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character:elisia:class [2023/01/07 13:54] Cindercharacter:elisia:class [2023/09/19 14:15] (current) – [Kraken Warlock Introduction (Multiclassed)] Cinder
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-====== Elisia's Class Page ======+====== Storm Serpent Sorcerer, Elisia ======
  
 [[character:elisia|{{:wiki:media:back.png?65|}}]] [[character:elisia|{{:wiki:media:back.png?65|}}]]
  
-===== Class Introduction =====+===== Storm Sorcerer Introduction =====
  
 As a sorcerer, you gain the following class features. As a sorcerer, you gain the following class features.
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- +==== 1st Level Storm Sorcerer ==== 
- +----
- +
- +
-==== Level ====+
  
 **Wind Speaker** ++[2] | //Xanatha's Guide to Everything// ++ \\ **Wind Speaker** ++[2] | //Xanatha's Guide to Everything// ++ \\
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 Starting at 1st level, you can use a bonus action on your turn to cause whirling gusts of elemental air to briefly surround you, immediately before or after you cast a spell of 1st level or higher. Doing so allows you to fly up to 10 feet without provoking opportunity attacks. Starting at 1st level, you can use a bonus action on your turn to cause whirling gusts of elemental air to briefly surround you, immediately before or after you cast a spell of 1st level or higher. Doing so allows you to fly up to 10 feet without provoking opportunity attacks.
  
-====  Level ====+==== 2nd Level Storm Sorcerer ==== 
 +----
  
-**Font of Magic** \\+**Font of Magic** ++ [1] | //Source: Player's Handbook// ++ \\ 
 At 2nd level, you tap into a deep wellspring of magic within yourself. This wellspring is represented by sorcery points, which allow you to create a variety of magical effects. At 2nd level, you tap into a deep wellspring of magic within yourself. This wellspring is represented by sorcery points, which allow you to create a variety of magical effects.
  
-**Sorcery Points** \\+**Sorcery Points** ++ [1] | //Source: Player's Handbook// ++ \\ 
 You have 2 sorcery points, and you gain more as you reach higher levels, as shown in the Sorcery Points column of the Sorcerer table. You can never have more sorcery points than shown on the table for your level. You regain all spent sorcery points when you finish a long rest. You have 2 sorcery points, and you gain more as you reach higher levels, as shown in the Sorcery Points column of the Sorcerer table. You can never have more sorcery points than shown on the table for your level. You regain all spent sorcery points when you finish a long rest.
 Flexible Casting. You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points. You learn other ways to use your sorcery points as you reach higher levels.  \\ Flexible Casting. You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points. You learn other ways to use your sorcery points as you reach higher levels.  \\
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 | 4th | 6 | | 4th | 6 |
 | 5th | 7 | | 5th | 7 |
-==== Level 3 ==== 
  
-**Metamagic** \\+==== 3rd Level Storm Sorcerer ==== 
 +---- 
 + 
 +**Metamagic** ++ [1] | //Source: Player's Handbook// ++ \\ 
 At 3rd level, you gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. \\ At 3rd level, you gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. \\
 You can use only one Metamagic option on a spell when you cast it, unless otherwise noted. You can use only one Metamagic option on a spell when you cast it, unless otherwise noted.
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   ***Distant Spell** When you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell.   ***Distant Spell** When you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell.
     *When you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet.     *When you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet.
-====  Level ====+ 
 +==== 4th Level Storm Sorcerer ==== 
 +----
  
 **Feat: Meta Magic Adept** ++[3] | //Tasha's Cauldron of Everything// ++ \\ **Feat: Meta Magic Adept** ++[3] | //Tasha's Cauldron of Everything// ++ \\
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   *You gain 2 sorcery points to spend on Metamagic (these points are added to any sorcery points you have from another source but can be used only on Metamagic). You regain all spent sorcery points when you finish a long rest.   *You gain 2 sorcery points to spend on Metamagic (these points are added to any sorcery points you have from another source but can be used only on Metamagic). You regain all spent sorcery points when you finish a long rest.
  
-====  Level ====+==== 5th Level Storm Sorcerer ==== 
 +----
  
-**Magical Guidance** \\+**Magical Guidance** ++ [1] | //Source: Player's Handbook// ++ \\ 
 When you reach 5th level, you can tap into your inner wellspring of magic to try and conjure success from failure. When you make an ability check that fails, you can spend 1 sorcery point to reroll the d20, and you must use the new roll, potentially turning the failure into a success. When you reach 5th level, you can tap into your inner wellspring of magic to try and conjure success from failure. When you make an ability check that fails, you can spend 1 sorcery point to reroll the d20, and you must use the new roll, potentially turning the failure into a success.
  
-====  Level ====+==== 6th Level Storm Sorcerer ==== 
 +----
  
  
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 ===== Kraken Warlock Introduction (Multiclassed) ===== ===== Kraken Warlock Introduction (Multiclassed) =====
 +
 +Though a follower of the Kraken, Elisia's own power has influenced the various powers granted to her. Summoning spectral snakes instead of tentacles 
  
 **Hit Points** \\ **Hit Points** \\
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 Light armor, simple weapons Light armor, simple weapons
  
-==== Kraken Level ====+==== 1st Level Kraken Warlock ==== 
 +----
  
-**Tentacle of the Deep** ++[3] | //Tasha's Cauldron of Everything// ++ \\ +**Serpents of the Deep** ++[3] | //Tasha's Cauldron of Everything// ++ \\ 
-At 1st level, you can magically summon a spectral tentacle that strikes at your foes. As a bonus action, you create a 10-foot-long tentacle at a point you can see within 60 feet of you. The tentacle lasts for 1 minute. \\ +At 1st level, you can magically summon a spectral snake that strikes at your foes. As a bonus action, you create a 10-foot-long snake at a point you can see within 60 feet of you. The snake lasts for 1 minute. \\ 
-When you create the tentacle, you can make a melee spell attack against one creature within 10 feet of it. On a hit, the target takes 2d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn. When you reach 10th level in this class, the damage increases to 3d8. \\ +When you create the snake, you can make a melee spell attack against one creature within 10 feet of it. On a hit, the target takes 2d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn. When you reach 10th level in this class, the damage increases to 3d8. \\ 
-As a bonus action on your turn, you can move the tentacle up to 30 feet and repeat the attack . \\ +As a bonus action on your turn, you can move the summoned snakes up to 30 feet and repeat the attack . \\ 
-You can summon the tentacle a number of times equal to your proficiency bonus, you can only control a maximum of 4 at once, and you regain all expended uses when you finish a long rest.+You can summon the snake a number of times equal to your proficiency bonus, you can only control a maximum of 4 at once, and you regain all expended uses when you finish a long rest.
  
 **Gift of the Sea** ++[3] | //Tasha's Cauldron of Everything// ++ \\ **Gift of the Sea** ++[3] | //Tasha's Cauldron of Everything// ++ \\
 Also at 1st level, you gain a swimming speed of 40 feet, and you can breathe underwater. Also at 1st level, you gain a swimming speed of 40 feet, and you can breathe underwater.
  
-**Grasp of the Kraken** ++[5] | //WotC Affiliate Homebrew - ThinkDM// ++ \\ +**Grasp of the Serpent Lord** ++[5] | //WotC Affiliate Homebrew - ThinkDM// ++ \\ 
-Starting at 1st level, you gain the ability to call forth spectral tentacles that grab at your foes. As an action, pick a point you can see within 60 feet of you. A horde of grasping tendrils appears at that point. Creatures of your choice within 10 feet of that point must make a Strength saving throw against your warlock spell save DC. Creatures that fail their saving throws are grappled for 1 minute or until you use this ability again. The spectral tentacle's Strength (Athletics) bonus is 2 + your proficiency bonus and its reach is 10 feet.+Starting at 1st level, you gain the ability to call forth spectral snakes that wrap & constrict your foes. As an action, pick a point you can see within 60 feet of you. A horde of grasping snakes appears at that point. Creatures of your choice within 10 feet of that point must make a Strength saving throw against your warlock spell save DC. Creatures that fail their saving throws are restrained for 1 minute or until you use this ability again. Creatures restrained can repeat the save at the end of their turns. \\ You can use this ability a number of times equal to half your proficiency bonus.
  
  
-==== Kraken Level ====+==== 2nd Level Kraken Warlock ==== 
 +----
  
 **Eldritch Invocations** ++ [1] | //Source: Player's Handbook// ++ \\  **Eldritch Invocations** ++ [1] | //Source: Player's Handbook// ++ \\ 
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 //A level prerequisite in an invocation refers to warlock level, not character level.// //A level prerequisite in an invocation refers to warlock level, not character level.//
  
-**Invocation: Aspect of the Moon** //Source: Xanatha's Guide to Everything// \\+**Invocation: Aspect of the Moon** ++[2] | //Xanatha's Guide to Everything// ++ \\
 //Prerequisite: Pact of the Tome feature// (Hombrew to waiver this pre-requisite) \\ //Prerequisite: Pact of the Tome feature// (Hombrew to waiver this pre-requisite) \\
 You no longer need to sleep and can’t be forced to sleep by any means. To gain the benefits of a long rest, you can spend all 8 hours doing light activity, such as reading a Book and keeping watch. You no longer need to sleep and can’t be forced to sleep by any means. To gain the benefits of a long rest, you can spend all 8 hours doing light activity, such as reading a Book and keeping watch.
  
-**Agonising Blast** //Source: Xanatha's Guide to Everything// \\+**Agonising Blast** ++[2] | //Xanatha's Guide to Everything// ++ \\
 When you cast Eldritch Blast, add your Charisma modifier to the damage it deals on a hit. When you cast Eldritch Blast, add your Charisma modifier to the damage it deals on a hit.
  
  
-==== Kraken Level ====+==== 3rd Level Kraken Warlock ==== 
 +----
  
-**Pact Boon** //Source: Player's Handbook// \\+**Pact Boon** ++ [1] | //Source: Player's Handbook// ++ \\ 
 At 3rd level, your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice. At 3rd level, your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.
  
-**Pact of the Blade** \\+**Pact of the Blade** ++ [1] | //Source: Player's Handbook// ++ \\ 
   *You can use your action to create a pact weapon in your empty hand. You can choose the form that this melee weapon takes each time you create it. You are proficient with it while you wield it. This weapon counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.   *You can use your action to create a pact weapon in your empty hand. You can choose the form that this melee weapon takes each time you create it. You are proficient with it while you wield it. This weapon counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
   *Your pact weapon disappears if it is more than 5 feet away from you for 1 minute or more. It also disappears if you use this feature again, if you dismiss the weapon (no action required), or if you die.   *Your pact weapon disappears if it is more than 5 feet away from you for 1 minute or more. It also disappears if you use this feature again, if you dismiss the weapon (no action required), or if you die.
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-==== Kraken Level ====+==== 4th Level Kraken Warlock ==== 
 +----
  
-**Feat: Observant** //Source: Player's Handbook// \\+**Feat: Observant** ++ [1] | //Source: Player's Handbook// ++ \\ 
 Quick to notice details of your environment, you gain the following benefits: Quick to notice details of your environment, you gain the following benefits:
   *Increase your Charisma score by 1, to a maximum of 20.   *Increase your Charisma score by 1, to a maximum of 20.
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-==== Kraken Level ====+==== 5th Level Kraken Warlock ==== 
 +----
  
-**Invocation: Armor of Shadows** //Source: Player's Handbook// \\ +**Invocation: Ghostly Gaze** ++ [1] | //Source: Player's Handbook// ++ \\  
-You can cast mage armor on yourself at willwithout expending spell slot or material components. +As an actionyou gain the ability to see through solid objects to range of 30 feetWithin that range, you have darkvision if you don’t already have it. This special sight lasts for 1 minute or until your concentration ends (as if you were concentrating on a spell). During that time, you perceive objects as ghostly, transparent images\\ 
-  ***Eldritch Mage Armor** +<del>Once you use this invocation, you can’t use it again until you finish a short or long rest</del>. \\ __You can use this invocation a number of times equal to half your proficeny bonus, regaining all expended uses when you finish a short or long rest.__((Homebrew Alteration)) 
-  *//Source: Player's Handbook// + 
-  *//1st-level abjuration// +==== 6th Level Kraken Warlock ==== 
-  *Casting Time: 1 action +----
-  *Range: Touch +
-  *Duration: 8 hours +
-    *You touch a willing creature who isn’t wearing armor, and a protective magical force surrounds it until the spell ends. The target’s base AC becomes 13 + its Constitution modifier. The spell ends if the target dons armor or if you dismiss the spell as an action+
-==== Kraken Level ====+
  
-**Oceanic Soul** //Source: Tasha's Cauldron of Everything// \\+**Oceanic Soul** ++[3] | //Tasha's Cauldron of Everything// ++ \\
 At 6th level, you are now even more at home in the depths. You gain resistance to cold damage. In addition, when you are fully submerged, any creature that is also fully submerged can understand your speech, and you can understand theirs. At 6th level, you are now even more at home in the depths. You gain resistance to cold damage. In addition, when you are fully submerged, any creature that is also fully submerged can understand your speech, and you can understand theirs.
  
-**Guardian Coil** //Source: Tasha's Cauldron of Everything// \\+**Guardian Coil** ++[3] | //Tasha's Cauldron of Everything// ++ \\
 At 6th level, your Tentacle of the Deeps can defend you and others, interposing itself between them and harm. When you or a creature you can see takes damage while within 10 feet of the tentacle, you can use your reaction to choose one of those creatures and reduce the damage to that creature by 1d8. When you reach 10th level in this class, the damage reduced by the tentacle increases to 2d8. At 6th level, your Tentacle of the Deeps can defend you and others, interposing itself between them and harm. When you or a creature you can see takes damage while within 10 feet of the tentacle, you can use your reaction to choose one of those creatures and reduce the damage to that creature by 1d8. When you reach 10th level in this class, the damage reduced by the tentacle increases to 2d8.
  
-**Inky Escape** //Source: Unearthed Arcana// \\+**Inky Escape** ++[5] | //WotC Affiliate Homebrew - ThinkDM// ++ \\
 At 6th level, you gain the ability to call upon your patron to escape from your foes. As a reaction when you take damage, you can cast Darkness centered on a point within 5 feet of you. The spell lasts until the end of your next turn, and it has no effect on your vision. Once you use this ability, you cannot use it again until you complete a short or long rest. At 6th level, you gain the ability to call upon your patron to escape from your foes. As a reaction when you take damage, you can cast Darkness centered on a point within 5 feet of you. The spell lasts until the end of your next turn, and it has no effect on your vision. Once you use this ability, you cannot use it again until you complete a short or long rest.
  
-==== Kraken Level ====+==== 7th Level Kraken Warlock ==== 
 +----
  
-**Invocation: Ghostly Gaze** //Source: Player's Handbook// \\ +**Invocation Improved Pact Weapon** \\ 
-//Prerequisite: 7th level// \\ +//Prerequisite: Pact of the Blade feature// \\ 
-As an action, you gain the ability to see through solid objects to range of 30 feetWithin that rangeyou have darkvision if you don’t already have it. This special sight lasts for 1 minute or until your concentration ends (as if you were concentrating on spell). During that time, you perceive objects as ghostly, transparent images. \\ +You can use any weapon you summon with your Pact of the Blade feature as spellcasting focus for your warlock spells\\ 
-Once you use this invocation, you can’t use it again until you finish short or long rest..+In additionthe weapon gains a +1 bonus to its attack and damage rolls, unless it is magic weapon that already has a bonus to those rolls. \\ 
 +Finallythe weapon you conjure can be shortbow, longbow, light crossbow, or heavy crossbow.
  
-==== Kraken Level ==== +==== 8th Level Kraken Warlock ==== 
-**Feat: Tough** \\ +---- 
-//Source: Player's Handbook// \\+**Feat: Tough** ++ [1] | //Source: Player's Handbook// ++ \\ 
 Your hit point maximum increases by an amount equal to twice your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points Your hit point maximum increases by an amount equal to twice your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points
  
  
-==== Kraken Level ====+==== 9th Level Kraken Warlock ==== 
 +----
  
-**Invocation Improved Pact Weapon** \\ +**Eldrich Invocation**
-//Prerequisite: Pact of the Blade feature// \\ +
-You can use any weapon you summon with your Pact of the Blade feature as a spellcasting focus for your warlock spells. \\ +
-In addition, the weapon gains a +1 bonus to its attack and damage rolls, unless it is a magic weapon that already has a bonus to those rolls. \\ +
-Finally, the weapon you conjure can be a shortbow, longbow, light crossbow, or heavy crossbow.+
  
-==== Kraken Level 10 ====+==== 10th Level Kraken Warlock ==== 
 +----
  
-**Grasping Tentacles** //Source: Tasha's Cauldron of Everything// \\+**Grasping Tentacles** ++[3] | //Tasha's Cauldron of Everything// ++ \\
 Starting at 10th level, You learn the spell Evard's Black Tentacles. It counts as a warlock spell for you, but it doesn't count against the number of spells you know. You can also cast it once without using a spell slot, and you regain the ability to do so when you finish a long rest. \\ Starting at 10th level, You learn the spell Evard's Black Tentacles. It counts as a warlock spell for you, but it doesn't count against the number of spells you know. You can also cast it once without using a spell slot, and you regain the ability to do so when you finish a long rest. \\
 Whenever you cast this spell, your patron's magic bolsters you, granting you a number of temporary hit points equal to your warlock level. Moreover, damage can't break your concentration on this spell. Whenever you cast this spell, your patron's magic bolsters you, granting you a number of temporary hit points equal to your warlock level. Moreover, damage can't break your concentration on this spell.
  
-**Scion of the Depths** //Source: Unearthed Arcana// \\+**Scion of the Depths** ++[5] | //WotC Affiliate Homebrew - ThinkDM// ++ \\
 Starting at 10th level, your patron accepts you into its inner court of servitors. You gain the ability to summon multiple of your spectral tentacles.  Starting at 10th level, your patron accepts you into its inner court of servitors. You gain the ability to summon multiple of your spectral tentacles. 
   *You can have six spectral tentacles active at once.   *You can have six spectral tentacles active at once.
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-==== Kraken Level 11 ====+==== 11th Level Kraken Warlock ==== 
 +----
  
-**Mystic Arcanum** //Source: Player's Handbook// \\+**Mystic Arcanum** ++ [1] | //Source: Player's Handbook// ++ \\ 
 At 11th level, your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum. \\ At 11th level, your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum. \\
 You can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again. \\ You can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again. \\
 At higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest. At higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.
  
-==== Kraken Level 12 ====+==== 12th Level Kraken Warlock ==== 
 +----
  
-**Invocation: Life-Drinker** //Source: Player's Handbook// \\+**Invocation: Life-Drinker** ++ [1] | //Source: Player's Handbook// ++ \\ 
 //Prerequisite: 12th level, Pact of the Blade feature// //Prerequisite: 12th level, Pact of the Blade feature//
   *When you hit a creature with your pact weapon, the creature takes extra necrotic damage equal to your Charisma modifier (minimum 1).   *When you hit a creature with your pact weapon, the creature takes extra necrotic damage equal to your Charisma modifier (minimum 1).
  
-**Feat: Spell Sniper** \\ +**Feat: Spell Sniper** ++ [1] | //Source: Player's Handbook// ++ \\  
-//Source: Player's Handbook// \\ +//Prerequisite: The ability to cast at least one spell// \\
-Prerequisite: The ability to cast at least one spell \\+
 You have learned techniques to enhance your attacks with certain kinds of spells, gaining the following benefits: You have learned techniques to enhance your attacks with certain kinds of spells, gaining the following benefits:
   *When you cast a spell that requires you to make an attack roll, the spell's range is doubled.   *When you cast a spell that requires you to make an attack roll, the spell's range is doubled.
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  *You learn one cantrip that requires an attack roll. Choose the cantrip from the bard, cleric, druid, sorcerer, warlock, or wizard spell list. Your spellcasting ability for this cantrip depends on the spell list you chose from: Charisma for bard, sorcerer, and warlock; Wisdom for cleric or druid; or Intelligence for wizard.  *You learn one cantrip that requires an attack roll. Choose the cantrip from the bard, cleric, druid, sorcerer, warlock, or wizard spell list. Your spellcasting ability for this cantrip depends on the spell list you chose from: Charisma for bard, sorcerer, and warlock; Wisdom for cleric or druid; or Intelligence for wizard.
  
-==== Kraken Level 13 ====+==== 13th Level Kraken Warlock ==== 
 +----
  
-==== Kraken Level 14 ====+==== 14th Level Kraken Warlock ==== 
 +----
  
-**Fathomless Plunge** //Source: Tasha's Cauldron of Everything//+**Fathomless Plunge** ++[3] | //Tasha's Cauldron of Everything// ++ \\
 When you reach 14th level, you can magically open temporary conduits to watery destinations. As an action, you can teleport yourself and up to five other willing creatures that you can see within 30 feet of you. Amid a whirl of tentacles, you all vanish and then reappear up to 1 mile away in a body of water you've seen (pond size or larger) or within 30 feet of it, each of you appearing in an unoccupied space within 30 feet of the others. When you reach 14th level, you can magically open temporary conduits to watery destinations. As an action, you can teleport yourself and up to five other willing creatures that you can see within 30 feet of you. Amid a whirl of tentacles, you all vanish and then reappear up to 1 mile away in a body of water you've seen (pond size or larger) or within 30 feet of it, each of you appearing in an unoccupied space within 30 feet of the others.
-  ***Fathomless Fury** //Source: Unearthed Arcana// +  ***Fathomless Fury** ++[5] | //WotC Affiliate Homebrew - ThinkDM// ++ \\ 
-  *The tentacles slam onto your foes. Pick up to 5 creatures that you can see within 30 feet of the portal. Those creatures must make Dexterity saving throws against your warlock spell save DC. Creatures that fail their saving throw take 10d6 bludgeoning damage and are restrained for 1 minute. Those that succeed take half the bludgeoning damage and are not restrained. On its turn, a restrained creature can use its action to attempt a DC 15 Strength (Athletics) or Dexterity (Acrobatics) check to end the restrained condition.+  *The tentacles slam onto your foes. Pick up to 5 creatures that you can see within 30 feet of the portal. Those creatures must make Dexterity saving throws against your warlock spell save DC. Creatures that fail their saving throw take 10d6 bludgeoning damage and are restrained for 1 minute. Those that succeed take half the bludgeoning damage and are not restrained. On its turn, a restrained creature can use its action to attempt a DC 15 Strength (Athletics) or Dexterity (Acrobatics) check to end the restrained condition. 
  
 Once you use ones of these features, you can't use either of them again until you finish a short or long rest. Once you use ones of these features, you can't use either of them again until you finish a short or long rest.
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