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character:cinder:race [2021/08/06 10:07] – created - external edit 127.0.0.1character:cinder:race [2023/02/06 14:48] (current) – removed Cinder
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-=====Cinder The Vampire===== 
-[[character:cinder|{{:wiki:media:back.png?65|}}]] 
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-**Description** \\ 
-Cinder is an above averagely built woman who dresses in noble attire. With estoc hitched to one side of her belt and a bag of potions hung over her shoulder. she holds herself high and proper with outstanding posture. \\ 
-She is mostly covered in clothing from neck to toe, consealing most of her pale skin, her fore arms and lower legs show signs of the bloodtoll that almost all blood hunters share, a black and red veiny patteren that reaches up from fingers and toes. \\ she has several tatoos marked her back and torso while her upper arms and legs are blank canvas for more. 
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-A single large horn paired with a much smaller one grows from the left side of her head, an effect from her mother's demonic heritage. \\ Her hair as black as a raven's feathers with touches of crimson in the tips 
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-  ***Ability Score:** \\ Your Charisma score increases by 2, and either your Wisdom score (Ixalan) or your Intelligence score (Zedikar) increases by 1. 
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-  ***Lifespan:** \\ Vampires don’t mature and age in the same way that other races do. Depending if they were natually born or turned Vampires tend to age normally up until thier 20's where the ageing process slows to a crawl. Its not know how long vampires can live but it is documented there are many vampires that display diffrent ages, weather thats becauses the vampire is thousands of years old or because they were turrned at an old age remains up for debate. 
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-  ***Alignment:** \\ Vampires might not have an innate tendency toward evil, but many of them end up there. Evil or not, their strict hierarchies incline them toward a lawful alignment. 
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-  ***Size:** \\ Vampires are the same size and build as humans. Your size is Medium. 
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-  ***Speed:** \\ Your base walking speed is 30 feet. 
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-  ***Languages:** \\ You can speak, read, and write Common and Abyssal 
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-  ***Darkvision** \\ Thanks to your heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. 
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-  ***Vampiric Resistance** \\ You have resistance to necrotic damage. 
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-  ***Undead** \\ You no longer require air, food, drink or sleep.  To gain the benefits of a long rest, you can spend all 8 hours doing light activity, such as reading a book, reorganising your inventory and/ or keeping watch. 
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-  ***Sunlight Sensitivity** \\ You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight. 
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-  ***Bloodthirsty** \\ You can drain blood and life energy from a willing creature, or one that is grappled by you, incapacitated, or restrained. \\ Make a melee attack against the target. If you hit, you deal 1 piercing damage and 1d6 necrotic damage. The target’s hit point maximum is reduced by an amount equal to the necrotic damage taken, and you regain hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. 
-    *When you drain blood with your Bloodthirst ability, you experience a surge of vitality. Your speed increases by 10 feet, and you gain advantage on Strength and Dexterity checks and saving throws for 1 minute. 
  
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