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character:decota:teostra:spells [2022/10/04 11:51] Cindercharacter:decota:teostra:spells [2023/02/06 18:08] (current) – removed Cinder
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-=====Teostra Decota's Spell List===== 
-[[character:teostra|{{:wiki:media:back.png?65|}}]] 
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-**Multiclass Spell casting Level** If Applicable \\ 
-Wizard LV2 + Bard LV3 = Multi-class caster LV5 
- 
-**Total Spell slots** 
-  *4 1st Level 
-  *3 2nd Level 
-  *2 3rd Level 
- 
-^ Character Level ^ Class Leveled ^ Slots Gained ^ Spells Gained ^  ^ Character Level ^ Class Leveled ^ Slots Gained ^ Spells Gained ^ 
-| Level 1: | Rouge | 0 | 0 |  | Level 11: |  |  |  | 
-| Level 2: |  |  |  |  | Level 12: |  |  |  | 
-| Level 3: |  |  |  |  | Level 13: |  |  |  | 
-| Level 4: |  |  |  |  | Level 14: |  |  |  | 
-| Level 5: |  |  |  |  | Level 15: |  |  |  | 
-| Level 6: |  |  |  |  | Level 16: |  |  |  | 
-| Level 7: |  |  |  |  | Level 17: |  |  |  | 
-| Level 8: |  |  |  |  | Level 18: |  |  |  | 
-| Level 9: |  |  |  |  | Level 19: |  |  |  | 
-| Level 10: |  |  |  |  | Level 20: |  |  |  | 
-| Cantrips: |  |  |  |  | Bonus: |  |  |  | 
-   
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-====Spellcasting Rules & Details==== 
- 
-**Type of Spell List you can access** 
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-**Spell Slot Recovery** 
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-**Spell Preperation** 
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-**Spellcasting Scores, DC, Bonus** 
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-**Ritual Casting** \\ 
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-**Spellcasting Focus** 
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-=====Spell List===== 
- 
-====Cantrips==== 
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-====Level 1 Spells==== 
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-====Level 2 Spells==== 
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-====Level 3 Spells==== 
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-**Multiclassing Spell slots** 
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-2 levels wizard + 4 levels Bard = Level 6 \\ 
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-**Level 6 Multiclass Spell caster** \\ 
-4 level 1 slots \\ 
-3 level 2 slots \\ 
-3 level 3 slots \\ 
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-**Class spell locations** 
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-**Wizard:** \\ 
-3 Cantrips \\ 
-6 1st level spells \\ 
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-**Bard:** \\ 
-3 Cantrips \\ 
-7 spells \\ 
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-====Cantrips==== 
- 
-**Message** 
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-**Prestigitation** 
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-**Mage Hand** 
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-**Minor Illusion** 
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-====Level 1 Spells==== 
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-**Detect Magic** \\ 
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-**Detect poisons and Diseases** \\ 
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-**Feather Fall** \\ 
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-**Identify** \\ 
-====Level 2 Spells==== 
- 
-**Invisibility** 
- 
-**Misty Step** \\ 
-conjuration \\ 
-Casting Time: 1 bonus action \\ 
-Range: Self \\ 
-Components: V \\ 
-Duration: Instantaneous \\ 
-Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see. 
- 
-**Arcane Lock** \\ 
-abjuration (ritual) \\ 
-Casting Time: 1 action \\ 
-Range: Touch \\ 
-Components: V, S, M (gold dust worth at least 25 gp, which the spell consumes) \\ 
-Duration: Until dispelled \\ 
-You touch a closed door, window, gate, chest, or other entryway, and it becomes locked for the duration. 
- 
-You and the creatures you designate when you cast this spell can open the object normally. You can also set a password that, when spoken within 5 feet of the object, suppresses this spell for 1 minute. Otherwise, it is impassable until it is broken or the spell is dispelled or suppressed. Casting knock on the object suppresses arcane lock for 10 minutes. 
- 
-While affected by this spell, the object is more difficult to break or force open; the DC to break it or pick any locks on it increases by 10. 
-====Level 3 Spells==== 
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-**Gastreos Form** \\ 
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-**Galder's Tower** \\ 
-conjuration \\ 
-Casting Time: 10 minutes \\ 
-Range: 30 feet \\ 
-Components: V, S, M (a fragment of stone, wood, or other building material) \\ 
-Duration: 24 hours \\ 
- 
-You conjure a two-story tower made of stone, wood, or similar suitably sturdy materials. The tower can be round or square in shape. Each level of the tower is 10 feet tall and has an area of up to 100 square feet. Access between levels consists of a simple ladder and hatch. Each level takes one of the following forms, chosen by you when you cast the spell: 
- 
-• A bedroom with a bed, chairs, chest, and magical fireplace. \\ 
-• A study with desks, books, bookshelves, parchments, ink, and ink pens \\ 
-• A dining space with a table, chairs, magical fireplace, containers, and cooking utensils. \\ 
-• A lounge with couches, armchairs, side tables and footstools \\ 
-• A washroom with toilets, washtubs, a magical brazier, and sauna benches. \\ 
-• An observatory with a telescope and maps of the night sky. \\ 
-• An unfurnished, empty room 
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-The interior of the tower is warm and dry, regardless of conditions outside. Any equipment or furnishings conjured with the tower dissipate into smoke if removed from it. At the end of the spell’s duration, all creatures and objects within the tower that were not created by the spell appear safely outside on the ground, and all traces of the tower and its furnishings disappear. 
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-You can cast this spell again while it is active to maintain the tower’s existence for another 24 hours. You can create a permanent tower by casting this spell in the same location and with the same configuration every day for one year 
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-**Dispel Magic** \\ 
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