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| character:decota:teostra:gaze [2020/06/11 12:42] – [Gaze] Cinder | character:decota:teostra:gaze [2025/09/18 16:16] (current) – removed Cinder | ||
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| - | ====Teo ‘s Demon, Gaze==== | ||
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| - | [[character: | ||
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| - | ====Raw Stats==== | ||
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| - | ====Gaze==== | ||
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| - | Special: Mutant Ooze named Gaze (Getting a huge Nerf from his Dialias version) | ||
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| - | ooze \\ | ||
| - | Armor Class 14 (natural armor) \\ | ||
| - | Hit Points 105 (10d10 + 50) \\ | ||
| - | Speed 80ft., climb 20 ft., swim 0ft. | ||
| - | STR DEX CON INT WIS CHA \\ | ||
| - | 20 (+5) 10 (+0) 16 (+3) 10 (+0) 12 (+1) 6 (-2) \\ | ||
| - | Damage Vulnerabilities: | ||
| - | Damage Resistances: | ||
| - | Condition Immunities: blinded \\ | ||
| - | Senses blindsight 100ft. (blind beyond this radius), passive Perception 18 | ||
| - | Languages — \\ | ||
| - | Amorphous. The ooze can move through a space as narrow as 1 inch wide without squeezing. | ||
| - | Amphibious. The ooze Dosent need to breath. \\ | ||
| - | Spider Climb. The ooze can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. | ||
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| - | ====Racial Abilities==== | ||
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| - | **Echolocation** \\ Gaze has 120ft of Blindsight. \\ cannot use blind sight when deafened. | ||
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| - | Using non-visual senses, such as sensitivity to vibrations, keen smell, acute hearing, or echolocation, | ||
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| - | Blindsight never allows a creature to distinguish color or visual contrast. A creature cannot read with blindsight. \\ | ||
| - | Blindsight does not subject a creature to gaze attacks (even though darkvision does). \\ | ||
| - | Blinding attacks do not penalize creatures using blindsight. \\ | ||
| - | Deafening attacks thwart blindsight if it relies on hearing. \\ | ||
| - | Blindsight works underwater but not in a vacuum. \\ | ||
| - | Blindsight negates displacement and blur effects \\ | ||
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| - | **Sunlight sensitivity** \\ Disadvantage on attack rolls when in bright sunlight. \\ Bright sunlight is usally between the hours of 9am-5pm outside of these times Gaze can deal with the sun. DM’s discretion. | ||
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| - | **Alerted Hearing** \\ Advantage on Perception checks that rely on hearing. This applies to all checks that rely on sight as part of blindsight and has no effect when deafened. \\ | ||
| - | You can’t be surprised while you are conscious. \\ | ||
| - | Other creatures don’t gain advantage on attack rolls against you as a result of being hidden from you. \\ | ||
| - | You have a +5 bonus to your passive (Perception) that relies on hearing. | ||
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| - | ====Skills==== | ||
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