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character:cinder:spells [2023/09/19 15:04] Cindercharacter:cinder:spells [2024/04/23 13:22] (current) – [Magic Markings] Cinder
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 ===== Magic Markings ===== ===== Magic Markings =====
  
-Tattoo of Major Protection +===== Battle Master =====
-(Chest or Back, Large Average)+
  
-A design of overlapping scales or platesor even a design of chitinous armor, covers your torso.+**Combat Superiority** \\ 
 +When you choose this archetype at 3rd levelyou learn maneuvers that are fueled by special dice called superiority dice.
  
-The wearer has a +2 bonus to AC and to all saving throws.+Manoeuvres. You learn three maneuvers of your choice. Many maneuvers enhance an attack in some way. You can use only one maneuver per attack. You learn two additional maneuvers of your choice at 7th, 10th, and 15th level. Each time you learn new maneuvers, you can also replace one maneuver you know with a different one. 
 + 
 + 
 +**Superiority Dice:**  \\ 
 +You have four (+1 from Feat) superiority dice, which are d8s. A superiority die is expended when you use it. You regain all of your expended superiority dice when you finish a short or long rest. You gain another superiority die at 7th level and one more at 15th level 
 + 
 +  *Level 1 Fighter: +4 Superiority Dice 
 +  *Racial Feat: +1  
 +  *Level 4 Feat: +1 
 +  *Level 7 Fighter: +1 
 +  *Level 1 Rogue: Dice = Twice Proficiency Bonus (+10) 
 + 
 +**Technique Save DC:** \\ Base 8 + Proficiency 4 + Dexterity4 (DC = 16) \\ Maneuver save DC = 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice)  \\ 
 + 
 +**Battle Techniques** \\ 
 + 
 +  *Disarming Attack 
 +    *When you hit a creature with a weapon attack, you can expend one superiority die to attempt to disarm the target, forcing it to drop one item of your choice that it's holding. You add the superiority die to the attack's damage roll, and the target must make a Strength saving throw. On a failed save, it drops the object you choose. The object lands at its feet. 
 +  * Trip Attack 
 +    *When you hit a creature with a weapon attack, you can expend one superiority die to attempt to knock the target down. You add the superiority die to the attack's damage roll, and if the target is Large or smaller, it must make a Strength saving throw. On a failed save, you knock the target prone. 
 +  * Snipe  
 +    *As a bonus action, you can expend one superiority die and make a ranged weapon attack. You can draw a thrown weapon as part of making this attack. If you hit, add the superiority die to the attack’s damage roll. 
 +  *Feinting Attack 
 +    *You can expend one superiority die and use a bonus action on your turn to feint, choosing one creature within 5 feet of you as your target. You have advantage on your next attack roll against that creature before the end of your turn. If that attack hits, add the superiority die to the attack's damage roll. 
 +  *Riposte 
 +    *When a creature misses you with a melee attack, you can use your reaction and expend one superiority die to make a melee weapon attack against the creature. If you hit, you add the superiority die to the attack's damage roll. 
 + 
 +**Psi-Bolstered Knack** When your nonpsionic training fails you, your psionic power can help: if you fail an ability check using a skill or tool with which you have proficiency, you can roll one Psionic Energy die and add the number rolled to the check, potentially turning failure into success. You expend the die only if the roll succeeds. 
 + 
 +===== Magic Markings ===== 
 + 
 +**Applying a Tattoo** \\ 
 +In order to apply a tattoo, there must first be room to draw it into the skin. Every tattoo has a size and location. The size of the tattoo scales with the size of the creature. Because of this, a Large chest tattoo would take up the same space on a human, a halfling, or a giant, as the size of the tattoo stays proportional to the size of the creature it is applied to. 
 + 
 +Characters are limited by the amount of available space on their body. The creature must wait one month between each tattoo to properly let the magic of the ink to set and bind to the flesh 
 + 
 +The following rules apply for Magic tattoos 
 +  *A magic tattoo counts as an attuned item weather the original effected needed attunement or not. 
 +  *Magic tattoos take time to properly apply. 
 +  *Magic tattoos cannot be removed without costly and lengthy consequences. 
 +  *A magic item or spell scroll being converted into a magic tattoo will be destroyed upon completion. Spells still require spell slots to cast but do not require their components or a spell casting focus. 
 +    *Note, Not all spells/items can be converted into tattoos, Think logically and ask your DM before applying. 
 + 
 +Available space \\ 
 +^ Body Part ^ Number of Tattoos ^ 
 +| Head | 1 Medium, or 2 Small | 
 +| Chest | 1 Large, or 2 Medium, or 4 Small | 
 +| Back | 1 Large, or 2 Medium, or 4 Small | 
 +| Arm or Wing | 1 Medium and 1 Small, or 3 Small | 
 +| Leg or Tail | 1 Medium and 1 Small, or 3 Small | 
 + 
 + 
 + 
 +==== Sketchbook ==== 
 +**The Artist's Sketchbook** \\ 
 +When an artist first gains proficiency with tattooist’s tools, their teacher gives them a sketchbook containing designs for a number of Simple or Average tattoos equal to 5 their Intelligence modifier. \\ 
 +The sketchbook is a unique compilation of designs, with its own decorative flourishes and margin notes. It might be a plain, functional leather volume that they received as a gift from their teacher, a finely bound gilt-edged tome they found in an ancient library, or even a loose collection of notes scrounged together after they lost their previous sketchbook in a mishap. 
 + 
 +**Discovering new templates** \\ 
 +Most examples of tattoo templates are exceedingly rare and either well-hidden or carefully guarded, as existing tattoos are either culturally significant or highly prized by their current owners. In rare cases, ancient tattoo templates may be found in such areas as ancient temple walls or found carved into totems. The most common way to learn a new template is to copy it from a tattooed person. Copying the design of a tattoo from another body requires the tattooist make an Intelligence check. The DC is determined by the condition of the body: 
 + 
 +^ Condition of Subject ^ DC ^ 
 +| Living, willing or unconscious | 5 | 
 +| Dead, for less than a week | 10 | 
 +| Living, unwilling or restrained | 15 | 
 +| Dead, for one week or more | 20 | 
 +| Dead, tattoo design is not intact | 25 | 
 + 
 +The size and intricacy of tattoos will determine the amount of resources needed to copy the tattoo. An artist will need to spend hours and 50 gp to copy a design into their sketchbook. This amount increases by 2 hours and gp for each size and intricacy level, to a maximum of 10 hours and 250 gp for a Large Ornate tattooOnce a tattoo is copied into a sketchbook, a template may then be created. Creating a template costs the same amount, in time and materials, as copying the design in the first place, and each template may be used only once. 
 + 
 +**Copying your sketchbook** \\ 
 +Artists can copy a design from their own sketchbook into another book – for example, if they want to make a backup copy of their sketchbook. This is just like copying a new template, but faster and easier, since they understand their own notation and already know how to apply the tattoo. They need spend only 1 hour and 10 gp for each size and intricacy level of the tattoo. If the sketchbook is lost, they can use the same procedure to transcribe the designs that they can remember (an amount equal to their Intelligence (History) modifier, minimum of 0) into a new sketchbook. Filling out the remainder of the sketchbook requires them to find new templates to copy, as normal. For this reason, many artists keep backup sketchbooks in a safe place. 
 + 
 + 
 +==== Marks ==== 
 +Total Marks avalible \\ 
 +4 total (Feat=2, Level 5=1, Level 10=1) 
 + 
 +**Body Map** 
 + 
 +**Tattoo of Flame** \\ 
 +  *Location: 
 +  *Ink Used: 
 +  *Cost: 
 +  *Date/Time: 
 + 
 +**Scar of Bravery**  
 +  *Location: 
 +  *Ink Used: 
 +  *Cost: 
 +  *Date/Time:
  
-A gift from her father wishing her to be safe at all times. 
  • character/cinder/spells.txt
  • Last modified: 11 days ago
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