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character:davilok:class [2023/12/13 10:45] Cindercharacter:davilok:class [2023/12/13 17:51] (current) Cinder
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-===Featured Feat: Feat Name===+===Featured Feat: Keen Mind===
 ---- ----
 +Source: Player's Handbook
 +
 +You have a mind that can track time, direction, and detail with uncanny precision. You gain the following benefits.
 +  *Increase your Intelligence score by 1, to a maximum of 20.
 +  *You always know which way is north.
 +  *You always know the number of hours left before the next sunrise or sunset.
 +  *You can accurately recall anything you have seen or heard within the past month.
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 If you have a domain spell that doesn't appear on the cleric spell list, the spell is nonetheless a cleric spell for you. If you have a domain spell that doesn't appear on the cleric spell list, the spell is nonetheless a cleric spell for you.
 +
 +**Blessings of Knowledge** \\
 +At 1st level, you learn two languages of your choice. You also become proficient in your choice of two of the following skills: Arcana, History, Nature, or Religion.
 +
 +Your proficiency bonus is doubled for any ability check you make that uses either of those skills.
  
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 **Harness Divine Power (Optional)** \\ **Harness Divine Power (Optional)** \\
 At 2nd level, you can expend a use of your Channel Divinity to fuel your spells. As a bonus action, you touch your holy symbol, utter a prayer, and regain one expended spell slot, the level of which can be no higher than half your proficiency bonus (rounded up). The number of times you can use this feature is based on the level you've reached in this class: 2nd level, once; 6th level, twice; and 18th level, thrice. You regain all expended uses when you finish a long rest. At 2nd level, you can expend a use of your Channel Divinity to fuel your spells. As a bonus action, you touch your holy symbol, utter a prayer, and regain one expended spell slot, the level of which can be no higher than half your proficiency bonus (rounded up). The number of times you can use this feature is based on the level you've reached in this class: 2nd level, once; 6th level, twice; and 18th level, thrice. You regain all expended uses when you finish a long rest.
 +
 +**Channel Divinity: Knowledge of the Ages** \\
 +Starting at 2nd level, you can use your Channel Divinity to tap into a divine well of knowledge. As an action, you choose one skill or tool. For 10 minutes, you have proficiency with the chosen skill or tool.
  
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 ==== 4th Level Class ==== ==== 4th Level Class ====
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 +
 +**Feat: Eldritch Adept**
  
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 ==== 6th Level Class ==== ==== 6th Level Class ====
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 +
 +**Channel Divinity: Read Thoughts** \\
 +At 6th level, you can use your Channel Divinity to read a creature's thoughts. You can then use your access to the creature's mind to command it.
 +
 +As an action, choose one creature that you can see within 60 feet of you. That creature must make a Wisdom saving throw. If the creature succeeds on the saving throw, you can't use this feature on it again until you finish a long rest.
 +
 +If the creature fails its save, you can read its surface thoughts (those foremost in its mind, reflecting its current emotions and what it is actively thinking about) when it is within 60 feet of you. This effect lasts for 1 minute.
 +
 +During that time, you can use your action to end this effect and cast the Suggestion spell on the creature without expending a spell slot. The target automatically fails its saving throw against the spell.
  
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 ==== 8th Level Class ==== ==== 8th Level Class ====
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 +
 +**Feat: Mobile** \\
 +
 +**Potent Spellcasting** \\
 +Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.
 +
 +**Divine Strike** \\
 +At 8th level, you gain the ability to infuse your weapon strikes with poison – a gift from your deity. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 poison damage to the target. When you reach 14th level, the extra damage increases to 2d8.
  
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 ==== 12th Level Class ==== ==== 12th Level Class ====
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 +
 +**Feat: Sharp-Shooter** \\
  
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 ==== 17th Level Class ==== ==== 17th Level Class ====
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 +
 +**Visions of the Past** \\
 +Starting at 17th level, you can call up visions of the past that relate to an object you hold or your immediate surroundings. You spend at least 1 minute in meditation and prayer, then receive dreamlike, shadowy glimpses of recent events. You can meditate in this way for a number of minutes equal to your Wisdom score and must maintain concentration during that time, as if you were casting a spell.
 +
 +Once you use this feature, you can't use it again until you finish a short or long rest.
 +
 +  *Object Reading. Holding an object as you meditate, you can see visions of the object's previous owner. After meditating for 1 minute, you learn how the owner acquired and lost the object, as well as the most recent significant event involving the object and that owner. If the object was owned by another creature in the recent past (within a number of days equal to your Wisdom score), you can spend 1 additional minute for each owner to learn the same information about that creature.
 +
 +  *Area Reading. As you meditate, you see visions of recent events in your immediate vicinity (a room, street, tunnel, clearing, or the like, up to a 50-foot cube), going back a number of days equal to your Wisdom score. For each minute you meditate, you learn about one significant event, beginning with the most recent. Significant events typically involve powerful emotions, such as battles and betrayals, marriages and murders, births and funerals. However, they might also include more mundane events that are nevertheless important in your current situation.
  
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