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- | =====Davilok the Cleric of Knowledge===== | ||
- | </ | ||
- | [[character: | ||
- | ====Class Introduction==== | ||
- | Lore introduction. \\ | ||
- | **Hit Points** | ||
- | *Hit Dice: 1d8 per cleric level | ||
- | *Hit Points at 1st Level: 8 + your Constitution modifier | ||
- | *Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per cleric level after 1st | ||
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- | **Proficiencies** | ||
- | ***Armor:** Light armor, medium armor, shields | ||
- | ***Weapons: | ||
- | ***Tools:** None | ||
- | ***Saving Throws:** Wisdom, Charisma | ||
- | ***Skills: | ||
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- | **Equipment** | ||
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- | ===Background: | ||
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- | //Short Description of Background// | ||
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- | ===Featured Feat: Feat Name=== | ||
- | ---- | ||
- | </ | ||
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- | **Skill Proficiencies** | ||
- | *Skill | ||
- | **Languages And/Or Tools** | ||
- | *Language | ||
- | *Tool | ||
- | **Equipment (If Any)** | ||
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- | <WRAP clear /> | ||
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- | ---- | ||
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- | ===== Knowledge Cleric ===== | ||
- | </ | ||
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- | ==== 1st Level Knowledge Cleric ==== | ||
- | ---- | ||
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- | **Divine Domain** \\ | ||
- | At 1st level, you choose a domain shaped by your choice of Deity and the gifts they grant you. Your choice grants you domain spells and other features when you choose it at 1st level. It also grants you additional ways to use Channel Divinity when you gain that feature at 2nd level, and additional benefits at 6th, 8th, and 17th levels. | ||
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- | **Domain Spells** \\ | ||
- | Each domain has a list of spells-its domain spells that you gain at the cleric levels noted in the domain description. Once you gain a domain spell, you always have it prepared, and it doesn' | ||
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- | If you have a domain spell that doesn' | ||
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- | </ | ||
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- | ==== 2ndLevel Knowledge Cleric ==== | ||
- | ---- | ||
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- | **Channel Divinity** \\ | ||
- | At 2nd level, you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description. | ||
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- | When you use your Channel Divinity, you choose which effect to create. You must then finish a short or long rest to use your Channel Divinity again. | ||
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- | Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your cleric spell save DC. | ||
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- | Beginning at 6th level, you can use your Channel Divinity twice between rests, and beginning at 18th level, you can use it three times between rests. When you finish a short or long rest, you regain your expended uses. | ||
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- | **Channel Divinity: Turn Undead** \\ | ||
- | As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. | ||
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- | A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there' | ||
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- | **Harness Divine Power (Optional)** \\ | ||
- | At 2nd level, you can expend a use of your Channel Divinity to fuel your spells. As a bonus action, you touch your holy symbol, utter a prayer, and regain one expended spell slot, the level of which can be no higher than half your proficiency bonus (rounded up). The number of times you can use this feature is based on the level you've reached in this class: 2nd level, once; 6th level, twice; and 18th level, thrice. You regain all expended uses when you finish a long rest. | ||
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- | </ | ||
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- | ==== 3rd Level Class ==== | ||
- | ---- | ||
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- | ==== 4th Level Class ==== | ||
- | ---- | ||
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- | ==== 5th Level Knowledge Cleric ==== | ||
- | ---- | ||
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- | **Destroy Undead** \\ | ||
- | Starting at 5th level, when an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is at or below a certain threshold, as shown in the Cleric table above. | ||
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- | <WRAP box right 26em > | ||
- | ==== 6th Level Class ==== | ||
- | ---- | ||
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- | ==== 7th Level Class ==== | ||
- | ---- | ||
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- | ==== 8th Level Class ==== | ||
- | ---- | ||
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- | ==== 9th Level Class ==== | ||
- | ---- | ||
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- | ==== 10th Level Knowledge Cleric ==== | ||
- | ---- | ||
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- | **Divine Intervention** \\ | ||
- | Beginning at 10th level, you can call on your deity to intervene on your behalf when your need is great. | ||
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- | Imploring your deity' | ||
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- | At 20th level, your call for intervention succeeds automatically, | ||
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- | ==== 11th Level Class ==== | ||
- | ---- | ||
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- | ==== 12th Level Class ==== | ||
- | ---- | ||
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- | ==== 13th Level Class ==== | ||
- | ---- | ||
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- | ==== 14th Level Class ==== | ||
- | ---- | ||
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- | ==== 15th Level Class ==== | ||
- | ---- | ||
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- | ==== 16th Level Class ==== | ||
- | ---- | ||
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- | ==== 17th Level Class ==== | ||
- | ---- | ||
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- | ==== 18th Level Class ==== | ||
- | ---- | ||
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- | ==== 19th Level Class ==== | ||
- | ---- | ||
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- | ==== 20th Level Class ==== | ||
- | ---- | ||
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- | </ | ||
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- | <WRAP clear /> |