Any creature takes fire damage equal to your Charisma modifier if it hits you with a melee attack from within 5 feet of you or if it touches you. +----
-  *Whenever you roll fire damage on your turn, the roll gains a bonus equal to your Charisma modifier.+
  
-Once you use this feature, you can’t use it again until you finish a long rest.+</WRAP>
  
 +<WRAP clear />
  
 +<WRAP box left 30em >
 +==== 11th Level Class ====
 +----
  
-====Level 2 Sorcerer====+</WRAP>
  
-**Font of Magic** \\ +<WRAP box right 30em > 
-At 2nd level, you tap into a deep wellspring of magic within yourself. This wellspring is represented by sorcery points, which allow you to create a variety of magical effects.+==== 12th Level Class ==== 
 +----
  
-**Sorcery Points** \\ +</WRAP>
-You have 2 sorcery points, and you gain more as you reach higher levels, as shown in the Sorcery Points column of the Sorcerer table. You can never have more sorcery points than shown on the table for your level. You regain all spent sorcery points when you finish a long rest.+
  
-**Flexible Casting** \\ +<WRAP clear />
-You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points. You learn other ways to use your sorcery points as you reach higher levels. +
-Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. The Creating Spell Slots table shows the cost of creating a spell slot of a given level. You can create spell slots no higher in level than 5th. The created spell slots vanish at the end of a long rest.+
  
-^ ^ Creating Spell Slots ^ +<WRAP box left 30em > 
-^ Spell Slot Level ^ Sorcery Point Cost ^ +==== 13th Level Class ==== 
-| 1st | 2 | +----
-| 2nd | 3 | +
-| 3rd | 5 | +
-| 4th | 6 | +
-| 5th | 7 |+
  
-Converting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot's level.+</WRAP>
  
-====Level 3 Sorcerer====+<WRAP box right 30em > 
 +==== 14th Level Class ==== 
 +----
  
-Metamagic +</WRAP>
-At 3rd level, you gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.+
  
-You can use only one Metamagic option on a spell when you cast it, unless otherwise noted.+<WRAP clear />
  
-  ***Quickened Spell** +<WRAP box left 30em > 
-    *When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.+==== 15th Level Class ==== 
 +----
  
-  ***Twinned Spell** +</WRAP>
-    *When you cast a spell that targets only one creature and doesn't have a range of self, you can spend a number of sorcery points equal to the spell's level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip). To be eligible for Twinned Spell, a spell must be incapable of targeting more than one creature at the spell's current level.+
  
-====Level 4 Sorcerer==== +<WRAP box right 30em > 
-**Ability Score or Feat**+==== 16th Level Class ==== 
 +----
  
-====Level 5 Sorcerer====+</WRAP>
  
-====Level 6 Sorcerer====+<WRAP clear />
  
-**Phoenix Spark** \\ +<WRAP box left 30em > 
-Starting at 6th level, the fiery energy within you grows restless and vengeful. In the face of defeat, it surges outward to preserve you in a fiery roar. +==== 17th Level Class ==== 
 +----
  
-If you are reduced to 0 hit points, you can use your reaction to draw on the spark of the phoenix. You are instead reduced to 1 hit point, and each creature within 10 feet of you takes fire damage equal to half your sorcerer level + your Charisma modifier. \\ +</WRAP>
-If you use this feature while under the effects of your Mantle of Flame, this feature instead deals fire damage equal to your sorcerer level + double your Charisma modifier, and your Mantle of Flame immediately ends.+
  
-Once you use this feature, you can’t use it again until you finish a long rest. +<WRAP box right 30em > 
-=====Spellcasting=====+==== 18th Level Class ==== 
 +----
  
-**Spell-casting** \\ +</WRAP>
-An event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with arcane magic. This font of magic, whatever its origin, fuels your spells.+
  
-**Cantrips** \\ +<WRAP clear />
-At 1st level, you know four cantrips of your choice from the sorcerer spell list. You learn additional sorcerer cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Sorcerer table.+
  
-**Spell Slots** \\ +<WRAP box left 30em > 
-The Sorcerer table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these sorcerer spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest. \\ +==== 19th Level Class ==== 
-For example, if you know the 1st-level spell Burning Hands and have a 1st-level and a 2nd-level spell slot available, you can cast Burning Hands using either slot.+----
  
-**Spells Known of 1st Level and Higher** \\ +</WRAP>
-You know two 1st-level spells of your choice from the sorcerer spell list. \\ +
-The Spells Known column of the Sorcerer table shows when you learn more sorcerer spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level. \\ +
-Additionally, when you gain a level in this class, you can choose one of the sorcerer spells you know and replace it with another spell from the sorcerer spell list, which also must be of a level for which you have spell slots.+
  
-**Spell-casting Ability** \\ +<WRAP box right 30em > 
-Charisma is your spellcasting ability for your sorcerer spells, since the power of your magic relies on your ability to project your will into the world. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a sorcerer spell you cast and when making an attack roll with one.+==== 20th Level Class ==== 
 +----
  
-  *Spell save DC = 8 + your proficiency bonus + your Charisma modifier +</WRAP>
-  *Spell attack modifier = your proficiency bonus + your Charisma modifier+
  
-**Spell-casting Focus** \\ +<WRAP clear />
-You can use an arcane focus as a spellcasting focus for your sorcerer spells.+
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