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character:elisia:class [2023/01/07 16:28] – external edit 127.0.0.1character:elisia:class [2023/09/19 14:15] (current) – [Kraken Warlock Introduction (Multiclassed)] Cinder
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-====== Elisia's Class Page ======+====== Storm Serpent Sorcerer, Elisia ======
  
 [[character:elisia|{{:wiki:media:back.png?65|}}]] [[character:elisia|{{:wiki:media:back.png?65|}}]]
  
-===== Class Introduction =====+===== Storm Sorcerer Introduction =====
  
 As a sorcerer, you gain the following class features. As a sorcerer, you gain the following class features.
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- +==== 1st Level Storm Sorcerer ==== 
- +----
- +
- +
-==== Level ====+
  
 **Wind Speaker** ++[2] | //Xanatha's Guide to Everything// ++ \\ **Wind Speaker** ++[2] | //Xanatha's Guide to Everything// ++ \\
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 Starting at 1st level, you can use a bonus action on your turn to cause whirling gusts of elemental air to briefly surround you, immediately before or after you cast a spell of 1st level or higher. Doing so allows you to fly up to 10 feet without provoking opportunity attacks. Starting at 1st level, you can use a bonus action on your turn to cause whirling gusts of elemental air to briefly surround you, immediately before or after you cast a spell of 1st level or higher. Doing so allows you to fly up to 10 feet without provoking opportunity attacks.
  
-====  Level ====+==== 2nd Level Storm Sorcerer ==== 
 +----
  
 **Font of Magic** ++ [1] | //Source: Player's Handbook// ++ \\  **Font of Magic** ++ [1] | //Source: Player's Handbook// ++ \\ 
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 | 4th | 6 | | 4th | 6 |
 | 5th | 7 | | 5th | 7 |
-==== Level ====+ 
 +==== 3rd Level Storm Sorcerer ==== 
 +----
  
 **Metamagic** ++ [1] | //Source: Player's Handbook// ++ \\  **Metamagic** ++ [1] | //Source: Player's Handbook// ++ \\ 
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   ***Distant Spell** When you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell.   ***Distant Spell** When you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell.
     *When you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet.     *When you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet.
-====  Level ====+ 
 +==== 4th Level Storm Sorcerer ==== 
 +----
  
 **Feat: Meta Magic Adept** ++[3] | //Tasha's Cauldron of Everything// ++ \\ **Feat: Meta Magic Adept** ++[3] | //Tasha's Cauldron of Everything// ++ \\
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   *You gain 2 sorcery points to spend on Metamagic (these points are added to any sorcery points you have from another source but can be used only on Metamagic). You regain all spent sorcery points when you finish a long rest.   *You gain 2 sorcery points to spend on Metamagic (these points are added to any sorcery points you have from another source but can be used only on Metamagic). You regain all spent sorcery points when you finish a long rest.
  
-====  Level ====+==== 5th Level Storm Sorcerer ==== 
 +----
  
 **Magical Guidance** ++ [1] | //Source: Player's Handbook// ++ \\  **Magical Guidance** ++ [1] | //Source: Player's Handbook// ++ \\ 
 When you reach 5th level, you can tap into your inner wellspring of magic to try and conjure success from failure. When you make an ability check that fails, you can spend 1 sorcery point to reroll the d20, and you must use the new roll, potentially turning the failure into a success. When you reach 5th level, you can tap into your inner wellspring of magic to try and conjure success from failure. When you make an ability check that fails, you can spend 1 sorcery point to reroll the d20, and you must use the new roll, potentially turning the failure into a success.
  
-====  Level ====+==== 6th Level Storm Sorcerer ==== 
 +----
  
  
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 ===== Kraken Warlock Introduction (Multiclassed) ===== ===== Kraken Warlock Introduction (Multiclassed) =====
 +
 +Though a follower of the Kraken, Elisia's own power has influenced the various powers granted to her. Summoning spectral snakes instead of tentacles 
  
 **Hit Points** \\ **Hit Points** \\
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 Light armor, simple weapons Light armor, simple weapons
  
-==== Kraken Level ====+==== 1st Level Kraken Warlock ==== 
 +----
  
-**Tentacle of the Deep** ++[3] | //Tasha's Cauldron of Everything// ++ \\ +**Serpents of the Deep** ++[3] | //Tasha's Cauldron of Everything// ++ \\ 
-At 1st level, you can magically summon a spectral tentacle that strikes at your foes. As a bonus action, you create a 10-foot-long tentacle at a point you can see within 60 feet of you. The tentacle lasts for 1 minute. \\ +At 1st level, you can magically summon a spectral snake that strikes at your foes. As a bonus action, you create a 10-foot-long snake at a point you can see within 60 feet of you. The snake lasts for 1 minute. \\ 
-When you create the tentacle, you can make a melee spell attack against one creature within 10 feet of it. On a hit, the target takes 2d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn. When you reach 10th level in this class, the damage increases to 3d8. \\ +When you create the snake, you can make a melee spell attack against one creature within 10 feet of it. On a hit, the target takes 2d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn. When you reach 10th level in this class, the damage increases to 3d8. \\ 
-As a bonus action on your turn, you can move the tentacle up to 30 feet and repeat the attack . \\ +As a bonus action on your turn, you can move the summoned snakes up to 30 feet and repeat the attack . \\ 
-You can summon the tentacle a number of times equal to your proficiency bonus, you can only control a maximum of 4 at once, and you regain all expended uses when you finish a long rest.+You can summon the snake a number of times equal to your proficiency bonus, you can only control a maximum of 4 at once, and you regain all expended uses when you finish a long rest.
  
 **Gift of the Sea** ++[3] | //Tasha's Cauldron of Everything// ++ \\ **Gift of the Sea** ++[3] | //Tasha's Cauldron of Everything// ++ \\
 Also at 1st level, you gain a swimming speed of 40 feet, and you can breathe underwater. Also at 1st level, you gain a swimming speed of 40 feet, and you can breathe underwater.
  
-**Grasp of the Kraken** ++[5] | //WotC Affiliate Homebrew - ThinkDM// ++ \\ +**Grasp of the Serpent Lord** ++[5] | //WotC Affiliate Homebrew - ThinkDM// ++ \\ 
-Starting at 1st level, you gain the ability to call forth spectral tentacles that grab at your foes. As an action, pick a point you can see within 60 feet of you. A horde of grasping tendrils appears at that point. Creatures of your choice within 10 feet of that point must make a Strength saving throw against your warlock spell save DC. Creatures that fail their saving throws are grappled for 1 minute or until you use this ability again. The spectral tentacle's Strength (Athletics) bonus is 2 + your proficiency bonus and its reach is 10 feet.+Starting at 1st level, you gain the ability to call forth spectral snakes that wrap & constrict your foes. As an action, pick a point you can see within 60 feet of you. A horde of grasping snakes appears at that point. Creatures of your choice within 10 feet of that point must make a Strength saving throw against your warlock spell save DC. Creatures that fail their saving throws are restrained for 1 minute or until you use this ability again. Creatures restrained can repeat the save at the end of their turns. \\ You can use this ability a number of times equal to half your proficiency bonus.
  
  
-==== Kraken Level ====+==== 2nd Level Kraken Warlock ==== 
 +----
  
 **Eldritch Invocations** ++ [1] | //Source: Player's Handbook// ++ \\  **Eldritch Invocations** ++ [1] | //Source: Player's Handbook// ++ \\ 
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-==== Kraken Level ====+==== 3rd Level Kraken Warlock ==== 
 +----
  
 **Pact Boon** ++ [1] | //Source: Player's Handbook// ++ \\  **Pact Boon** ++ [1] | //Source: Player's Handbook// ++ \\ 
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-==== Kraken Level ====+==== 4th Level Kraken Warlock ==== 
 +----
  
 **Feat: Observant** ++ [1] | //Source: Player's Handbook// ++ \\  **Feat: Observant** ++ [1] | //Source: Player's Handbook// ++ \\ 
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-==== Kraken Level ====+==== 5th Level Kraken Warlock ==== 
 +----
  
-**Invocation: Armor of Shadows** ++ [1] | //Source: Player's Handbook// ++ \\  +**Invocation: Ghostly Gaze** ++ [1] | //Source: Player's Handbook// ++ \\  
-You can cast mage armor on yourself at willwithout expending spell slot or material components. +As an actionyou gain the ability to see through solid objects to range of 30 feetWithin that range, you have darkvision if you don’t already have it. This special sight lasts for 1 minute or until your concentration ends (as if you were concentrating on a spell)During that time, you perceive objects as ghostly, transparent images. \\ 
-  ***Eldritch Mage Armor** +<del>Once you use this invocation, you cant use it again until you finish a short or long rest</del>\\ __You can use this invocation a number of times equal to half your proficeny bonus, regaining all expended uses when you finish a short or long rest.__((Homebrew Alteration))
-  *//Source: Player's Handbook// +
-  *//1st-level abjuration// +
-  *Casting Time: 1 action +
-  *Range: Touch +
-  *Duration: 8 hours +
-    *You touch a willing creature who isn’t wearing armor, and a protective magical force surrounds it until the spell ends. The targets base AC becomes 13 + its Constitution modifierThe spell ends if the target dons armor or if you dismiss the spell as an action.+
  
-==== Kraken Level ====+==== 6th Level Kraken Warlock ==== 
 +----
  
 **Oceanic Soul** ++[3] | //Tasha's Cauldron of Everything// ++ \\ **Oceanic Soul** ++[3] | //Tasha's Cauldron of Everything// ++ \\
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 At 6th level, you gain the ability to call upon your patron to escape from your foes. As a reaction when you take damage, you can cast Darkness centered on a point within 5 feet of you. The spell lasts until the end of your next turn, and it has no effect on your vision. Once you use this ability, you cannot use it again until you complete a short or long rest. At 6th level, you gain the ability to call upon your patron to escape from your foes. As a reaction when you take damage, you can cast Darkness centered on a point within 5 feet of you. The spell lasts until the end of your next turn, and it has no effect on your vision. Once you use this ability, you cannot use it again until you complete a short or long rest.
  
-==== Kraken Level ====+==== 7th Level Kraken Warlock ==== 
 +----
  
-**Invocation: Ghostly Gaze** ++ [1] | //Source: Player's Handbook// ++ \\  +**Invocation Improved Pact Weapon** \\ 
-//Prerequisite: 7th level// \\ +//Prerequisite: Pact of the Blade feature// \\ 
-As an action, you gain the ability to see through solid objects to range of 30 feetWithin that rangeyou have darkvision if you don’t already have it. This special sight lasts for 1 minute or until your concentration ends (as if you were concentrating on spell). During that time, you perceive objects as ghostly, transparent images. \\ +You can use any weapon you summon with your Pact of the Blade feature as spellcasting focus for your warlock spells\\ 
-Once you use this invocation, you can’t use it again until you finish short or long rest..+In additionthe weapon gains a +1 bonus to its attack and damage rolls, unless it is magic weapon that already has a bonus to those rolls. \\ 
 +Finallythe weapon you conjure can be shortbow, longbow, light crossbow, or heavy crossbow.
  
-==== Kraken Level ====+==== 8th Level Kraken Warlock ==== 
 +----
 **Feat: Tough** ++ [1] | //Source: Player's Handbook// ++ \\  **Feat: Tough** ++ [1] | //Source: Player's Handbook// ++ \\ 
 Your hit point maximum increases by an amount equal to twice your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points Your hit point maximum increases by an amount equal to twice your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points
  
  
-==== Kraken Level ====+==== 9th Level Kraken Warlock ==== 
 +----
  
-**Invocation Improved Pact Weapon** \\ +**Eldrich Invocation**
-//Prerequisite: Pact of the Blade feature// \\ +
-You can use any weapon you summon with your Pact of the Blade feature as a spellcasting focus for your warlock spells. \\ +
-In addition, the weapon gains a +1 bonus to its attack and damage rolls, unless it is a magic weapon that already has a bonus to those rolls. \\ +
-Finally, the weapon you conjure can be a shortbow, longbow, light crossbow, or heavy crossbow.+
  
-==== Kraken Level 10 ====+==== 10th Level Kraken Warlock ==== 
 +----
  
 **Grasping Tentacles** ++[3] | //Tasha's Cauldron of Everything// ++ \\ **Grasping Tentacles** ++[3] | //Tasha's Cauldron of Everything// ++ \\
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-==== Kraken Level 11 ====+==== 11th Level Kraken Warlock ==== 
 +----
  
 **Mystic Arcanum** ++ [1] | //Source: Player's Handbook// ++ \\  **Mystic Arcanum** ++ [1] | //Source: Player's Handbook// ++ \\ 
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 At higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest. At higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.
  
-==== Kraken Level 12 ====+==== 12th Level Kraken Warlock ==== 
 +----
  
 **Invocation: Life-Drinker** ++ [1] | //Source: Player's Handbook// ++ \\  **Invocation: Life-Drinker** ++ [1] | //Source: Player's Handbook// ++ \\ 
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  *You learn one cantrip that requires an attack roll. Choose the cantrip from the bard, cleric, druid, sorcerer, warlock, or wizard spell list. Your spellcasting ability for this cantrip depends on the spell list you chose from: Charisma for bard, sorcerer, and warlock; Wisdom for cleric or druid; or Intelligence for wizard.  *You learn one cantrip that requires an attack roll. Choose the cantrip from the bard, cleric, druid, sorcerer, warlock, or wizard spell list. Your spellcasting ability for this cantrip depends on the spell list you chose from: Charisma for bard, sorcerer, and warlock; Wisdom for cleric or druid; or Intelligence for wizard.
  
-==== Kraken Level 13 ====+==== 13th Level Kraken Warlock ==== 
 +----
  
-==== Kraken Level 14 ====+==== 14th Level Kraken Warlock ==== 
 +----
  
 **Fathomless Plunge** ++[3] | //Tasha's Cauldron of Everything// ++ \\ **Fathomless Plunge** ++[3] | //Tasha's Cauldron of Everything// ++ \\
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