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character:decota:hunt:race [2020/01/10 19:30] – [Background Sundered Nomad] Cindercharacter:decota:hunt:race [2020/03/03 12:23] (current) – removed Cinder
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-====Half-Breed Tifling, Tabaxi==== 
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-[[character:decota:Hunt:start]] 
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-**Ability Score Increase** \\ Your Charisma score increases by 3. 
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-**Age** \\ Tieflings mature at the same rate as humans but live a few years longer. 
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-**Size** \\ Tieflings are about the same size and build as humans. Your size is Medium. 
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-**Speed** \\ Your base walking speed is 30 feet. 
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-**Hellish Resistance** \\ You have resistance to fire damage. 
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-**Infernal Legacy** \\ Winged. You have bat-like wings sprouting from your shoulders. You have a flying speed of 30 feet. 
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-**Languages** \\ You can speak, read, and write Common, ONE and Infernal, 
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-**Darkvision** \\ You have a cat’s keen senses especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness only shades of gray. 
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-**Cat's Talent** \\ You have proficiency in the Perception and Stealth skills. 
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-====Background Sundered Nomad==== 
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-The nomad is a wanderer, a survivalist accustomed to life in the wilds. As a nomad, you have traveled far and wide, making your way through dense forests and over high mountains, perhaps settling down from time to time when the weather is too harsh to permit travel. You know how to live off the land, and have honed the requisite skills to such a refined degree that you are now able to do so while on the move. You are as comfortable - if not more so - sleeping on hard ground under the open stars as you are on a feather mattress with a roof over your head. The outdoors are your home, mother nature your guide. 
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-**Skill Proficiency** \\ Survival and Athletics \\ 
-**Tool Proficiency** \\ Mason's tools and leatherworker's tools are the implements of your lifestyle - working stone and hide to fashion the devices and clothing which have made your life possible. \\ 
-**Languages** \\ Giant 
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-**Feature: At Home in the Wilds** \\ 
-The wilderness is your home and you are comfortable dwelling in it. You can find a place to hide, rest, or recuperate when out in the wild. This place of rest is secure enough to conceal you from most natural threats. Threats that are supernatural, magical, or are actively seeking you out might do so with difficulty depending on the nature of the threat (as determined by the DM). However, this feature doesn’t shield or conceal you from scrying, mental probing, nor from threats that don’t necessarily require the five senses to find you. Note: This feature is a variant of the Folk Hero feature. 
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-I often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings. 
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-Free Thinking. Inquiry and curiosity are the pillars of progress.  
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-I harbor dark, bloodthirsty thoughts that my isolation and meditation failed to quell. 
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