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character:chaos:class [2020/09/14 16:15] Cindercharacter:chaos:class [2023/09/24 21:36] (current) Cinder
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- +=====Chaos Mechanics Page=====
-=====Chaos the Flaming Sorcerer=====+
 [[character:chaos|{{:wiki:media:back.png?65|}}]] [[character:chaos|{{:wiki:media:back.png?65|}}]]
  
-====Sorcerer Introduction====+<WRAP box> 
 +<WRAP centeralign> 
 +====Chaos the Tabaxi==== 
 +</WRAP> 
 + 
 +**Species Name:** \\ 
 +description 
 + 
 +**Physical Appearance** 
 + 
 +<WRAP box left 30em> 
 +  ***Ability Score:** \\ 
 + 
 +  ***Lifespan:** \\ 
 + 
 +  ***Alignment:** \\ 
 + 
 +  ***Size:** \\ 
 + 
 +  ***Speed:** \\ 
 + 
 +  ***Languages:** \\ 
 + 
 +</WRAP> 
 + 
 +<WRAP box right 30em> 
 +  *Species trait 1 
 + 
 +  *Species trait 2 
 + 
 +  *Species Trait 3 
 + 
 +  *Species Trait 4 
 + 
 +  *Species Trait 5 
 + 
 +</WRAP> 
 + 
 +</WRAP> 
 + 
 +====Class Introduction==== 
 +Lore introduction. \\ 
 +Hit dice. \\ 
 +starting equipment. \\ 
 +spellcasting rules. \\ 
 +etc. \\ 
 + 
 +====Spellcasting Rules & Details==== 
 + 
 +**Type of Spell List you can access** 
 + 
 +**Spell Slot Recovery** 
 + 
 +**Spell Preperation** 
 + 
 +**Spellcasting Scores, DC, Bonus** 
 + 
 +**Ritual Casting** \\ 
 + 
 +**Spellcasting Focus** 
 + 
 +=====Spell List===== 
 + 
 +<WRAP box> 
 +^ Cantrip ^ Level 1 ^ Level 2 ^ Level 3 ^ Level 4 ^  
 +| - | - | - | - | - | 
 +| - | - | - | - | - | 
 +| - | - | - | - | - | 
 +| - | - | - | - | - | 
 +| - | - | - | - | - | 
 +^ Level 5 ^ Level 6 ^ Level 7 ^ Level 8 ^ Level 9 ^ 
 +| - | - | - | - | - | 
 +| - | - | - | - | - | 
 +| - | - | - | - | - | 
 +| - | - | - | - | - | 
 +| - | - | - | - | - | 
 + 
 +//Bold = Prepared Spell// 
 + 
 +</WRAP> 
 + 
 +<WRAP box left 30em > 
 +==== 1st Level Class ==== 
 +---- 
 + 
 +</WRAP> 
 + 
 +<WRAP box right 30em > 
 +==== 2ndLevel Class ==== 
 +---- 
 + 
 +</WRAP> 
 + 
 +<WRAP clear /> 
 + 
 +<WRAP box left 30em > 
 +==== 3rd Level Class ==== 
 +---- 
 + 
 +</WRAP> 
 + 
 +<WRAP box right 30em > 
 +==== 4th Level Class ==== 
 +---- 
 + 
 +</WRAP> 
 + 
 +<WRAP clear /> 
 + 
 +<WRAP box left 30em > 
 +==== 5th Level Class ==== 
 +---- 
 + 
 +</WRAP> 
 + 
 +<WRAP box right 30em > 
 +==== 6th Level Class ==== 
 +---- 
 + 
 +</WRAP> 
 + 
 +<WRAP clear />
  
-**Hit Points** \\ +<WRAP box left 30em > 
-  *Hit Dice: 1d6 per sorcerer level +==== 7th Level Class ==== 
-  *Hit Points at 1st Level: 6 + your Constitution modifier +----
-  *Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per sorcerer level after 1st+
  
-**Proficiencies** \\ +</WRAP>
-  *Armor: None +
-  *Weapons: Daggers, darts, slings, quarterstaffs, light crossbows +
-  *Tools: None +
-  *Saving Throws: Constitution, Charisma +
-  *Skills: Choose two from Arcana, Deception, Insight, Intimidation, Persuasion, and Religion+
  
-**Equipment** \\ +<WRAP box right 30em > 
-You start with the following equipment, in addition to the equipment granted by your background: +==== 8th Level Class ==== 
-  *(a) a light crossbow and 20 bolts or (b) any simple weapon +----
-  *(a) a component pouch or (b) an arcane focus +
-  *(a) a dungeoneer's pack or (b) an explorer's pack +
-  *Two daggers+
  
-====Level 1 Sorcerer====+</WRAP>
  
-**Ignite** \\ +<WRAP clear />
-At 1st level, you gain the ability to start fires with a touch. As an action, you can magically ignite a flammable object you touch with your hand—an object such as a torch, a piece of tinder, or the hem of drapes.+
  
-**Mantle of Flame** \\ +<WRAP box left 30em > 
-Starting at 1st level, you can unleash the phoenix fire that blazes within you.+==== 9th Level Class ==== 
 +----
  
-As a bonus action, you magically wreathe yourself in swirling fire, as your eyes glow like hot coals. For 1 minute, you gain the following benefits: +</WRAP>
-  *You shed bright light in a 30-foot radius and dim light for an additional 30 feet. +
-  *Any creature takes fire damage equal to your Charisma modifier if it hits you with a melee attack from within 5 feet of you or if it touches you. +
-  *Whenever you roll fire damage on your turn, the roll gains a bonus equal to your Charisma modifier.+
  
-Once you use this feature, you can’t use it again until you finish a long rest.+<WRAP box right 30em > 
 +==== 10th Level Class ==== 
 +----
  
 +</WRAP>
  
 +<WRAP clear />
  
-====Level 2 Sorcerer====+<WRAP box left 30em > 
 +==== 11th Level Class ==== 
 +----
  
-**Font of Magic** \\ +</WRAP>
-At 2nd level, you tap into a deep wellspring of magic within yourself. This wellspring is represented by sorcery points, which allow you to create a variety of magical effects.+
  
-**Sorcery Points** \\ +<WRAP box right 30em > 
-You have 2 sorcery points, and you gain more as you reach higher levels, as shown in the Sorcery Points column of the Sorcerer table. You can never have more sorcery points than shown on the table for your level. You regain all spent sorcery points when you finish a long rest.+==== 12th Level Class ==== 
 +----
  
-**Flexible Casting** \\ +</WRAP>
-You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points. You learn other ways to use your sorcery points as you reach higher levels. +
-Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. The Creating Spell Slots table shows the cost of creating a spell slot of a given level. You can create spell slots no higher in level than 5th. The created spell slots vanish at the end of a long rest.+
  
-^ ^ Creating Spell Slots ^ +<WRAP clear />
-^ Spell Slot Level ^ Sorcery Point Cost ^ +
-| 1st | 2 | +
-| 2nd | 3 | +
-| 3rd | 5 | +
-| 4th | 6 | +
-| 5th | 7 |+
  
-Converting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot's level.+<WRAP box left 30em > 
 +==== 13th Level Class ==== 
 +----
  
-====Level 3 Sorcerer====+</WRAP>
  
-Metamagic +<WRAP box right 30em > 
-At 3rd level, you gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.+==== 14th Level Class ==== 
 +----
  
-You can use only one Metamagic option on a spell when you cast it, unless otherwise noted.+</WRAP>
  
-  ***Quickened Spell** +<WRAP clear />
-    *When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.+
  
-  ***Twinned Spell** +<WRAP box left 30em > 
-    *When you cast a spell that targets only one creature and doesn't have a range of self, you can spend a number of sorcery points equal to the spell's level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip). To be eligible for Twinned Spell, a spell must be incapable of targeting more than one creature at the spell's current level.+==== 15th Level Class ==== 
 +----
  
-====Level 4 Sorcerer====+</WRAP>
  
-**Feat: Spell Sniper** \\ +<WRAP box right 30em > 
-//Prerequisite: The ability to cast at least one spell// \\ +==== 16th Level Class ==== 
-You have learned techniques to enhance your attacks with certain kinds of spells, gaining the following benefits: +----
-  *When you cast a spell that requires you to make an attack roll, the spell’s range is doubled. +
-  *Your ranged spell attacks ignore half cover and three-quarters cover. +
-  *You learn one cantrip that requires an attack roll. +
-Choose the cantrip from the bard, cleric, druid, sorcerer, warlock, or wizard spell list. Your spellcasting ability for this cantrip depends on the spell list you chose from: Charisma for bard, sorcerer, or warlock; Wisdom for cleric or druid; or Intelligence for wizard.+
  
-====Level 5 Sorcerer====+</WRAP>
  
-====Level 6 Sorcerer====+<WRAP clear />
  
-**Phoenix Spark** \\ +<WRAP box left 30em > 
-Starting at 6th level, the fiery energy within you grows restless and vengeful. In the face of defeat, it surges outward to preserve you in a fiery roar. +==== 17th Level Class ==== 
 +----
  
-If you are reduced to 0 hit points, you can use your reaction to draw on the spark of the phoenix. You are instead reduced to 1 hit point, and each creature within 10 feet of you takes fire damage equal to half your sorcerer level + your Charisma modifier. \\ +</WRAP>
-If you use this feature while under the effects of your Mantle of Flame, this feature instead deals fire damage equal to your sorcerer level + double your Charisma modifier, and your Mantle of Flame immediately ends.+
  
-Once you use this feature, you can’t use it again until you finish a long rest. +<WRAP box right 30em > 
-=====Spellcasting=====+==== 18th Level Class ==== 
 +----
  
-**Spell-casting** \\ +</WRAP>
-An event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with arcane magic. This font of magic, whatever its origin, fuels your spells.+
  
-**Cantrips** \\ +<WRAP clear />
-At 1st level, you know four cantrips of your choice from the sorcerer spell list. You learn additional sorcerer cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Sorcerer table.+
  
-**Spell Slots** \\ +<WRAP box left 30em > 
-The Sorcerer table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these sorcerer spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest. \\ +==== 19th Level Class ==== 
-For example, if you know the 1st-level spell Burning Hands and have a 1st-level and a 2nd-level spell slot available, you can cast Burning Hands using either slot.+----
  
-**Spells Known of 1st Level and Higher** \\ +</WRAP>
-You know two 1st-level spells of your choice from the sorcerer spell list. \\ +
-The Spells Known column of the Sorcerer table shows when you learn more sorcerer spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level. \\ +
-Additionally, when you gain a level in this class, you can choose one of the sorcerer spells you know and replace it with another spell from the sorcerer spell list, which also must be of a level for which you have spell slots.+
  
-**Spell-casting Ability** \\ +<WRAP box right 30em > 
-Charisma is your spellcasting ability for your sorcerer spells, since the power of your magic relies on your ability to project your will into the world. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a sorcerer spell you cast and when making an attack roll with one.+==== 20th Level Class ==== 
 +----
  
-  *Spell save DC = 8 + your proficiency bonus + your Charisma modifier +</WRAP>
-  *Spell attack modifier = your proficiency bonus + your Charisma modifier+
  
-**Spell-casting Focus** \\ +<WRAP clear />
-You can use an arcane focus as a spellcasting focus for your sorcerer spells.+
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