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character:cinder:species [2023/01/10 15:26] – external edit 127.0.0.1character:cinder:species [2023/11/23 11:04] (current) Cinder
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-====Devil, Cinder==== +<WRAP centeralign> 
 +=====Elven Asimar Cinder, The Demi-Goddess===== 
 +</WRAP>
 [[character:cinder|{{:wiki:media:back.png?65|}}]] [[character:cinder|{{:wiki:media:back.png?65|}}]]
  
 +
 +<WRAP box>
 +<WRAP centeralign>
 +====Elven Asimar====
 +</WRAP>
  
 **Description** \\ **Description** \\
-Cinder is an above averagely built woman who dresses in noble attire. With estoc hitched to one side of her belt and bag of potions hung over her shoulder. she holds herself high and proper with outstanding posture. \\ +Cinder, An elven woman with celestial features. Above average in hieght with a dramatic hourglass figure. With a wide range of outfits but she is commonly seen in a full white suite with red tie and black shoes & under shirt. \\ She holds her self dignified with trained posture and correct lady like walking. Her custome Estoc always seen hitched to her belt. \\ 
-She is mostly covered in clothing from neck to toe, consealing most of her pale skin, her fore arms and lower legs show signs of the bloodtoll that almost all blood hunters share, a black and red veiny patteren that reaches up from fingers and toes. \\ she has several tatoos marked her back and torso while her upper arms and legs are blank canvas for more.+With a pale complexion and red eyes she gives off a striking aura. A very dark brown hair and a single large black horn coming from the left side of her head. \\ 
 +her fore arms and lower legs show signs of the //BloodToll// that almost all blood hunters share, a black and red veiny pattern that reaches up from fingers and toes. \\ she has several magic markings covering her stomach and thighs while her arms are blank canvas for more
 + 
 + 
 +<WRAP box left 25em> 
 +  ***Ability Score increase:** \\ Wisdom +1 & Strength +2 
 + 
 +    ***Creature Type:** \\ Your classified as a Amalgamation, Considered a mutt of several species types including Celestial, Fey, Humanoid and Demon. 
 + 
 +  ***Lifespan:** \\ Although elves reach physical maturity at about the same age as humans, the elven. understanding of adulthood goes beyond physical growth to encompass worldly experience. An elf typically claims adulthood and an adult name around the age of 100 and can live to be 750 years old 
 +    ***Ageless** \\ You don't age, and effects that would cause you to age don't work on you. 
 + 
 +  ***Alignment:** \\ Elves love freedom, variety, and self-expression, so they lean strongly towards the gentler aspects of chaos. They value and protect others' freedom as well as their own, and are good more often than not. Drow are an exception; their exile into the Underdark has made them vicious and dangerous. Drow are more often evil than not. 
 + 
 +  ***Size:** \\ Elves range from under 5 to over 6 feet tall and have slender builds. Your size is Medium. 
 + 
 +  ***Speed:** \\ You have a base walking speed of 30ft. 
 + 
 +  ***Languages:** \\ You can speak, read and write Common and Elven. 
 + 
 +</WRAP> 
 + 
 +<WRAP box right 25em> 
 +  ***Dark Vision** \\ Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of grey. 
 + 
 +  ***Fey Ancestry** \\  You have advantage on saving throws against being charmed, and magic can't put you to sleep. 
 + 
 +  ***Trance** \\ Elves do not sleep. Instead they meditate deeply, remaining semi-conscious, for 4 hours a day. The Common word for this meditation is "trance". While meditating, you dream after a fashion; such dreams are actually mental exercises that have become reflexive after years of practice. After resting in this way, you gain the same benefit a human would from 8 hours of sleep. 
 + 
 +  ***Keen Sense** \\ You gain proficiency in the perception skill 
 + 
 +  ***Incisive Sense.** \\ You have advantage on Investigation and Insight checks. 
 + 
 +  ***Celestial Resistance** \\ You have resistance to necrotic damage and radiant damage.
  
-A single large horn paired with a much smaller one grows from the left side of her head, an effect from her mother's demonic heritage. \\ Her hair as black as a raven's feathers with touches of crimson in the tips+</WRAP>
  
 +</WRAP>
  
-  ***Ability Score:** \\ Your Charisma score increases by 2, and either your Wisdom score (Ixalan) or your Intelligence score (Zedikar) increases by 1. 
  
-  ***Lifespan:** \\ Vampires don’t mature and age in the same way that other races do. Depending if they were natually born or turned Vampires tend to age normally up until thier 20's where the ageing process slows to a crawl. Its not know how long vampires can live but it is documented there are many vampires that display diffrent ages, weather thats becauses the vampire is thousands of years old or because they were turned at an old age remains up for debate.+ 
  
-  ***Alignment:** \\ Vampires might not have an innate tendency toward evil, but many of them end up there. Evil or not, their strict hierarchies incline them toward a lawful alignment. 
  
-  ***Size:** \\ Vampires are the same size and build as humans. Your size is Medium. 
  
-  ***Speed:** \\ Your base walking speed is 30 feet. 
  
-  ***Languages:** \\ You can speak, read, and write Common and Abyssal 
  
-  ***Darkvision** \\ Thanks to your heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. 
  
-  ***Vampiric Resistance** \\ You have resistance to necrotic damage. 
  
-  ***Undead** \\ You no longer require air, food, drink or sleep.  To gain the benefits of a long rest, you can spend all 8 hours doing light activity, such as reading a book, reorganising your inventory and/ or keeping watch. 
  
-  ***Sunlight Sensitivity** \\ You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight. 
  
-  ***Bloodthirsty** \\ You can drain blood and life energy from a willing creature, or one that is grappled by you, incapacitated, or restrained. \\ Make a melee attack against the target. If you hit, you deal 1 piercing damage and 1d6 necrotic damage. The target’s hit point maximum is reduced by an amount equal to the necrotic damage taken, and you regain hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. 
-    *When you drain blood with your Bloodthirst ability, you experience a surge of vitality. Your speed increases by 10 feet, and you gain advantage on Strength and Dexterity checks and saving throws for 1 minute. 
  
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