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| character:decota:teostra:gaze [2020/06/11 12:39] – [Racial Abilities] Cinder | character:decota:teostra:gaze [2025/09/18 16:16] (current) – removed Cinder | ||
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| - | ====Teo ‘s Demon, Gaze==== | ||
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| - | {{: | ||
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| - | [[character: | ||
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| - | Teo's pact Demon is a curious Wraith Slime. it stays very close to Teo and its a bit overprotective. Teo named His Demon Gaze, //quite ironic// after Teo's Dad thought it up. \\ the Demon helps Teo out with all his sneaking and thievery, trying to keep him out of trouble”. | ||
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| - | **Description** \\ Gaze is a large slime like creature with no eyes. due to the nature of Gaze's body he can take a variety of forms but common traits are massive teeth enough to crush stone and large claws easily able to sever limbs. \\ a hound like appearance is the most common form he is seen in but can choose much more sickening or terrifying forms. | ||
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| - | ====Raw Stats==== | ||
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| - | ^ Gaze [[character: | ||
| - | ^Name|Gaze^Player|Sam^Race|Demon^Level|09| | ||
| - | ^Alignment|Neutral Good^Class|N/ | ||
| - | ^Age|21^Birth|4th Monday of Rainmoon | ||
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| - | ^HP (Shared) | ||
| - | ^Bonus|+4^Passive|17^Sneak Dice|5^Hit Dice| 00 | | ||
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| - | ^ | ||
| - | ^STR|16(+3)| | ||
| - | ^DEX|16(+3)|Save|Stealth (Adv when in darkness)||||| | ||
| - | ^CON|16(+3)| | ||
| - | ^INT|3(-4)| | ||
| - | ^WIS|16(+3)|Save|Perception (Adv)||||| | ||
| - | ^CHA|7(-2)| | ||
| - | ^Languages|Understands Infernal completely but cannot speak (Communicates with Teo via nips, yelps and growls)||||||| | ||
| - | ^Proficiencies| ||||||| | ||
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| - | ====Racial Abilities==== | ||
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| - | **Echolocation** \\ Gaze has 120ft of Blindsight. \\ cannot use blind sight when deafened. | ||
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| - | Using non-visual senses, such as sensitivity to vibrations, keen smell, acute hearing, or echolocation, | ||
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| - | Blindsight never allows a creature to distinguish color or visual contrast. A creature cannot read with blindsight. \\ | ||
| - | Blindsight does not subject a creature to gaze attacks (even though darkvision does). \\ | ||
| - | Blinding attacks do not penalize creatures using blindsight. \\ | ||
| - | Deafening attacks thwart blindsight if it relies on hearing. \\ | ||
| - | Blindsight works underwater but not in a vacuum. \\ | ||
| - | Blindsight negates displacement and blur effects \\ | ||
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| - | **Sunlight sensitivity** \\ Disadvantage on attack rolls when in bright sunlight. \\ Bright sunlight is usally between the hours of 9am-5pm outside of these times Gaze can deal with the sun. DM’s discretion. | ||
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| - | **Alerted Hearing** \\ Advantage on Perception checks that rely on hearing. This applies to all checks that rely on sight as part of blindsight and has no effect when deafened. \\ | ||
| - | You can’t be surprised while you are conscious. \\ | ||
| - | Other creatures don’t gain advantage on attack rolls against you as a result of being hidden from you. \\ | ||
| - | You have a +5 bonus to your passive (Perception) that relies on hearing. | ||
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| - | ====Skills==== | ||
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| - | **Shadow Claw** \\ At Level 1 Gaze can swipe with his claws dealing 1 D6 + Strength + Sneak Dice(5 D6 Once per Turn) **OR** Total sneak dice slashing Damage. \\ At level 9 Gaze can use this attack twice when taking the attack action and 3 times at level 15 | ||
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| - | **Shadow Stalker** \\ At Level 1 Gaze can take a Bonus Action to hide when in dim light or darkness. gains advantage on stealth checks when in dim light or darkness | ||
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