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Delta's Familiar is a Great Hellspawn Eagle, her mother told Delta that she brought the eggs over from home and nested them in the hollow cliffs and just like that a new species was introduced into Reton.
the two grew up together and have been an unmatched duo.
The Eagle is 15ft tall and and is classified as large


Remington Decota
NameRemingtonPlayerSamRaceDemonLevel11
AlignmentNeutral GoodClassN/AStatusAlive
Age38Birth4th Monday of Rainmoon
HP (Shared) 44AC 16SPD 10ft, 90ft (Flying) Init +3
Bonus+4Passive19Sneak Dice0Hit Dice 1 D10
Skills
STR18(+4) Athletics
DEX17(+3) Acrobatics
CON13(+1)
INT8(-1)
WIS20(+5) Survival (Adv), Perception (Adv)
CHA10(-0)
LanguagesUnderstands Infernal completly but cannot speak (Communicates with Delta via Tweets, Cawks and cries)
ProficienciesResistance to fire & Acid, weakness to Radiant

Flight
You have natual flying. flight can only be done in a strait line and must be decided upon before carrying out your turn. to change directions you need 20ft of movment speed to change any direction and cannot change direction mid movment. you cannot fly if incapacatated.

Talons Melee Weapon Attack: Uses strength to hit, reach 5 ft., one target. Hit: (1d8 + 4) slashing damage.
Damage increases by 1 D8 at
Level 6
Level 12
Level 18

Beak Melee Weapon attack: Uses Strength to hit, Reach 5ft, one target. Hit: (1 D6 + 4) Peircing damage.
Damage increases by 1 D6 at Level 6
Level 12
Level 18

Hell's Sight Remington has advantage on (Perception, Survival) checks that rely on sight.

Hell's Feathers Remington has resistance to fire and acid damage types, and has weakness to Radiant Damage, Holy objects or paladin equipment burn to the touch and cause 1 D4 Radiant Damage.

Swoop Remington can only perform the attack action every 2nd turn.


Sky Master
Prerequisite: Fly speed.
At level 3 When flying you no longer provoke attack of opportunity from a creature you hit on your turn.
You can now also Hover in place and perform a dive while flying, a dive costs no movement to perform and deals 1 D10 force damage on creatures in a 10ft radius from where you land.

Mounted Combatant
At Level 5 Delta gains the following benefits when mounted on Remington.
If Remington has no equipment and isn't incapacitated you gain the following benefits
You have advantage on melee attack rolls against any unmounted creature that is smaller than your mount.
You can force an attack targeted at your mount to target you instead.
If your mount is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Snatch
Prerequisite: Access to a form with either claws or bite as natural weapons
At level 7 if you hit with a claw or bite attack, you automatically attempt to start a grapple as a free action without provoking an attack of opportunity. If you get a hold with a claw on a creature one or more size categories smaller than yourself, you squeeze each round for automatic claw damage. As a free action, you can drop a creature you have snatched, or you can use a standard action to fling it aside or drop the creature from height. A flung creature travels 10 feet (and takes 1d6 points of damage) for each size category the creature is above tiny. If you fling a creature while you are flying, it suffers either flinging or falling damage, whichever is greater.

Winds of the 9 Hells
At Level 10 You can flatten targets with blasts of air from your wings.
Prerequisite: The ability to hover, STR 13, fly speed 20 ft, Large size
Requires concentration
As an action, you can hover in place and use your wings to create a blast of air in a cone with a radius and maximum height based on your size (Large size 35 feet Radius, strength save (DC 8+Strength Bonus+Proficiency Bonus 16), This save can be repeated at the start of each creatures turn. the effect ends if you break concentration.
The wind lasts until your next turn (and you can choose to continue the effect during your next turn). Anyone in or entering the cylinder is affected. Because you are producing a continuous blast of air.
Creature sizes
Creatures of Small or smaller size that fail the save are blown away from the source of wind by 15ft.
Creatures that fail the strength save with a size of medium or large are knocked prone
creatures larger then Large are unaffected.
creatures that are within 5 ft of the source are incapacitated rather then blown away/ Knocked prone.
must finish a long rest.

Hunter's FireStrom
Casting Time 1 action
Range 150 feet
Components V S
Duration Instantaneous
At Level 16. Up to ten 10-foot cubes appear high in the sky and rain down on the surrounding area, Each creature in the area makes a Dexterity save. It takes 5d10 fire damage on a failed save, or half on a success.
The fire damages objects in the area and ignites flammable objects that aren't being worn or carried. If you choose, plant life in the area is unaffected by this spell. must finish a short or long rest.

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