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character:decota:hunt:class [2020/02/27 10:27] Cindercharacter:decota:hunt:class [2020/03/17 09:13] (current) – removed Cinder
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-[[character:decota:Hunt:start]] 
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-====== Brabarian ====== 
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-Hit Dice: 1d12 per level \\ 
-Hit Points at 1st level: 12 + Con mod \\ 
-Hit Points at Higher levels: 1d12 + Con mod per level above 1st. \\ 
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-Proficiencies \\ 
-Armor: Light armor, medium armor, shields \\ 
-Weapons: Simple weapons, martial weapons \\ 
-Tools: None \\ 
-Saving Throws: Strength, Constitution \\ 
-Skills: Choose two: Insight, Acrobatics \\ 
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-Equipment \\ 
-Choose: a greataxe; or any martial melee weapon \\ 
-Choose: two handaxes; or any simple weapon \\ 
-An explorer's pack and four javelins \\ 
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-====Level 1 Barbarian==== 
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-**Rage** \\ 
-In battle, you fight with a primal ferocity. On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits, as long as you aren't wearing heavy armor. \\ 
-You have advantage on Strength check and Strength saves. \\ 
-When you make a melee weapon attack using Strength, you gain a +2 to the damage roll. This bonus increase to +3 at 9th level, and +4 at 16th level. \\ 
-You have resistance to bludgeoning, piercing, and physical damage. \\ 
-If you can cast spells, you can't cast them or concentrate on them while raging. 
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-You rage lasts 1 minute. It ends early if you are knocked unconscious or if your turn ends without you having attacked a hostile creature or taken any damage since your last turn. You can also end your rage on your turn as a bonus action. \\ 
-Once you have raged a number of time shown for your barbarian level on the table above, you must finish a long rest before you can rage again. 
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-**Unarmored Defense** \\ 
-When you aren't wearing any armor, your Armor Class is 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit. 
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-====Level 2 Barbarian==== 
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-**Reckless Attack** \\ 
-At 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn. 
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-**Danger Sense** \\ 
-At 2nd level, you gain an uncanny sense of when things nearby aren't as they should be, giving you an edge when you dodge away from danger. \\ 
-You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can't be blinded, deafened, or incapacitated. 
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-====Level 3 arbarian==== 
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-All Consuming Rage \\ 
-Starting at 3rd level, during rage, when you reduce a hostile opponent to 0 hit points, you gain temporary hit points equal your Constitution modifier + your barbarian level (minimum of 1). 
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-====Level 4 Barbarian==== 
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-**Ability Score Improvement or Feat** 
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-**Tavern Brawler** \\ 
-Increase your Strength by 1, to a maximum of 20. \\ 
-You are proficient with all improvised weapons. \\ 
-Your unarmed strike uses a d4 for damage. \\ 
-When you hit a creature with an unarmed strike or improvised weapon on your turn, you can use a bonus action to attempt to grapple the target. \\ 
-====Level 5 Barbarian==== 
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-**Extra Attack** \\ 
-Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. 
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-**Fast Movement** \\ 
-Starting at 5th level, your speed increases by 10 feet while you aren't wearing heavy armor. 
-====Level 6 Barbarian==== 
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-**Biting Rebuke** \\ 
-At 6th level, while in rage you can make a bite attack as a reaction when struck in melee by an opponent. This attack deals 1d4 + Strength modifier damage, and on a hit the opponent must succeed on a wisdom save DC (8 + Proficiency + Strength Bonus) or be frightened, they may retest at the beginning of their next turn to overcome the frightened condition. 
-====Level 7 Barbarian==== 
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-Feral Instinct \\ 
-By 7th level, your instincts are so honed that you have advantage on initiative rolls. 
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-Additionally, if you are surprised at the beginning of combat and aren't incapacitated. you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn. 
-====Level 8 Barbarian==== 
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-**Ability Score Improvement or Feat** 
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-Con +2 
-====Level 9 Barbarian==== 
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-Brutal Critical \\ 
-Beginning at 9th level, you can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack. This increases to two additional dice at 13th level and three additional dice at 17th level. 
-====Level 10 Barbarian==== 
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-Heart of Enemies \\ 
-Beginning at 10th level, by consuming a heart of a humanoid you have participated in slaying within the past hour, you regain your full hit points as if finishing a long rest. You must finish a long rest to regain use of this feature. 
  
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